TL;DRPatch 7.2.0 adds Easy Anti-Cheat and a big weapon pass, led by the Killzone and Halo Legendary warbond weapons, with the M90A Shotgun going from 605 to 726 damage. Light-penetration shotguns hit harder, both Sickles shoot and cool down faster, the PLAS-39 reloads in 2.7 instead of 3.3 seconds and the Breaching Hammer carries 10 spare charges instead of 7. Orbital Airburst Strike's cooldown drops from 100 to 90, flame damage on the Lumberer Exosuit and Flame Sentry rises from 3 to 8 per particle, and dozens of crash, enemy and mission bugs are fixed.
Who this matters to
Shotgun and Legendary weapon users
The M90A, MA5C, StA-52, StA-11, Punisher, Breaker, Spray&Pray and Bushwhacker all get damage or recoil buffs.
Stratagem users
The Maxigun, Breaching Hammer, Orbital Airburst Strike and heavy mounted flamethrowers get better, while Eagle Airstrike Gas can no longer destroy structures other Eagle bombs can't.
PC players
Easy Anti-Cheat is now running, plus fixes for crashes, upscalers and shader-compilation hitching.
All 134 changes
Easy Anti-Cheat
Adjust
Easy Anti-Cheat is now implemented, with additional security tools to improve game integrity protection.
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Implemented Easy Anti-Cheat, with additional security tools in place to enhance its effectiveness and improve game integrity protection
Bug Bile
Adjust
The bug strain that spawns Bile Warriors, Spewers and Scavengers is now its own strain controlled by the Game Masters, with its own indicator when active.
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We broke out the bug strain that spawns Bile Warriors, Spewers, Scavengers, which could randomly become active on a mission, into its own bug strain that now is controlled by the Game Masters and will have its own visualization to show when it's active just like other bug strains like Rupture, Spore Burst etc.
M90A Shotgun
Buff
Damage
M90A Shotgun's damage increases from 605 to 726.
Damage605→726This is a buff
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Increased damage from 605 to 726
Buff
Durable damage
M90A Shotgun's durable damage increases from 220 to 264.
Durable damage220→264This is a buff
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Increased durable damage from 220 to 264
MA5C Assault Rifle
Buff
Recoil Vertical Drift
MA5C Assault Rifle's recoil Vertical Drift decreases from 20 to 15.
Recoil Vertical Drift20→15Direction not stated
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Decreased recoil Vertical Drift from 20 to 15
Buff
Recoil Vertical Climb
MA5C Assault Rifle's recoil Vertical Climb decreases from 30 to 20.
Recoil Vertical Climb30→20Direction not stated
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Decreased recoil Vertical Climb from 30 to 20
Buff
Recoil Horizontal Climb
MA5C Assault Rifle's recoil Horizontal Climb decreases from 12 to 6.
Recoil Horizontal Climb12→6Direction not stated
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Decreased recoil Horizontal Climb from 12 to 6
Buff
Durable damage
MA5C Assault Rifle's durable damage increases from 16 to 20.
Durable damage16→20This is a buff
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Increased durable damage from 16 to 20
StA-52 Assault Rifle
Buff
Spare max magazines
StA-52 Assault Rifle's spare max magazines increase from 6 to 7.
Spare max magazines6→7Direction not stated
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Increased spare max magazines from 6 to 7
Buff
Recoil Vertical Drift
StA-52 Assault Rifle's recoil Vertical Drift decreases from 15 to 7.5.
Recoil Vertical Drift15→7.5Direction not stated
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Decreased recoil Vertical Drift from 15 to 7.5
Buff
Recoil Vertical Climb
StA-52 Assault Rifle's recoil Vertical Climb decreases from 25 to 12.5.
Recoil Vertical Climb25→12.5Direction not stated
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Decreased recoil Vertical Climb from 25 to 12.5
Buff
Recoil Horizontal Drift
StA-52 Assault Rifle's recoil Horizontal Drift decreases from 10 to 5.
Recoil Horizontal Drift10→5Direction not stated
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Decreased recoil Horizontal Drift from 10 to 5
Buff
Recoil Horizontal Climb
StA-52 Assault Rifle's recoil Horizontal Climb decreases from 6 to 4.
Recoil Horizontal Climb6→4Direction not stated
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Decreased recoil Horizontal Climb from 6 to 4
StA-11 SMG
Buff
Damage
StA-11 SMG's damage increases from 90 to 100.
Damage90→100This is a buff
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Increased damage from 90 to 100
Buff
Durable damage
StA-11 SMG's durable damage increases from 18 to 20.
Durable damage18→20This is a buff
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Increased durable damage from 18 to 20
Buff
Recoil Vertical Drift
StA-11 SMG's recoil Vertical Drift decreases from 20 to 12.
Recoil Vertical Drift20→12Direction not stated
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Decreased recoil Vertical Drift from 20 to 12
Buff
Recoil Vertical Climb
StA-11 SMG's recoil Vertical Climb decreases from 10 to 8.
Recoil Vertical Climb10→8Direction not stated
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Decreased recoil Vertical Climb from 10 to 8
Buff
Ergonomics
StA-11 SMG's ergonomics increase from 80 to 90.
Ergonomics80→90Direction not stated
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Increased ergonomic from 80 to 90
PLAS-39 Accelerator Rifle
Buff
Reload time
PLAS-39 Accelerator Rifle reloads faster, from 3.3 sec to 2.7 sec.
Reload time3.3 sec→2.7 secThis is a buff
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Faster reload from 3.3 sec to 2.7 sec
Adjust
Stagger strength on projectile
PLAS-39 Accelerator Rifle's projectile stagger strength decreases from 20 to 15, which Arrowhead says makes follow-up shots on weak spots easier.
Stagger strength on projectile20→15Direction not stated
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Decreased stagger strength on projectile from 20 to 15
LAS-16 Sickle
Buff
Time until weapons start to shoot from when trigger is pressed
LAS-16 Sickle's delay before it starts shooting after the trigger is pressed decreases from 0.5 sec to 0.33 sec.
Time until weapons start to shoot from when trigger is pressed0.5 sec→0.33 secDirection not stated
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Decreased time until weapons start to shoot from when trigger is pressed from 0.5 sec to 0.33 sec
Buff
Time until weapon heat starts cooling down after firing
LAS-16 Sickle's delay before weapon heat starts cooling down after firing decreases from 1.33 sec to 0.66 sec.
Time until weapon heat starts cooling down after firing1.33 sec→0.66 secDirection not stated
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Decreased time until weapon heat starts cooling down after firing from 1.33 sec to 0.66 sec
Buff
Heat build up per projectile
LAS-16 Sickle builds up less heat per projectile, from 1.15 to 0.95.
Heat build up per projectile1.15→0.95Direction not stated
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Less heat build up per projectile from 1.15 to 0.95
LAS-17 Double-Edge Sickle
Buff
Time until weapons start to shoot from when trigger is pressed
LAS-17 Double-Edge Sickle's delay before it starts shooting after the trigger is pressed decreases from 0.5 sec to 0.33 sec.
Time until weapons start to shoot from when trigger is pressed0.5 sec→0.33 secDirection not stated
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Decreased time until weapons start to shoot from when trigger is pressed from 0.5 sec to 0.33 sec
Buff
Time until weapon heat starts cooling down after firing
LAS-17 Double-Edge Sickle's delay before weapon heat starts cooling down after firing decreases from 1.33 sec to 0.66 sec.
Time until weapon heat starts cooling down after firing1.33 sec→0.66 secDirection not stated
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Decreased time until weapon heat starts cooling down after firing from 1.33 sec to 0.66 sec
SG-8 Punisher
Buff
Damage
SG-8 Punisher's damage increases from 405 to 486.
Damage405→486This is a buff
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Increased damage from 405 to 486
Buff
Durable damage
SG-8 Punisher's durable damage increases from 108 to 135.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Official Helldivers 2 patch notes from the Steam news feed (Arrowhead). Weapon names are taken from the lines above each change. Buffs follow the numbers or Arrowhead's stated intent; other numeric changes are listed as adjustments. Community-feedback summary bullets, problem/intent commentary and known issues are not tracked. Source: store.steampowered.com · fetched Oct 20, 2026.