Nerf Radar › Dota 2 › History › Bane
Bane: change history
16 changes across 5 patches (Dec 15, 2025 to Sep 15, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Dota 2, back to Dec 15, 2025.
Buff 3Nerf 8Adjust 5
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NerfBase ArmorBane's Base Armor decreases by 1.
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Base Armor decreased by 1
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BuffIchor of Nyctasha · Max Terrors per heroMax Terrors per hero on Bane's Ichor of Nyctasha increase from 5 to 6.5→6
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Max Terrors per hero increased from 5 to 6
NerfIchor of Nyctasha · Status Resistance per TerrorStatus Resistance per Terror on Bane's Ichor of Nyctasha decreases from 5% to 4%.5%→4%Source line
Status Resistance per Terror decreased from 5% to 4%
NerfNightmare · DurationDuration on Bane's Nightmare decreases from 3.5/4.5/5.5/6.5s to 3/4/5/6s.3.5/4.5/5.5/6.5s→3/4/5/6sSource line
Duration decreased from 3.5/4.5/5.5/6.5s to 3/4/5/6s
AdjustNightmareNow completely disables the target's sight, instead of overriding the vision range value.Source line
Now completely disables the target's sight, instead of overriding the vision range value
NerfFiend's Grip · Aghanim's Scepter cooldown reductionAghanim's Scepter cooldown reduction on Bane's Fiend's Grip decreases from 45s to 40s.45s→40sSource line
Aghanim's Scepter cooldown reduction decreased from 45s to 40s
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BuffBrain Sap · Mana CostMana Cost on Bane's Brain Sap decreases from 120/130/140/150 to 105/120/135/150.120/130/140/150→105/120/135/150
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Mana Cost decreased from 120/130/140/150 to 105/120/135/150
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NerfStrength gainBane's Strength gain decreases from 2.7 to 2.5.2.7→2.5
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Strength gain decreased from 2.7 to 2.5
NerfAgility gainBane's Agility gain decreases from 2.7 to 2.5.2.7→2.5Source line
Agility gain decreased from 2.7 to 2.5
NerfIntelligence gainBane's Intelligence gain decreases from 2.7 to 2.5.2.7→2.5Source line
Intelligence gain decreased from 2.7 to 2.5
- Damage gain per level decreased from 3.6 to 3.4
BuffAttack RangeBane's Attack Range increases from 400 to 425.400→425Source line
Attack Range increased from 400 to 425
AdjustIchor of NyctashaAbility reworked.Source line
Ability reworked
- Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
AdjustNightmareNow a Unit Vector Target Spell.Source line
Now a Unit Vector Target Spell
AdjustNightmareSleeping units walk in Bane's chosen direction at a speed of 110.Source line
Sleeping units walk in Bane's chosen direction at a speed of 110
- Can be put on alt-cast to disable sleepwalking behavior
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NerfNightmare · CooldownCooldown on Bane's Nightmare increases from 24/21/18/15s to 25/22/19/16s.24/21/18/15s→25/22/19/16s
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Cooldown increased from 24/21/18/15s to 25/22/19/16s
AdjustFiend's Grip · Aghanim's Scepter Illusion damage takenAghanim's Scepter Illusion damage taken on Bane's Fiend's Grip increases from 200% to 225%.200%→225%Source line
Aghanim's Scepter Illusion damage taken increased from 200% to 225%
Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.