Nerf Radar › Dota 2 › History › Phoenix
Phoenix: change history
14 changes across 5 patches (Dec 15, 2025 to Jun 4, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Dota 2, back to Dec 15, 2025.
Buff 2Nerf 6Adjust 4New 1Removed 1
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NerfFire Spirits · Attack Speed SlowAttack Speed Slow on Phoenix's Fire Spirits decreases from 50/80/110/140 to 35/70/105/140.50/80/110/140→35/70/105/140
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Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
NerfTalents · Level 20 Talent Max Health Sun Ray DamagePhoenix's level 20 talent Max Health Sun Ray Damage decreases from +1.5% to +1.25%.+1.5%→+1.25%Source line
Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
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NerfDying Light · Missing Health as DamageMissing Health as Damage on Phoenix's Dying Light decreases from 4% to 3.5%.4%→3.5%
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Missing Health as Damage decreased from 4% to 3.5%
NerfSun Ray · Max Health as Heal per secondMax Health as Heal per second on Phoenix's Sun Ray decreases from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%.0.5/1/1.5/2%→0.4/0.8/1.2/1.6%Source line
Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
NerfSupernova · Damage per secondDamage per second on Phoenix's Supernova decreases from 60/90/120 to 50/80/110.60/90/120→50/80/110Source line
Damage per second decreased from 60/90/120 to 50/80/110
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NerfBase Attack RangePhoenix's Base Attack Range decreases from 525 to 500.525→500
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Base Attack Range decreased from 525 to 500
AdjustSun RayAghanim's Shard no longer slows affected enemies by 10%.Source line
Aghanim's Shard no longer slows affected enemies by 10%
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RemovedRemoved Blinding Sun innate ability.
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Removed Blinding Sun innate ability
NewDying LightNew innate ability.Source line
New innate ability
- Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
- This effect is also present during Supernova
- Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
AdjustTalentsLevel 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage.Source line
Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
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BuffSun Ray · Health Cost per secondHealth Cost per second on Phoenix's Sun Ray decreases from 6% to 5%.6%→5%
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Health Cost per second decreased from 6% to 5%
AdjustSun Ray · Base Damage per secondBase Damage per second on Phoenix's Sun Ray changes from 14/20/26/32 to 15/20/25/30.14/20/26/32→15/20/25/30Source line
Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
AdjustSun Ray · Max DamageMax Damage on Phoenix's Sun Ray changes from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%.1.25/2.75/4.5/6.75%→1.5/3/4.5/6%Source line
Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
BuffTalents · Level 15 Talent Health RegenPhoenix's level 15 talent Health Regen increases from +20 to +25.+20→+25Source line
Level 15 Talent Health Regen increased from +20 to +25
Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.