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Apex Legends · Published by Respawn Entertainment

Apex Legends: Overclocked Patch Notes (May 4, 2026): what changed

Buff 7Nerf 8Adjust 56New 2Removed 3Fix 19
Read the official notes ↗
TL;DRThe Overclocked update buffs Vantage, C.A.R. and L-Star and nerfs Hemlok Breach AR and Conduit. It also includes other balance adjustments and bug fixes.

Who this matters to

Vantage players

Vantage gets buffs in this update.

All 95 changes

Queue Time Tuning in High-Skill Lobbies

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The majority of players will see no difference at all. If you matchmake into smaller pools, for example during off-hours, then you may have to wait up to a few minutes longer than before.
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The majority of players will see no difference at all. If you matchmake into smaller pools, for example during off-hours, then you may have to wait up to a few minutes longer than before

Deathbox Respawns

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Respawn dead teammates directly from their Deathbox.
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Respawn dead teammates directly from their Deathbox.
  • High Risk: Respawning at a Deathbox is loud, visible to nearby enemies, and takes 7 seconds. Be sure to clear the area before attempting it.
  • Respawn with Your Gear: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.
  • Lockout Timer: Each additional death increases the time before teammates can use Deathbox Respawn again. Stay alive to reset the timer.

Animation timing adjusted

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Dropship arrival shortened so respawned players re-enter the game faster.
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Dropship arrival shortened so respawned players re-enter the game faster.
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Dropship hover time after respawn increased.
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Dropship hover time after respawn increased.

Chain Healing

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While healing, another healing item may now be queued to automatically begin once the current healing action finishes.
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While healing, another healing item may now be queued to automatically begin once the current healing action finishes.
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There are 3 settings options ('Single' is the new default option) that can be changed via the Gameplay settings menu.
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There are 3 settings options ('Single' is the new default option) that can be changed via the Gameplay settings menu:
  • Off: Disables the feature and leaves the current healing system unaffected.
  • Single: While healing, allows the queuing of another healing item. You must queue each additional heal manually by pressing the heal button again, or selecting a new item from the healing wheel.
  • Auto: While healing, allows the queuing of another healing item. Auto will continuously queue that same healing item, without any further input, until the effective health pool is full, or you run out of that healing item.
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DRIFT
Increased control while sliding.
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DRIFT: Increased control while sliding.
  • Axle accelerates and moves faster than others while sliding.
  • She also has increased lateral control.
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NITRO GATE
Deploy a speed gate that sends users into a boosted slide.
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NITRO GATE: Deploy a speed gate that sends users into a boosted slide.
  • Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.
  • This effect lasts for up to five seconds as long as speed isn't naturally slowed.
  • Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).
  • The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.
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KICKSTART
Deploy an enemy-seeking drone that displaces targets on impact.
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KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.
  • Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.
  • Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.
  • If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.
  • Victims are revealed while airborne, take explosive damage, and are briefly stunned.
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Super Slider
Gain a second Tactical charge.
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Super Slider: Gain a second Tactical charge.
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Automata
Gain a second Ultimate charge.
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Automata: Gain a second Ultimate charge.
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Jump Gate
Upgrades the Nitro Gate to give a double-jump.
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Jump Gate: Upgrades the Nitro Gate to give a double-jump.
  • Similar to how Octane's Triple Jump upgrade works, this upgrades the Nitro Gate itself.
  • Players can use up to one double-jump while the Nitro Gate effect is active.
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Sliding Shooter
Bullets shot while sliding come straight from inventory instead of magazine.
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Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.
  • Functionally, this allows for longer continuous firing while sliding before having to reload.
  • Bullets shot straight from inventory are capped at half the weapon's max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).
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Passive
Tracking a team with Spotters Lens will generate 70% of an ultimate bullet.
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Tracking a team with Spotters Lens will generate 70% of an ultimate bullet
  • 10 second cooldown per team
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Tactical
Vantage is immune to hard landings exiting the tac.
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Vantage is immune to hard landings exiting the tac
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Tactical
Increased velocity from 20 Meters Per Second to 21 Meters Per Second.
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Increased velocity from 20 Meters Per Second to 21 Meters Per Second
Buff
Tactical · Double jump range
Double jump range on Vantage's Tactical increases from 4m to 7m.
4m→7m
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Increased double jump range from 4m to 7m
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Tactical
Reduced deceleration at final destination by ~25%.
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Reduced deceleration at final destination by ~25%
Buff
Tactical · Cooldown
Cooldown on Vantage's Tactical decreases from 20s to 17s.
20s→17s
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Cooldown reduced from 20s to 17s
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Ultimate
Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle.
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Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle
  • While canted rechamber time is decreased from 1.2s to 1.1s
  • While canted ADS time reduced from 0.5s to 0.4s
  • Bullet scaling is drastically reduced in Canted sights (so be accurate!)
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Ultimate
Increase aiming responsiveness with Normal sight.
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Increase aiming responsiveness with Normal sight
  • Reduced ADS time from 0.6s to 0.5s
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Ultimate
Default Normal scope magnification increased from 3x to 4x.
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Default Normal scope magnification increased from 3x to 4x
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Upgrades
Tactical Cooldown replaced with Herd Tracker: Pinging an enemy will track the entire team.
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Tactical Cooldown replaced with Herd Tracker: Pinging an enemy will track the entire team
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New Effect
If Savior's Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.
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New Effect: If Savior's Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.
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Tactical
Split Charge has been incorporated into her base kit, granting two charges.
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Split Charge has been incorporated into her base kit, granting two charges
Nerf
Tactical · Regen Duration
Regen Duration on Conduit's Tactical decreases from 9s to 6s.
9s→6s
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Decreased Regen Duration from 9s to 6s
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Tactical
Decreased Regen from 20/s to 15/s.
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Decreased Regen from 20/s to 15/s
Removed
Upgrades
Both Radiant Transfer and Split Charge have been removed.
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Both Radiant Transfer and Split Charge have been removed
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Upgrades
Gain a portion of Radiant Transfer's Temp Shields instantly, but Regen Duration is reduced by 2s.
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Gain a portion of Radiant Transfer's Temp Shields instantly, but Regen Duration is reduced by 2s.
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Upgrades
Radiant Transfer's Temp Shield Regeneration persists through taking damage.
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Radiant Transfer's Temp Shield Regeneration persists through taking damage.
Nerf
Tactical · Cooldown
Cooldown on Alter's Tactical increases from 20s to 25s.
20s→25s
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Increased Cooldown from 20s to 25s
Nerf
Ultimate · Range
Range on Alter's Ultimate decreases from 300m to 250m.
300m→250m
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Decreased Range from 300m to 250m
Nerf
Ultimate · Recall Time
Recall Time on Alter's Ultimate increases from 2s to 3s.
2s→3s
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Increased Recall Time from 2s to 3s
Nerf
Ultimate · Ally Recall Time
Ally Recall Time on Alter's Ultimate increases from 3s to 4s.
3s→4s
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Increased Ally Recall Time from 3s to 4s
Buff
Ultimate · Chase Portal Open Time
Chase Portal Open Time on Alter's Ultimate decreases from 6s to 4s.
6s→4s
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Decreased Chase Portal Open Time from 6s to 4s
Nerf
Upgrades · Movement speed
Movement speed on Alter's Upgrades decreases from 30% to 15%.
30%→15%
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Reduced movement speed from 30% to 15%
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Passive
Cooldown from 12s to 10s.
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Cooldown from 12s to 10s
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Passive
Velocity from 425 to 450.
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Velocity from 425 to 450

Care Package Rotation

History · 5 patches →
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C.A.R. returns to the floor (details below).
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C.A.R. returns to the floor (details below)
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LSTAR enters the Care Package (details below).
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LSTAR enters the Care Package (details below)

Light Ammo

Adjust
Decreasing light ammo stack size to 60 (was 72).
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Decreasing light ammo stack size to 60 (was 72).

Hemlok Breach AR

History · 3 patches →
Nerf
Breach Charge cooldown
Hemlok Breach AR's Breach Charge cooldown increases from 15s to 25s.
15s→25s
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Increased Breach Charge cooldown from 15 seconds to 25 seconds
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Breach Charge now disperses gas and smoke.
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Breach Charge now disperses gas and smoke
Nerf
Damage
Hemlok Breach AR's damage decreases from 23 to 22.
23→22
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Decreased damage from 23 to 22 (Previous Hotfix)
Adjust
Decreased magazine size across all tiers by 2 (Previous Hotfix).
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Decreased magazine size across all tiers by 2 (Previous Hotfix)
Adjust
All Trophy Systems should now properly intercept Hemlok's Breach Charge (Previous Hotfix).
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All Trophy Systems should now properly intercept Hemlok's Breach Charge (Previous Hotfix)
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Increased horizontal and vertical recoil (Previous Hotfix).
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Increased horizontal and vertical recoil (Previous Hotfix)
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Increased hipfire spread (Previous Hotfix).
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Increased hipfire spread (Previous Hotfix)
Buff
Damage
L-Star's damage increases from 19 to 20.
19→20
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Damage increased from 19 to 20
Buff
Base damage
P2020's base damage increases from 23 to 24.
23→24
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Increased base damage from 23 to 24 (Previous Hotfix)
Buff
Blue magazine
C.A.R.'s blue magazine increases from 25 to 26.
25→26
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Blue magazine increased from 25 to 26
Buff
Purple and gold magazines
C.A.R.'s purple and gold magazines increase from 28 to 30.
28→30
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Purple and gold magazines increased from 28 to 30

Double Tap Trigger

History · 2 patches →
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Increased points to unlock from 375 to 500 on the Alternator.
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Increased points to unlock from 375 to 500 on the Alternator
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Decreased points to unlock from 500 to 425 on the Devotion.
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Decreased points to unlock from 500 to 425 on the Devotion
Removed
Tridents removed.
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Tridents removed
Removed
Tridents removed.
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Tridents removed

Broken Moon

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Ziprails removed from most rotations, but remain at majority of POIs.
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Ziprails removed from most rotations, but remain at majority of POIs
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Added two Redeploy Balloons to west side.
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Added two Redeploy Balloons to west side
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Two new rotation options added, north of Stasis Array and west of Terraformer.
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Two new rotation options added, north of Stasis Array and west of Terraformer
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Olympus Wildcard (5/5/26 — 5/19/26).
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Olympus Wildcard (5/‌5/26 - 5/‌19/26)
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Kings Canyon Wildcard (5/19/26 — 6/2/26).
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Kings Canyon Wildcard (5/‌19/26 - 6/‌2/26)

Bug Fixes

Fix
Fixed rare "SignifierName: 'Player' — is not expected entity type "player" for remote function" client error.
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Fixed rare "SignifierName: 'Player' - is not expected entity type "player" for remote function" client error.
Adjust
Improved interaction between Hardlight and other objects when rebuilding, preventing it from unintentionally destroying some Legend abilities.
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Improved interaction between Hardlight and other objects when rebuilding, preventing it from unintentionally destroying some Legend abilities.
Fix
Fixed some Low/No Ammo notifications incorrectly displaying.
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Fixed some Low/No Ammo notifications incorrectly displaying.
Fix
Fixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.
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Fixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.
Fix
Fixed an issue with the Volt's "Death Enhancer" skin having visible elements when the player is cloaked.
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Fixed an issue with the Volt's "Death Enhancer" skin having visible elements when the player is cloaked.
Fix
Fixed an issue where the akimbo Mozambique's could sometimes merge and fire as a single weapon.
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Fixed an issue where the akimbo Mozambique's could sometimes merge and fire as a single weapon.
Fix
Fixed an issue where weapons in control could sometimes drop a level.
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Fixed an issue where weapons in control could sometimes drop a level.
Fix
Fixed a crash when trying to sort random favorite skins.
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Fixed a crash when trying to sort random favorite skins.
Fix
Fixed the ultimate slam not destroying Catalyst's reinforcements on an empty door frame.
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Fixed the ultimate slam not destroying Catalyst's reinforcements on an empty door frame.
New
Added new VO for Ready to Rumble and Defensive Line upgrade.
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Added new VO for Ready to Rumble and Defensive Line upgrade
Fix
Fixed sometimes being able to cancel your tactical early and ready your guns sooner than intended.
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Fixed sometimes being able to cancel your tactical early and ready your guns sooner than intended.
Fix
Fixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.
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Fixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.
Fix
Fixed bug where Vantage could equip weapons in fight night.
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Fixed bug where Vantage could equip weapons in fight night.
Fix
Fixed how Spotter's Lens gave decoys a low priority so the real Mirage is less obvious to find.
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Fixed how Spotter's Lens gave decoys a low priority so the real Mirage is less obvious to find.
Fix
Fixed an issue where black market could steal banners crafted by an enemy squad.
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Fixed an issue where black market could steal banners crafted by an enemy squad.
New
Added new VO for Stim Surge.
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Added new VO for Stim Surge.
Fix
Fixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.
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Fixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.
Fix
Fixed Motherload not properly penetrating some Legend abilities.
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Fixed Motherload not properly penetrating some Legend abilities.
Fix
Fixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.
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Fixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.
Fix
Fixed thermite interactions.
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Fixed thermite interactions.
Adjust
The missing Nessies have returned from their vacation.
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The missing Nessies have returned from their vacation.
Adjust
Improved CPU performance on physics calculations, eliminating a source of stutters, especially prominent in CPUs with high single-threaded performance, like Ryzen X3D chips.
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Improved CPU performance on physics calculations, eliminating a source of stutters, especially prominent in CPUs with high single-threaded performance, like Ryzen X3D chips.
Adjust
Added logic to prevent Valkyrie, or other legends, from getting inside an enemy respawn dropship.
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Added logic to prevent Valkyrie, or other legends, from getting inside an enemy respawn dropship.
Adjust
Added Legend voice lines for when Hardlight is Reinforced.
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Added Legend voice lines for when Hardlight is Reinforced.
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Added Legend voicelines when cracking multiple enemy shields in rapid succession.
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Added Legend voicelines when cracking multiple enemy shields in rapid succession.
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Added the ability to tweak individual voice chat volumes for each player in the squad menu.
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Added the ability to tweak individual voice chat volumes for each player in the squad menu.
Adjust
Improved voice chat clarity.
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Improved voice chat clarity.
Fix
Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.
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Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.
Adjust
Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
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Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
Fix
Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
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Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
Adjust
Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
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Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
Adjust
Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
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Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
Adjust
Improved accuracy of sky ambient lighting.
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Improved accuracy of sky ambient lighting.
Adjust
Improved baked lighting accuracy for many props in maps.
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Improved baked lighting accuracy for many props in maps.

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). EA's official Apex Legends patch notes as fetched; legend and weapon labels come from the numbers in each line, and lines without before and after values are labeled adjust. Source: https://www.ea.com/games/apex-legends/apex-legends/news/overclocked-patch-notes · fetched Oct 12, 2026.