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Clash Royale

Hero Magic Archer: change history

Hero Magic Archer has 4 nerfs in 2 of the 10 patches tracked for Clash Royale; most recent change: 3 nerfs in Clash Royale: July Balance Changes on Jul 6, 2026.

Last changed (3 months ago) in Clash Royale: July Balance Changes (Jul 6, 2026): Nerfed

Last 30 days
no changes
Tracked history
4 nerfs
Details

4 changes across 2 patches. Recorded Apr 7, 2026 to Jul 6, 2026, newest first. Nerf Radar tracks the 10 most recent official updates for Clash Royale, back to Jan 12, 2026, so counts cover that period only. Fixes, additions and removals are counted under other changes.

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  1. Nerf
    Dummy Hitpoints
    Hero Magic Archer's Dummy hitpoints change from 627 to 271.
    Dummy Hitpoints627271Direction not stated
    Source line
    Dummy Hitpoints: 627 → 271 (-57%)
    Nerf
    Teleport Range
    Hero Magic Archer's teleport range changes from 5 tiles to 3.5 tiles.
    5 tiles→3.5 tiles
    Source line
    Teleport Range: 5 tiles → 3.5 tiles (-30%)
    Nerf
    Triple Shot Range
    Hero Magic Archer's triple shot range changes from 15.5 tiles to 13.5 tiles.
    15.5 tiles→13.5 tiles
    Source line
    Triple Shot Range: 15.5 tiles → 13.5 tiles (-13%)
  2. Nerf
    Ability Cost
    Hero Magic Archer's ability cost changes from 1 Elixir to 2 Elixir.
    1 Elixir→2 Elixir
    Source line
    Ability Cost: 1 Elixir → 2 Elixir

Each step links to the full patch breakdown and to Supercell's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.