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What changed for Unstable Rift?

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Unstable Rift: change history

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3 changes across 2 patches (Jul 9, 2026 to Sep 16, 2026), newest first.

Adjust 3
  1. Adjust
    The Unstable Rift's maximum comeback resist now scales over the game: instead of a flat 35%, it is 10% + 1% per minute (around 20% for the first Rift), up to 40% at 30 minutes.
    Source line
    Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  2. Adjust
    The Unstable Rift warning time drops from 25s to 20s.
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    Unstable Rift warning time reduced from 25s to 20s
    Adjust
    The Unstable Rift comeback resist aura radius grows from 20m to 35m.
    Source line
    Unstable Rift comeback resist aura radius increased from 20m to 35m

Other matches

1 more change in 1 patch, newest first.

Removed
Comeback bounties
Removed the fixed extra bonus souls you got for being even slightly behind in net worth, for both hero kill bounties and Unstable Rift bounties; this mattered most in the early to mid game.
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Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)