Nerf Radar › Dota 2 › History › Phoenix
Dota 2

Phoenix: change history

14 changes across 5 patches (Dec 15, 2025 to Jun 4, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Dota 2, back to Dec 15, 2025.
Buff 2Nerf 6Adjust 4New 1Removed 1
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  1. Nerf
    Fire Spirits · Attack Speed Slow
    Attack Speed Slow on Phoenix's Fire Spirits decreases from 50/80/110/140 to 35/70/105/140.
    50/80/110/140→35/70/105/140
    Source line
    Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
    Nerf
    Talents · Level 20 Talent Max Health Sun Ray Damage
    Phoenix's level 20 talent Max Health Sun Ray Damage decreases from +1.5% to +1.25%.
    +1.5%→+1.25%
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    Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
  2. Nerf
    Dying Light · Missing Health as Damage
    Missing Health as Damage on Phoenix's Dying Light decreases from 4% to 3.5%.
    4%→3.5%
    Source line
    Missing Health as Damage decreased from 4% to 3.5%
    Nerf
    Sun Ray · Max Health as Heal per second
    Max Health as Heal per second on Phoenix's Sun Ray decreases from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%.
    0.5/1/1.5/2%→0.4/0.8/1.2/1.6%
    Source line
    Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
    Nerf
    Supernova · Damage per second
    Damage per second on Phoenix's Supernova decreases from 60/90/120 to 50/80/110.
    60/90/120→50/80/110
    Source line
    Damage per second decreased from 60/90/120 to 50/80/110
  3. Nerf
    Base Attack Range
    Phoenix's Base Attack Range decreases from 525 to 500.
    525→500
    Source line
    Base Attack Range decreased from 525 to 500
    Adjust
    Sun Ray
    Aghanim's Shard no longer slows affected enemies by 10%.
    Source line
    Aghanim's Shard no longer slows affected enemies by 10%
  4. Dota 2 Patch 7.41Adjust 1New 1Removed 1Official notes ↗
    Removed
    Removed Blinding Sun innate ability.
    Source line
    Removed Blinding Sun innate ability
    New
    Dying Light
    New innate ability.
    Source line
    New innate ability
    • Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
    • This effect is also present during Supernova
    • Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
    Adjust
    Talents
    Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage.
    Source line
    Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
  5. Dota 2 Patch 7.40Buff 2Adjust 2Official notes ↗
    Buff
    Sun Ray · Health Cost per second
    Health Cost per second on Phoenix's Sun Ray decreases from 6% to 5%.
    6%→5%
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    Health Cost per second decreased from 6% to 5%
    Adjust
    Sun Ray · Base Damage per second
    Base Damage per second on Phoenix's Sun Ray changes from 14/20/26/32 to 15/20/25/30.
    14/20/26/32→15/20/25/30
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    Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
    Adjust
    Sun Ray · Max Damage
    Max Damage on Phoenix's Sun Ray changes from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%.
    1.25/2.75/4.5/6.75%→1.5/3/4.5/6%
    Source line
    Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
    Buff
    Talents · Level 15 Talent Health Regen
    Phoenix's level 15 talent Health Regen increases from +20 to +25.
    +20→+25
    Source line
    Level 15 Talent Health Regen increased from +20 to +25

Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.