Hero Magic Archer: change history
Hero Magic Archer has 4 nerfs in 2 of the 10 patches tracked for Clash Royale; most recent change: 3 nerfs in Clash Royale: July Balance Changes on Jul 6, 2026.
Last changed (3 months ago) in Clash Royale: July Balance Changes (Jul 6, 2026): Nerfed
- Last 30 days
- no changes
- Tracked history
- 4 nerfs
Details
4 changes across 2 patches. Recorded Apr 7, 2026 to Jul 6, 2026, newest first. Nerf Radar tracks the 10 most recent official updates for Clash Royale, back to Jan 12, 2026, so counts cover that period only. Fixes, additions and removals are counted under other changes.
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NerfDummy HitpointsHero Magic Archer's Dummy hitpoints change from 627 to 271.Dummy Hitpoints627271Direction not stated
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Dummy Hitpoints: 627 → 271 (-57%)
NerfTeleport RangeHero Magic Archer's teleport range changes from 5 tiles to 3.5 tiles.5 tiles→3.5 tilesSource line
Teleport Range: 5 tiles → 3.5 tiles (-30%)
NerfTriple Shot RangeHero Magic Archer's triple shot range changes from 15.5 tiles to 13.5 tiles.15.5 tiles→13.5 tilesSource line
Triple Shot Range: 15.5 tiles → 13.5 tiles (-13%)
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NerfAbility CostHero Magic Archer's ability cost changes from 1 Elixir to 2 Elixir.1 Elixir→2 Elixir
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Ability Cost: 1 Elixir → 2 Elixir
Each step links to the full patch breakdown and to Supercell's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.