Evacuate High Value Assets: change history
Evacuate High Value Assets has 15 adjustments in 2 of the 7 patches tracked for Helldivers 2; most recent change: 1 adjustment in Helldivers 2: Devoid of Liberty 7.2.0 on Oct 20, 2026.
Last changed (yesterday) in Helldivers 2: Devoid of Liberty 7.2.0: Adjusted
All 15 recorded changes are from the last 30 days.
Details
15 changes across 2 patches. Recorded Sep 22, 2026 to Oct 20, 2026, newest first. Nerf Radar tracks the 7 most recent official updates for Helldivers 2, back to Jul 7, 2026, so counts cover that period only. Fixes, additions and removals are counted under other changes.
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AdjustEvacuate High Value Assets missions get minor combat balancing tweaks.
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Minor combat balancing tweaks for EVACUATE HIGH VALUE ASSETS
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AdjustEvacuate High-Value Assets: increased the maximum amount of waves.
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Increased the maximum amount of waves.
AdjustEvacuate High-Value Assets: reduced the time between waves to reduce downtime between each wave.Source line
Reduced the time between waves to reduce downtime between each wave.
AdjustEvacuate High-Value Assets: reduced the start time between waves from 60 seconds to 42 seconds (the time between waves at the start of the mission).Source line
Reduced the start time between waves from 60 seconds to 42 seconds (the time between waves at the start of the mission).
AdjustEvacuate High-Value Assets: reduced the end time between waves from 40 seconds to 28 seconds (the time between waves at the end of the mission).Source line
Reduced the end time between waves from 40 seconds to 28 seconds (the time between waves at the end of the mission).
AdjustEvacuate High-Value Assets: reduced the maximum time between waves from 10 seconds to 2 seconds (time between waves when finished the previous wave).Source line
Reduced the maximum time between waves from 10 seconds to 2 seconds (time between waves when finished the previous wave).
AdjustEvacuate High-Value Assets: increased amount of enemies that can spawn in each wave.Source line
Increased amount of enemies that can spawn in each wave.
AdjustEvacuate High-Value Assets: increased encounter points through the steps of the mission more exponentially.Source line
Increased encounter points through the steps of the mission more exponentially.
AdjustEvacuate High-Value Assets: increased encounter points when more players are present.Source line
Increased encounter points when more players are present.
AdjustEvacuate High-Value Assets: enabled possibility to spawn SEAF troops, when included.Source line
Enabled possibility to spawn SEAF troops, when included.
AdjustEvacuate High-Value Assets (bug): chance to spawn Shriekers.Source line
Chance to spawn Shriekers.
AdjustEvacuate High-Value Assets (level design): randomized loot location and weapons.Source line
Randomized loot location and weapons.
AdjustEvacuate High-Value Assets (level design): added 3 random groups for loot like ammo, health kits, grenades, weapons.Source line
Added 3 random groups for loot like ammo, health kits, grenades, weapons.
AdjustEvacuate High-Value Assets (level design): added 10 common samples to collect throughout the mission.Source line
Added 10 common samples to collect throughout the mission.
AdjustEvacuate High-Value Assets (mission objective): added UI for each generator showing the health percentage.Source line
Added UI for each generator showing the health percentage.
Each step links to the full patch breakdown and to Arrowhead Game Studios's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.