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What changed for Nami?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
2 changes across 2 patches (Jul 14, 2026 to Sep 22, 2026), newest first.
Buff 1New 1
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NewLeague ClassicNami joins League Classic.
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NEW Nami
- Nami is back in action and not much has changed since her release in 2013. For those of you coming right from the modern game, her E buff is attack-only, so the modern Nami-Karthus synergy is gone.
- Passive - Surging Tides
- Allies struck by Nami's abilities briefly gain bonus move speed.
- Q - Aqua Prison
- Nami lobs a bubble that damages and stuns enemies where it lands.
- W - Ebb and Flow
- Nami unleashes a stream of water that bounces, alternating between enemies and allies. Enemies take damage while allies are healed. Each bounce is less effective than the hit before it.
- E - Tidecaller's Blessing
- Nami empowers an ally, causing their next three attacks to deal bonus damage and slow their target.
- R - Tidal Wave
- Nami unleashes a massive tidal wave that damages, knocks up, and slows all enemies it crashes into.
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BuffSummoner's Rift E - Tidecaller's Blessing · Damage per HitDamage per hit on Nami's Tidecaller's Blessing (E) increases from 20 / 30 / 40 / 50 / 60 to 20 / 35 / 50 / 65 / 80.20 / 30 / 40 / 50 / 60→20 / 35 / 50 / 65 / 80
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Damage per Hit: 20 / 30 / 40 / 50 / 60 → 20 / 35 / 50 / 65 / 80
Other matches
3 more changes in 2 patches, newest first.
New
League Classic Nautilus
Nautilus joins League Classic.
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NEW Nautilus
- Nautilus came out back in 2012 and as with Nami, his kit has stood the test of time. Remember that you can buy multiple Doran's Rings if you want your laning phase to work out, and he used to be quite the jungler back in the day. The biggest difference you'll find is that his ultimate is much less disruptive to targets hit by the traveling portion.
- Passive - Staggering Blow
- Nautilus's basic attacks deal bonus damage and root their enemies. Each enemy can only be Staggered once every few seconds.
- Q - Dredge Line
- Nautilus throws out his anchor, colliding with the first enemy or piece of terrain it hits. Enemies are damaged and pulled in, while Nautilus pulls himself to his target. Hitting terrain refunds part of Dredge Line's cooldown.
- W - Titan's Wrath
- Nautilus gains a shield. While it holds, his attacks deal damage over time to enemies in the area.
- E - Riptide
- Nautilus slams the ground, sending out cascading shockwaves that damage and slow enemies. Enemies may be hit by multiple shockwaves, taking reduced damage for subsequent hits.
- R - Depth Charge
- Nautilus fires a shockwave into the earth that damages and knocks up enemies in its path. When it reaches his target, it damages, knocks up, and stuns all enemies in the immediate area.
Fix
All modes Bug fixes
Fixed a bug where Nami R dealt double damage to targets right next to Nami.
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Fixed a bug where Nami R dealt double damage to targets right next to Nami.
Adjust
Summoner's Rift Dream Maker
Dream Maker's Purple Bubble damage now triggers on the next damaging attack or ability, reduced for AoE effects (for example, Nami E), instead of on hit or on certain abilities and items.
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Purple Bubble Damage: Damage triggers on hit, or on certain abilities / items → Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e. Nami E)