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Helldivers 2

Evacuate High Value Assets: change history

Evacuate High Value Assets has 15 adjustments in 2 of the 7 patches tracked for Helldivers 2; most recent change: 1 adjustment in Helldivers 2: Devoid of Liberty 7.2.0 on Oct 20, 2026.

Last changed (yesterday) in Helldivers 2: Devoid of Liberty 7.2.0: Adjusted

All 15 recorded changes are from the last 30 days.

Details

15 changes across 2 patches. Recorded Sep 22, 2026 to Oct 20, 2026, newest first. Nerf Radar tracks the 7 most recent official updates for Helldivers 2, back to Jul 7, 2026, so counts cover that period only. Fixes, additions and removals are counted under other changes.

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  1. Adjust
    Evacuate High Value Assets missions get minor combat balancing tweaks.
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    Minor combat balancing tweaks for EVACUATE HIGH VALUE ASSETS
  2. Adjust
    Evacuate High-Value Assets: increased the maximum amount of waves.
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    Increased the maximum amount of waves.
    Adjust
    Evacuate High-Value Assets: reduced the time between waves to reduce downtime between each wave.
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    Reduced the time between waves to reduce downtime between each wave.
    Adjust
    Evacuate High-Value Assets: reduced the start time between waves from 60 seconds to 42 seconds (the time between waves at the start of the mission).
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    Reduced the start time between waves from 60 seconds to 42 seconds (the time between waves at the start of the mission).
    Adjust
    Evacuate High-Value Assets: reduced the end time between waves from 40 seconds to 28 seconds (the time between waves at the end of the mission).
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    Reduced the end time between waves from 40 seconds to 28 seconds (the time between waves at the end of the mission).
    Adjust
    Evacuate High-Value Assets: reduced the maximum time between waves from 10 seconds to 2 seconds (time between waves when finished the previous wave).
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    Reduced the maximum time between waves from 10 seconds to 2 seconds (time between waves when finished the previous wave).
    Adjust
    Evacuate High-Value Assets: increased amount of enemies that can spawn in each wave.
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    Increased amount of enemies that can spawn in each wave.
    Adjust
    Evacuate High-Value Assets: increased encounter points through the steps of the mission more exponentially.
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    Increased encounter points through the steps of the mission more exponentially.
    Adjust
    Evacuate High-Value Assets: increased encounter points when more players are present.
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    Increased encounter points when more players are present.
    Adjust
    Evacuate High-Value Assets: enabled possibility to spawn SEAF troops, when included.
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    Enabled possibility to spawn SEAF troops, when included.
    Adjust
    Evacuate High-Value Assets (bug): chance to spawn Shriekers.
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    Chance to spawn Shriekers.
    Adjust
    Evacuate High-Value Assets (level design): randomized loot location and weapons.
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    Randomized loot location and weapons.
    Adjust
    Evacuate High-Value Assets (level design): added 3 random groups for loot like ammo, health kits, grenades, weapons.
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    Added 3 random groups for loot like ammo, health kits, grenades, weapons.
    Adjust
    Evacuate High-Value Assets (level design): added 10 common samples to collect throughout the mission.
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    Added 10 common samples to collect throughout the mission.
    Adjust
    Evacuate High-Value Assets (mission objective): added UI for each generator showing the health percentage.
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    Added UI for each generator showing the health percentage.

Each step links to the full patch breakdown and to Arrowhead Game Studios's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.