Nerf Radar › Dota 2 › History › Io
Io: change history
19 changes across 5 patches (Dec 15, 2025 to Sep 15, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Dota 2, back to Dec 15, 2025.
Buff 4Nerf 4Adjust 9New 1Removed 1
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NerfTalents · Level 15 Talent Spirits DamageIo's level 15 talent Spirits Damage decreases from +50% to +40%.+50%→+40%
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Level 15 Talent Spirits Damage decreased from +50% to +40%
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NerfTether · HP/Mana TransferHP/Mana Transfer on Io's Tether decreases from 60/80/100/120% to 55/75/95/115%.60/80/100/120%→55/75/95/115%
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HP/Mana Transfer decreased from 60/80/100/120% to 55/75/95/115%
AdjustSpiritsNow remembers the radius of the spirits between casts.Source line
Now remembers the radius of the spirits between casts
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AdjustEquilibrium · Max Damage Amp and Max Heal AmplificationIo's Equilibrium: Max Damage Amp and Max Heal Amplification decreased from 5 + 0.5% per level to 4 + 0.4% per level.5 + 0.5% per level→4 + 0.4% per level
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Max Damage Amp and Max Heal Amplification decreased from 5 + 0.5% per level to 4 + 0.4% per level
AdjustTalents · Level 25 Talent Attack Tethered Ally's Target DamageIo's level 25 talent Attack Tethered Ally's Target Damage decreases from 75% to 50%.75%→50%Source line
Level 25 Talent Attack Tethered Ally's Target Damage decreased from 75% to 50%
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RemovedRemoved Wellspring innate ability.
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Removed Wellspring innate ability
NewEquilibriumNew innate ability.Source line
New innate ability
- Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
AdjustOverchargeNow also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies.Source line
Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
BuffTalents · Level 10 Talent StrengthIo's level 10 talent Strength increases from +7 to +8.+7→+8Source line
Level 10 Talent Strength increased from +7 to +8
AdjustTalents · Level 25 Talent Relocate Cast Delay ReductionIo's level 25 talent Relocate Cast Delay Reduction increases from 1.5s to 2s.1.5s→2sSource line
Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
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BuffBase StrengthIo's Base Strength increases from 17 to 19.17→19
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Base Strength increased from 17 to 19
NerfBase IntelligenceIo's Base Intelligence decreases from 23 to 21.23→21Source line
Base Intelligence decreased from 23 to 21
AdjustDamage at level 1 unchanged (45–51).Source line
Damage at level 1 unchanged (45–51)
BuffSpirits · Mana CostMana Cost on Io's Spirits decreases from 100/110/120/130 to 90/100/110/120.100/110/120/130→90/100/110/120Source line
Mana Cost decreased from 100/110/120/130 to 90/100/110/120
BuffSpirits · CooldownCooldown on Io's Spirits decreases from 22/21/20/19s to 15s.22/21/20/19s→15sSource line
Cooldown decreased from 22/21/20/19s to 15s
NerfSpirits · DurationDuration on Io's Spirits decreases from 19s to 15s.19s→15sSource line
Duration decreased from 19s to 15s
AdjustTalentsLevel 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength.Source line
Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength
AdjustTalentsLevel 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage.Source line
Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage
AdjustTalentsLevel 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay.Source line
Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay
Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.