Nerf Radar › Dota 2 › History › Skywrath Mage
Skywrath Mage: change history
8 changes across 5 patches (Dec 15, 2025 to Jun 4, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for Dota 2, back to Dec 15, 2025.
Buff 4Nerf 1Adjust 1New 1Removed 1
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BuffBase StrengthSkywrath Mage's Base Strength increases from 21 to 22.21→22
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Base Strength increased from 21 to 22
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BuffMystic Flare · CooldownCooldown on Skywrath Mage's Mystic Flare decreases from 60/40/20s to 55/35/15s.60/40/20s→55/35/15s
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Cooldown decreased from 60/40/20s to 55/35/15s
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BuffBase Mana RegenSkywrath Mage's Base Mana Regen increases by 0.25.
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Base Mana Regen increased by 0.25
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RemovedRemoved Ruin and Restoration innate ability.
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Removed Ruin and Restoration innate ability
NewShield of the ScionNew innate ability. Passive.Source line
New innate ability. Passive
- Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
AdjustConcussive ShotNow considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets.Source line
Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
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NerfTalents · Level 15 Talent Ancient Seal Cooldown ReductionSkywrath Mage's level 15 talent Ancient Seal Cooldown Reduction decreases from 7s to 6s.7s→6s
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Level 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s
BuffTalents · Level 15 Talent Concussive Shot SlowSkywrath Mage's level 15 talent Concussive Shot Slow increases from +15% to +20%.+15%→+20%Source line
Level 15 Talent Concussive Shot Slow increased from +15% to +20%
Each step links to the full patch breakdown and to Valve's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.