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What changed for Hextech Rocketbelt?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
6 changes across 2 patches (Jul 14, 2026 to Oct 6, 2026), newest first.
Buff 2Nerf 3Adjust 1
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NerfSummoner's Rift Ability HasteAbility haste on Hextech Rocketbelt decreases from 20 to 10.20→10
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Ability Haste: 20 → 10
BuffSummoner's Rift Active DamageActive damage on Hextech Rocketbelt increases from 100 (+10% AP) to 135 (+15% AP).100 (+10% AP)→135 (+15% AP)Source line
Active Damage: 100 (+10% AP) → 135 (+15% AP)
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AdjustSummoner's Rift Build PathHextech Rocketbelt now builds from Hextech Alternator + Kindlegem + Ruby Crystal + 350 instead of Hextech Alternator + Fiendish Codex + Amplifying Tome + 300.Hextech Alternator + Fiendish Codex + Amplifying Tome + 300→Hextech Alternator + Kindlegem + Ruby Crystal + 350
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Build Path: Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 → Hextech Alternator + Kindlegem + Ruby Crystal + 350
NerfSummoner's Rift Active CooldownActive cooldown on Hextech Rocketbelt increases from 40s to 50s.40s→50sSource line
Active Cooldown: 40 seconds → 50 seconds
NerfSummoner's Rift Ability PowerAbility power on Hextech Rocketbelt decreases from 70 to 60.70→60Source line
Ability Power: 70 → 60
BuffSummoner's Rift HealthHealth on Hextech Rocketbelt increases from 300 to 350.300→350Source line
Health: 300 → 350