Nerf Radar › Dota 2 › History › Shadow Fiend
Shadow Fiend: change history
26 changes across 6 patches (Dec 15, 2025 to Sep 15, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Dota 2, back to Dec 15, 2025.
Buff 4Nerf 8Adjust 14
RSS feed
On iPhone and iPad, notifications work once you add Nerf Radar to your Home Screen (Share, then Add to Home Screen) and open it from there.
-
AdjustNecromastery · Damage per soulShadow Fiend's Necromastery: Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels.1.35 + 0.15 damage per level→1 + 0.8 damage per 6 levels
Source line
Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels
- Info: From 1.5-5.85 to 1-5
NerfShadowraze · Bonus Damage Per SoulBonus Damage Per Soul on Shadow Fiend's Shadowraze decreases from 3 to 2.3→2Source line
Bonus Damage Per Soul decreased from 3 to 2
NerfTalents · Level 15 Talent Presence Armor ReductionShadow Fiend's level 15 talent Presence Armor Reduction decreases from +2 to +1.5.+2→+1.5Source line
Level 15 Talent Presence Armor Reduction decreased from +2 to +1.5
-
NerfBase IntelligenceShadow Fiend's Base Intelligence decreases from 18 to 16.18→16
Source line
Base Intelligence decreased from 18 to 16
NerfShadowraze · Stack durationStack duration on Shadow Fiend's Shadowraze decreases from 7s to 6s.7s→6sSource line
Stack duration decreased from 7s to 6s
AdjustTalentsLevel 25 Talent Shadowraze Applies Attack Damage no longer applies attack modifiers or procs.Source line
Level 25 Talent Shadowraze Applies Attack Damage no longer applies attack modifiers or procs
-
BuffShadowraze · Mana CostMana Cost on Shadow Fiend's Shadowraze decreases from 80 to 75.80→75
Source line
Mana Cost decreased from 80 to 75
AdjustPresence of the Dark Lord · Armor ReductionArmor Reduction on Shadow Fiend's Presence of the Dark Lord changes from 3/4/5/6 to 2.5/4/5.5/7.3/4/5/6→2.5/4/5.5/7Source line
Armor Reduction rescaled from 3/4/5/6 to 2.5/4/5.5/7
-
AdjustNecromasteryNo longer levels with Requiem of Souls.
Source line
No longer levels with Requiem of Souls
AdjustNecromastery · Damage per soulShadow Fiend's Necromastery: Damage per soul changed from 1/2/3/4 to 1.35 + 0.15 damage per level.1/2/3/4→1.35 + 0.15 damage per levelSource line
Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
NerfNecromastery · Base Max SoulsBase Max Souls on Shadow Fiend's Necromastery decrease from 20/22/24/26 to 20.20/22/24/26→20Source line
Base Max Souls decreased from 20/22/24/26 to 20
NerfShadowraze · DamageDamage on Shadow Fiend's Shadowraze decreases from 90/160/230/300 to 85/150/215/280.90/160/230/300→85/150/215/280Source line
Damage decreased from 90/160/230/300 to 85/150/215/280
AdjustShadowrazeNow damage is increased by 3 per Necromastery soul.Source line
Now damage is increased by 3 per Necromastery soul
AdjustShadowrazeAghanim's Shard now also applies a stacking 12% slow debuff to enemies hit.Source line
Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
AdjustFeast of SoulsNo longer requires 5 souls to cast.Source line
No longer requires 5 souls to cast
AdjustFeast of SoulsInstead, Shadow Fiend gains souls from surrounding enemies.Source line
Instead, Shadow Fiend gains souls from surrounding enemies
- Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
- Info: The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls
NerfFeast of Souls · Bonus Attack SpeedBonus Attack Speed on Shadow Fiend's Feast of Souls decreases from 40/55/70/85 to 35/50/65/80.40/55/70/85→35/50/65/80Source line
Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
NerfFeast of Souls · Bonus Move SpeedBonus Move Speed on Shadow Fiend's Feast of Souls decreases from 5/7/9/11% to 4/6/8/10%.5/7/9/11%→4/6/8/10%Source line
Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
AdjustRequiem of SoulsNow can't use more than 20 souls per cast.Source line
Now can't use more than 20 souls per cast
AdjustRequiem of SoulsAghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls.Source line
Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
AdjustTalentsLevel 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls.Source line
Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
-
BuffNecromastery · Base Max SoulsBase Max Souls on Shadow Fiend's Necromastery increase from 20 to 20/22/24/26.20→20/22/24/26
Source line
Base Max Souls increased from 20 to 20/22/24/26
AdjustNecromasteryNo longer upgraded with Aghanim's Scepter.Source line
No longer upgraded with Aghanim's Scepter
AdjustRequiem of Souls · Magic Resist ReductionMagic Resist Reduction on Shadow Fiend's Requiem of Souls changes from 5/10/15% to 10%.5/10/15%→10%Source line
Magic Resist Reduction rescaled from 5/10/15% to 10%
-
BuffAgility gainShadow Fiend's Agility gain increases from 3.5 to 3.6.3.5→3.6
Source line
Agility gain increased from 3.5 to 3.6
BuffNecromastery · Souls on hero killsSouls on hero kills on Shadow Fiend's Necromastery increase from 3 to 4.3→4Source line
Souls on hero kills increased from 3 to 4
Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.