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Helldivers 2 · Published by Arrowhead Game Studios

Helldivers 2: Devoid of Liberty 7.1.0: what changed

Helldivers 2: Devoid of Liberty 7.1.0 was published on Sep 22, 2026 and includes 5 buffs, 25 adjustments and 59 fixes.

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TL;DREnemies no longer target unoccupied vehicles, and Evacuate High-Value Assets missions get more waves and shorter pauses, with the start time between waves cut from 60 to 42 seconds. Enemy spawning is rebalanced so separated players get a more consistent experience. The AR/GL-21 One-Two now starts with 3 instead of 2, the LAS-13 Trident's vertical climb recoil drops from 12 to 2 and the Orbital Precision Strike cooldown falls from 90 to 80.

Who this matters to

Mission runners

Evacuate High-Value Assets becomes more intense, especially in lobbies of 3 to 4 players.

Weapon and stratagem users

The One-Two, LAS-13 Trident and Orbital Precision Strike all get buffs.

All 89 changes

General

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Enemies will no longer target unoccupied vehicles.
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Enemies will no longer target unoccupied vehicles
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The career stats now correctly tracks kills from mines, vehicles, drones and backpacks.
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The career stats now correctly tracks kills from mines, vehicles, drones and backpacks
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Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions.
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Players can no longer get stuck in a state where they are unable to be reinforced even after another player throws a reinforcement stratagem or the whole squad dies. This was rare but could happen under poor network conditions

Bug fixes

Fix
Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.
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Fixed issue that caused Ice Plant hazard, found on arctic planets, to ragdoll and stagger more than intended.

General

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Stratagem Hero — Destroyer based leaderboards.
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Stratagem Hero - Destroyer based leaderboards.
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Bug infestation zone visuals.
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Bug infestation zone visuals -

Enemy Spawning

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Enemy Spawning: enemy pressure on Helldivers is now measured based on enemies count and distance and used to balance enemy spawns.
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Enemy pressure on Helldivers is now measured based on enemies count and distance and used to balance enemy spawns.
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Enemy Spawning: in a situation where a Helldiver is on low enemy pressure and the global enemies count reaches the maximum (set for performance reasons), enemies are preferably spawned near them.
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In a situation where a Helldiver is on low enemy pressure and the global enemies count reaches the maximum (set for performance reasons), enemies are preferably spawned near them.
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Enemy Spawning: when enemies count is over budget, far away enemies are despawned.
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When enemies count is over budget, far away enemies are despawned.

Evacuate High-Value Assets

History · 2 patches →
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Evacuate High-Value Assets: increased the maximum amount of waves.
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Increased the maximum amount of waves.
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Evacuate High-Value Assets: reduced the time between waves to reduce downtime between each wave.
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Reduced the time between waves to reduce downtime between each wave.
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Evacuate High-Value Assets: reduced the start time between waves from 60 seconds to 42 seconds (the time between waves at the start of the mission).
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Reduced the start time between waves from 60 seconds to 42 seconds (the time between waves at the start of the mission).
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Evacuate High-Value Assets: reduced the end time between waves from 40 seconds to 28 seconds (the time between waves at the end of the mission).
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Reduced the end time between waves from 40 seconds to 28 seconds (the time between waves at the end of the mission).
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Evacuate High-Value Assets: reduced the maximum time between waves from 10 seconds to 2 seconds (time between waves when finished the previous wave).
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Reduced the maximum time between waves from 10 seconds to 2 seconds (time between waves when finished the previous wave).
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Evacuate High-Value Assets: increased amount of enemies that can spawn in each wave.
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Increased amount of enemies that can spawn in each wave.
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Evacuate High-Value Assets: increased encounter points through the steps of the mission more exponentially.
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Increased encounter points through the steps of the mission more exponentially.
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Evacuate High-Value Assets: increased encounter points when more players are present.
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Increased encounter points when more players are present.
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Evacuate High-Value Assets: enabled possibility to spawn SEAF troops, when included.
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Enabled possibility to spawn SEAF troops, when included.
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Evacuate High-Value Assets (bug): chance to spawn Shriekers.
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Chance to spawn Shriekers.
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Evacuate High-Value Assets (level design): randomized loot location and weapons.
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Randomized loot location and weapons.
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Evacuate High-Value Assets (level design): added 3 random groups for loot like ammo, health kits, grenades, weapons.
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Added 3 random groups for loot like ammo, health kits, grenades, weapons.
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Evacuate High-Value Assets (level design): added 10 common samples to collect throughout the mission.
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Added 10 common samples to collect throughout the mission.
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Evacuate High-Value Assets (mission objective): added UI for each generator showing the health percentage.
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Added UI for each generator showing the health percentage.

AR/GL-21 One-Two

Buff
Starting amount
AR/GL-21 One-Two's starting amount increases from 2 to 3.
Starting amount23Direction not stated
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Increased starting amount from 2 to 3
Buff
Max spare amount
AR/GL-21 One-Two's max spare amount increases from 3 to 5.
Max spare amount35Direction not stated
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Increased max spare amount from 3 to 5
Buff
Refills
AR/GL-21 One-Two's refills increase from 3 to 5.
Refills35Direction not stated
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Increased refills from 3 to 5

LAS-13 Trident

Buff
Vertical climb recoil
LAS-13 Trident's vertical climb recoil decreases from 12 to 2.
Vertical climb recoil122This is a buff
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Decreased vertical climb recoil from 12 to 2

G/40 Melta Mine

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G/40 Melta Mine: the Melta Mine can no longer attach to characters and vehicles.
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The Melta Mine can no longer attach to characters and vehicles
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G/40 Melta Mine: the Melta Mine can land and rest on sufficiently level surfaces of characters and vehicles.
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The Melta Mine can land and rest on sufficiently level surfaces of characters and vehicles
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G/40 Melta Mine: the Mine will arm based on a timer from the throw unless it attaches to terrain.
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The Mine will arm based on a timer from the throw unless it attaches to terrain

Orbital Precision Strike

Buff
Cooldown
Orbital Precision Strike's cooldown decreases from 90 to 80.
Cooldown9080This is a buff
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Decreased cooldown from 90 to 80

Bug fixes

Fix
Fixed crash or network disconnect that could occur on levels with bunker caches in them.
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Fixed crash or network disconnect that could occur on levels with bunker caches in them
Fix
Fixed a rare crash that could happen when hotjoining on Oil Rig missions.
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Fixed a rare crash that could happen when hotjoining on Oil Rig missions
Fix
Fixed a crash which could occur when cycling weapon functions whilst having the TED-63 Dynamite equipped and wielding a mounted weapon.
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Fixed a crash which could occur when cycling weapon functions whilst having the TED-63 Dynamite equipped and wielding a mounted weapon
Fix
Fixed a soft lock within the tutorial, where the Helldiver could get stuck behind the door between section 10 and 11 after it had closed.
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Fixed a soft lock within the tutorial, where the Helldiver could get stuck behind the door between section 10 and 11 after it had closed
Fix
GL-52 De-Escalator arc explosion can now hit the wielder of the weapon as intended.
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GL-52 De-Escalator arc explosion can now hit the wielder of the weapon as intended.
Fix
Fixed an issue causing eagle rearm being blocked by anti-air emplacements.
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Fixed an issue causing eagle rearm being blocked by anti-air emplacements
Fix
Fix wrongly displayed vehicles when cycling fast in the vehicle customization tab.
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Fix wrongly displayed vehicles when cycling fast in the vehicle customization tab.
Fix
Made several improvements to automatic weapons fire audio.
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Made several improvements to automatic weapons fire audio
Fix
Fixed an issue where Wretches and Crushers could clip through the floors of certain structures.
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Fixed an issue where Wretches and Crushers could clip through the floors of certain structures.
Fix
The Spire Gazer will no longer stop firing when a target dies and will instead complete its whole firing cycle.
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The Spire Gazer will no longer stop firing when a target dies and will instead complete its whole firing cycle.
Fix
Stim inputs will no longer buffer while you are in a vehicle/walker with the map open.
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Stim inputs will no longer buffer while you are in a vehicle/walker with the map open
Fix
Fixed an issue where Message of the Day cannot be scrolled on PC using controllers.
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Fixed an issue where Message of the Day cannot be scrolled on PC using controllers
Fix
Fixed the water levels on the Eradicate Illuminate Forces mission.
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Fixed the water levels on the Eradicate Illuminate Forces mission
Fix
Fixed issue where landing an A/G-16 Gatling Sentry on the GATER would cause it to sometimes spin out of control.
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Fixed issue where landing an A/G-16 Gatling Sentry on the GATER would cause it to sometimes spin out of control
Fix
Citizens in the Evacuate Citizens missions no longer lose their way to the Shuttle Bay.
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Citizens in the Evacuate Citizens missions no longer lose their way to the Shuttle Bay
Fix
Text for several languages is no longer overlapping with the Mission Timer on the Galactic War menu.
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Text for several languages is no longer overlapping with the Mission Timer on the Galactic War menu
Fix
Xbox only Fixed trees rendering incorrectly.
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[Xbox only] Fixed trees rendering incorrectly
Fix
Fixed stuttering audio which could occur when melee attacks/emotes hit the environment.
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Fixed stuttering audio which could occur when melee attacks/emotes hit the environment
Fix
Fixed a bug where the cursor movement audio continuously plays, even when the cursor is not moving.
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Fixed a bug where the cursor movement audio continuously plays, even when the cursor is not moving
Fix
Fixed an issue where players using Microsoft IME for complex characters (such as Chinese/Japanese) lost all keyboard controls in-game.
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Fixed an issue where players using Microsoft IME for complex characters (such as Chinese/Japanese) lost all keyboard controls in-game
Fix
Added the correct mission icon for Infiltrate Illuminate Lair.
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Added the correct mission icon for Infiltrate Illuminate Lair
Fix
Lure mines and C4 no longer stick to other lure mines or C4 charges.
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Lure mines and C4 no longer stick to other lure mines or C4 charges
Fix
The reward popup now correctly shows the player title icon.
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The reward popup now correctly shows the player title icon
Fix
Fixed an issue where Helldivers failed to drown upon entering certain Illuminate water shrine wells. Death by drowning will now occur as intended.
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Fixed an issue where Helldivers failed to drown upon entering certain Illuminate water shrine wells. Death by drowning will now occur as intended
Fix
Fixed an issue where the sub-objective "Retrieve Access Codes" sometimes incorrectly displayed as a primary objective in the "Shoot Down Overship" mission.
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Fixed an issue where the sub-objective "Retrieve Access Codes" sometimes incorrectly displayed as a primary objective in the "Shoot Down Overship" mission
Fix
All illegal broadcasts in the galaxy have been upgraded with sound to make them even more illegal and un-democratic.
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All illegal broadcasts in the galaxy have been upgraded with sound to make them even more illegal and un-democratic
Fix
Fixed an issue in which some points of interest would not show as cleared in the minimap once all the samples got collected.
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Fixed an issue in which some points of interest would not show as cleared in the minimap once all the samples got collected
Fix
Fixed issue where changing your armor, helmet or cape would sometimes not be seen by other players.
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Fixed issue where changing your armor, helmet or cape would sometimes not be seen by other players
Fix
Fixed an issue where a Helldiver using a terminal could appear to other players to be facing the wrong direction.
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Fixed an issue where a Helldiver using a terminal could appear to other players to be facing the wrong direction
Fix
Removed misplaced bug hole inside a mission location in the "Destroy Spore Lung" mission.
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Removed misplaced bug hole inside a mission location in the "Destroy Spore Lung" mission
Fix
Initial brightness screen is properly displayed during first launch.
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Initial brightness screen is properly displayed during first launch
Fix
The Retrieve Recon Craft mission has been enabled for Terminids and Automatons.
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The Retrieve Recon Craft mission has been enabled for Terminids and Automatons
Fix
Fixed an issue where the Helldiver could be flung extremely far if they stood on the Breakthrough's shield while it was being swung.
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Fixed an issue where the Helldiver could be flung extremely far if they stood on the Breakthrough's shield while it was being swung
Fix
Your Helldiver will correctly prioritize responding to another Helldivers emote over stimming them or giving them ammo.
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Your Helldiver will correctly prioritize responding to another Helldivers emote over stimming them or giving them ammo
Fix
Fixed an issue where in certain situations color grading was being applied inconsistently.
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Fixed an issue where in certain situations color grading was being applied inconsistently
Fix
Fixed an issue where SEAF used default camo on Hive Worlds. Now use desert camo.
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Fixed an issue where SEAF used default camo on Hive Worlds. Now use desert camo
Fix
Fixed enemy traversal issues in one of the hive world oil pump objectives.
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Fixed enemy traversal issues in one of the hive world oil pump objectives
Fix
Fixed menus sometimes staying open when the game closed all menus.
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Fixed menus sometimes staying open when the game closed all menus
Fix
Fixed customized vehicle previews failing or crashing after rapidly changing customization patterns.
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Fixed customized vehicle previews failing or crashing after rapidly changing customization patterns
Fix
Fixed HDR UI brightness setting not saving on PC.
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Fixed HDR UI brightness setting not saving on PC
Fix
Xbox-only Fixed an issue where the DSS would not be visible on Xbox Series S if the FoV setting was higher than 65.
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[Xbox-only] Fixed an issue where the DSS would not be visible on Xbox Series S if the FoV setting was higher than 65
Fix
Emotes and Dialogue lines are properly cancelled if the player is knocked down during the emote.
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Emotes and Dialogue lines are properly cancelled if the player is knocked down during the emote.
Fix
Fixed automatic weapon fire timings at low/fluctuating frame rates.
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Fixed automatic weapon fire timings at low/fluctuating frame rates
Fix
Fix an issue where loot could spawn inside the wall in a certain place.
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Fix an issue where loot could spawn inside the wall in a certain place
Fix
Fixed an issue with the UI not showing all the available stratagems in some cases.
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Fixed an issue with the UI not showing all the available stratagems in some cases
Fix
Updated Control Center new info sounds.
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Updated Control Center new info sounds
Fix
Players will now have information in the objective UI about how many Generators there are to defend and can see their HP percentage.
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Players will now have information in the objective UI about how many Generators there are to defend and can see their HP percentage
Fix
Fixed floating asset in Gather Footage location.
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Fixed floating asset in Gather Footage location
Fix
P33-Missile Pistol now plays the correct animation when reloaded in first person during one-handed operation.
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P33-Missile Pistol now plays the correct animation when reloaded in first person during one-handed operation
Fix
Fixed an issue with the warning UI becoming visible in the subsequent mission if the player left a mission while the warning sign was displayed.
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Fixed an issue with the warning UI becoming visible in the subsequent mission if the player left a mission while the warning sign was displayed
Fix
Fixed an issue where small and medium melee enemies were unable to attack the GATER.
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Fixed an issue where small and medium melee enemies were unable to attack the GATER
Fix
Fixed an issue with Super Earth flag not showing the Super Earth logo.
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Fixed an issue with Super Earth flag not showing the Super Earth logo
Fix
Fixed a bug that caused the Extract E-711 terminal to display text related to a different objective.
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Fixed a bug that caused the Extract E-711 terminal to display text related to a different objective
Fix
Improved reward caches and spawn amounts in Mega Cities.
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Improved reward caches and spawn amounts in Mega Cities
Fix
Fixed decal issue in tutorial mission.
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Fixed decal issue in tutorial mission
Fix
Power generators in the 'Evacuate High-Value Assets' mission now show the generator's state on the minimap.
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Power generators in the 'Evacuate High-Value Assets' mission now show the generator's state on the minimap
Fix
Potential fix for crash when an object was destroyed in the same frame it was being attached to another object.
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Potential fix for crash when an object was destroyed in the same frame it was being attached to another object
Fix
Fixed an issue where voice lines could keep playing after they should have stopped.
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Fixed an issue where voice lines could keep playing after they should have stopped

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Official Helldivers 2 patch notes from the Steam news feed (Arrowhead). Numeric balance changes are labeled buff only for weapons and stratagems whose direction is unambiguous; other numeric changes are listed as adjustments. Lore text, known issues and community-feedback commentary are not tracked. Source: store.steampowered.com · fetched Oct 18, 2026.