Witch Evolution: change history
Witch Evolution has 1 nerf and 2 adjustments in 2 of the 10 patches tracked for Clash Royale; most recent change: 2 adjustments in Clash Royale: August Balance Changes on Aug 4, 2026.
Last changed (2 months ago) in Clash Royale: August Balance Changes (Aug 4, 2026): Adjusted
- Last 30 days
- no changes
- Tracked history
- 1 nerf · 2 other changes
Details
3 changes across 2 patches. Recorded Feb 2, 2026 to Aug 4, 2026, newest first. Nerf Radar tracks the 10 most recent official updates for Clash Royale, back to Jan 12, 2026, so counts cover that period only. Fixes, additions and removals are counted under other changes.
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AdjustHeal per SkeletonWitch Evolution's Heal per Skeleton changes from 53 to 153.Heal per Skeleton53153Direction not stated
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Heal per Skeleton: 53 → 153 (+186%)
AdjustMax HitpointsWitch Evolution's Max hitpoints change from 1040 to 1451.Max Hitpoints10401451Direction not statedSource line
Max Hitpoints: 1040 → 1451 (+40%)
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NerfHeal per SkeletonWitch Evolution's Heal per Skeleton changes from 60 to 53.Heal per Skeleton6053Direction not stated
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Heal per Skeleton: 60 → 53 (-11%)
Each step links to the full patch breakdown and to Supercell's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.