Nerf Radar › League of Legends › History › Shark Bait
Shark Bait: change history
3 changes across 2 patches (Aug 11, 2026 to Sep 22, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for League of Legends, back to May 27, 2026.
Buff 2New 1
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NewArenaShark Bait is a new Arena Augment.
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NEW Shark Bait
- Upon taking fatal damage, you become a Shark Bait, causing you to enter a zombie state for 3.5 seconds, during which your Move Speed is set to a static 400, you gain Ghosting, and enemies within 400 units of you are slowed by 40%.
- At the end of the duration, a massive shark emerges from beneath you that lets out a powerful chomp in a 400 radius, dealing 120 - 350 (based on level) (+10 / 30% of the target's missing health) magic damage to all enemies within the area and knocking them up for 1 second.
- While under the zombie state, you are able to move and become invulnerable, untargetable, and immune to crowd control, but you are also rendered unable to declare basic attacks, cast abilities, use summoner spells, and activate items.
- At Max Level, everyone on your team will turn into a shark on death.
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BuffARAM: Mayhem Base DamageBase damage on Shark Bait increases from 80–300 to 120–350.80–300→120–350
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Base Damage: 80-300 → 120-350
BuffARAM: Mayhem Missing Health DamageMissing health damage on Shark Bait increases from 20% to 30%.20%→30%Source line
Missing Health Damage: 20% → 30%
Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.