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What changed for Unstable Rift?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
3 changes across 2 patches (Jul 9, 2026 to Sep 16, 2026), newest first.
Adjust 3
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AdjustThe Unstable Rift's maximum comeback resist now scales over the game: instead of a flat 35%, it is 10% + 1% per minute (around 20% for the first Rift), up to 40% at 30 minutes.
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Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
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AdjustThe Unstable Rift warning time drops from 25s to 20s.
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Unstable Rift warning time reduced from 25s to 20s
AdjustThe Unstable Rift comeback resist aura radius grows from 20m to 35m.Source line
Unstable Rift comeback resist aura radius increased from 20m to 35m
Other matches
1 more change in 1 patch, newest first.
Removed
Comeback bounties
Removed the fixed extra bonus souls you got for being even slightly behind in net worth, for both hero kill bounties and Unstable Rift bounties; this mattered most in the early to mid game.
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Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)