Nerf Radar › Clash Royale › History › Witch Evolution
Clash Royale

Witch Evolution: change history

Witch Evolution has 1 nerf and 2 adjustments in 2 of the 10 patches tracked for Clash Royale; most recent change: 2 adjustments in Clash Royale: August Balance Changes on Aug 4, 2026.

Last changed (2 months ago) in Clash Royale: August Balance Changes (Aug 4, 2026): Adjusted

Last 30 days
no changes
Tracked history
1 nerf · 2 other changes
Details

3 changes across 2 patches. Recorded Feb 2, 2026 to Aug 4, 2026, newest first. Nerf Radar tracks the 10 most recent official updates for Clash Royale, back to Jan 12, 2026, so counts cover that period only. Fixes, additions and removals are counted under other changes.

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  1. Adjust
    Heal per Skeleton
    Witch Evolution's Heal per Skeleton changes from 53 to 153.
    Heal per Skeleton53153Direction not stated
    Source line
    Heal per Skeleton: 53 → 153 (+186%)
    Adjust
    Max Hitpoints
    Witch Evolution's Max hitpoints change from 1040 to 1451.
    Max Hitpoints10401451Direction not stated
    Source line
    Max Hitpoints: 1040 → 1451 (+40%)
  2. Nerf
    Heal per Skeleton
    Witch Evolution's Heal per Skeleton changes from 60 to 53.
    Heal per Skeleton6053Direction not stated
    Source line
    Heal per Skeleton: 60 → 53 (-11%)

Each step links to the full patch breakdown and to Supercell's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.