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ARC Raiders · Published by Embark Studios

ARC Raiders: Store Update 2.1.0: what changed

ARC Raiders: Store Update 2.1.0 was published on Oct 13, 2026 and includes 32 adjustments and 28 fixes.

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TL;DRThis update starts the PvE toggle Beta Test and adds the Carrion Set to the store. Gameplay changes include a more reliable Grappling Hook vault, Frigate hatches that burn players when they open and stamina consumables that can no longer be used during the Sprinting on Fumes cooldown. Gondola markers can now be seen from 175 meters, up from 120.

Who this matters to

Players testing PvE

The beta toggle is the headline, and the developers will use feedback and in-game data to decide if it stays.

Grappling Hook users

Auto-vault triggers more reliably at the top of rope climbs, and the rope wraps around geometry in flight.

All 60 changes

Bug fixes

Fix
Fixed an issue where character models would sometimes appear enlarged.
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Fixed an issue where character models would sometimes appear enlarged.
Fix
Fixed an issue where vaulting onto destroyed ARC parts could launch you or debris into the air; vaults on Matriarch, Vaporizer, Hydra, and Firefly remains are now stable.
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Fixed an issue where vaulting onto destroyed ARC parts could launch you or debris into the air; vaults on Matriarch, Vaporizer, Hydra, and Firefly remains are now stable.

General

Adjust
Character animations will now have a short cooldown before they swap sides on repeated shoulder swapping.
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Character animations will now have a short cooldown before they swap sides on repeated shoulder swapping.
Adjust
Reduced overly loud footstep sounds when outdoors and balanced footstep volume across different surfaces.
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Reduced overly loud footstep sounds when outdoors and balanced footstep volume across different surfaces.
Adjust
Added clearer visual and audio feedback when melee hits land on weak points, making successful strikes easier to recognize.
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Added clearer visual and audio feedback when melee hits land on weak points, making successful strikes easier to recognize.

Bug fixes

Fix
Fixed an issue where shoulder swapping repeatedly could make footsteps audio not play.
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Fixed an issue where shoulder swapping repeatedly could make footsteps audio not play.

General

Adjust
Added sound effects to the Cowboy emote.
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Added sound effects to the Cowboy emote.
Adjust
Made several more subtle audio improvements and additions.
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Made several more subtle audio improvements and additions.
Adjust
Frigate hatches now inflict burning damage over time when they open.
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Frigate hatches now inflict burning damage over time when they open.
Adjust
Smoothed collision on Frigate cargo to prevent getting stuck on curved surfaces.
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Smoothed collision on Frigate cargo to prevent getting stuck on curved surfaces.
Adjust
The Frigate cargo drop has been adjusted to prevent unintended knockouts.
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The Frigate cargo drop has been adjusted to prevent unintended knockouts.

Bug fixes

Fix
Fixed unintended interactions between throwables and certain doors on the Emperor.
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Fixed unintended interactions between throwables and certain doors on the Emperor.

General

Adjust
The missing Zenith Outfit toggles will be granted to all players that have completed their fifth Expedition.
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The missing Zenith Outfit toggles will be granted to all players that have completed their fifth Expedition.
Adjust
Equipped weapon stencils now display their rarity in the weapon tooltip.
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Equipped weapon stencils now display their rarity in the weapon tooltip.

Bug fixes

Fix
Fixed an issue where the Field Repair skill could fail to work after unlocking it if you had already played a round in the same session. Restarting is no longer required for it to take effect.
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Fixed an issue where the Field Repair skill could fail to work after unlocking it if you had already played a round in the same session. Restarting is no longer required for it to take effect.
Fix
Fixed an issue where the camera would shake violently when another player or vegetation came between the player and the camera while firing.
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Fixed an issue where the camera would shake violently when another player or vegetation came between the player and the camera while firing.
Fix
Fixed an issue where weight values would initially be calculated incorrectly after loading into a round.
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Fixed an issue where weight values would initially be calculated incorrectly after loading into a round.
Fix
Fixed an issue where Fight or Flight would incorrectly bypass the penalty from Sprinting on Fumes.
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Fixed an issue where Fight or Flight would incorrectly bypass the penalty from Sprinting on Fumes.

General

Adjust
Mobile-Fire Grip Fittings now correctly require Skulker Targeters to research, instead of Skulker Drivers.
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Mobile-Fire Grip Fittings now correctly require Skulker Targeters to research, instead of Skulker Drivers.
Adjust
Stamina-restoring consumables can no longer be used while the Sprinting on Fumes cooldown is active.
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Stamina-restoring consumables can no longer be used while the Sprinting on Fumes cooldown is active.
Adjust
Made it easier to vault onto ledges and roofs when using the Grappling Hook, especially on Pendola Pass. Auto-vault now triggers more reliably at the top of rope climbs, and ending a swing on walkable ground is more consistent.
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Made it easier to vault onto ledges and roofs when using the Grappling Hook, especially on Pendola Pass. Auto-vault now triggers more reliably at the top of rope climbs, and ending a swing on walkable ground is more consistent.

Bug fixes

Fix
Fixed several issues that occurred when the Grappling Hook let players swing from objects too light to hold their weight.
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Fixed several issues that occurred when the Grappling Hook let players swing from objects too light to hold their weight.
Fix
Fixed an issue where the Grappling Hook could detach when tethered to fast-moving objects like the Ballistic Gondola, causing the line to break during lift-off.
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Fixed an issue where the Grappling Hook could detach when tethered to fast‑moving objects like the Ballistic Gondola, causing the line to break during lift‑off.
Adjust
The Grappling Hook rope now wraps around geometry while the hook is in flight.
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The Grappling Hook rope now wraps around geometry while the hook is in flight.

Bug fixes

Fix
Fixed an issue where Grappling Hooks and Tether Launchers would not release when the player was downed by fall damage.
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Fixed an issue where Grappling Hooks and Tether Launchers would not release when the player was downed by fall damage.
Fix
Fixed an issue where Grappling Hooks and Tether Launchers with 0 durability would be destroyed instead of broken.
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Fixed an issue where Grappling Hooks and Tether Launchers with 0 durability would be destroyed instead of broken.

General

Adjust
Adjusted spawns during Frigate rounds to avoid starting too far from the action under certain circumstances.
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Adjusted spawns during Frigate rounds to avoid starting too far from the action under certain circumstances.
Adjust
Improved vaulting and traversal on rocky terrain to reduce unintended sliding after climbing.
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Improved vaulting and traversal on rocky terrain to reduce unintended sliding after climbing.

Bug fixes

Fix
Fixed world props in a tunnel sometimes disappearing when viewed from above.
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Fixed world props in a tunnel sometimes disappearing when viewed from above.

General

Adjust
Improved lighting and reflections in Frigate areas and on Dam Battlegrounds to reduce visual artifacts and improve performance.
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Improved lighting and reflections in Frigate areas and on Dam Battlegrounds to reduce visual artifacts and improve performance.
Adjust
Improved shelter door interactions to prevent players from being squeezed when opening them, with more space provided next to the door.
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Improved shelter door interactions to prevent players from being squeezed when opening them, with more space provided next to the door.

Bug fixes

Fix
Fixed several collision and clipping issues, gaps, and stuck spots across several maps.
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Fixed several collision and clipping issues, gaps, and stuck spots across several maps.
Fix
Fixed an issue where players could be eliminated despite being inside the Gondola and extracting.
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Fixed an issue where players could be eliminated despite being inside the Gondola and extracting.
Adjust
Polished terrain and collision on Pendola Pass—fixed gaps, clipping, and hard-to-traverse spots, reduced visual pop-in, and blocked unintended areas.
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Polished terrain and collision on Pendola Pass—fixed gaps, clipping, and hard-to-traverse spots, reduced visual pop-in, and blocked unintended areas.

Bug fixes

Fix
Fixed a traversal spot in the Railyard on Pendola Pass where you couldn't jump up or auto step up as expected.
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Fixed a traversal spot in the Railyard on Pendola Pass where you couldn't jump up or auto step up as expected.
Adjust
Polished Pendola Pass with collision and visual fixes, corrected footstep and impact sounds on station canopies, and improved VFX culling to prevent effects showing through surfaces.
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Polished Pendola Pass with collision and visual fixes, corrected footstep and impact sounds on station canopies, and improved VFX culling to prevent effects showing through surfaces.
Adjust
Adjusted interior snow and terrain blending to prevent landscape from clipping into buildings.
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Adjusted interior snow and terrain blending to prevent landscape from clipping into buildings.
Adjust
Adjusted night lighting to be darker with reduced visibility.
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Adjusted night lighting to be darker with reduced visibility.
Adjust
Adjusted ARC Frigate cargo drop points in Pendola Pass to improve accessibility and prevent clipping.
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Adjusted ARC Frigate cargo drop points in Pendola Pass to improve accessibility and prevent clipping.

General

Adjust
Reduced memory usage to improve stability on Spaceport, Buried City, and Dam Battlegrounds, with particular benefits on Xbox Series S.
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Reduced memory usage to improve stability on Spaceport, Buried City, and Dam Battlegrounds, with particular benefits on Xbox Series S.
Adjust
Extended compass and map visibility distance for Gondola markers from 120 to 175 meters.
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Extended compass and map visibility distance for Gondola markers from 120 to 175 meters.
Adjust
Improved placement of pings on the Skulker and Bully when marked from long range.
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Improved placement of pings on the Skulker and Bully when marked from long range.
Adjust
In the Weapon Amplification tree, hovering or focusing an upgrade now highlights the path to that node, unless it's blocked.
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In the Weapon Amplification tree, hovering or focusing an upgrade now highlights the path to that node, unless it's blocked.

Bug fixes

Fix
Fixed a bug where spectating could fail to show your squadmates' HUD info, making it appear they had no Shield.
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Fixed a bug where spectating could fail to show your squadmates' HUD info, making it appear they had no Shield.

General

Adjust
Added a new indicator and seen-state tracking for weapon stencils in the customization screen, making newly acquired stencils easier to spot and manage.
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Added a new indicator and seen-state tracking for weapon stencils in the customization screen, making newly acquired stencils easier to spot and manage.

Bug fixes

Fix
Fixed an issue where the Reward Pass would not progress correctly. The End-Of-Round Reward Pass screen no longer mistakenly counts milestones from previous rounds.
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Fixed an issue where the Reward Pass would not progress correctly. The End-Of-Round Reward Pass screen no longer mistakenly counts milestones from previous rounds.

Reward Pass

Adjust
Polished the Reward Pass completion screen: updated button labels, fixed an incorrect premium icon on non-upgrade buttons, and adjusted layout to prevent image cropping and text overflow.
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Polished the Reward Pass completion screen: updated button labels, fixed an incorrect premium icon on non-upgrade buttons, and adjusted layout to prevent image cropping and text overflow.

Bug fixes

Fix
Fixed the Reward Pass tile overstating completed levels and aligned the completion icon and "Completed" label.
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Fixed the Reward Pass tile overstating completed levels and aligned the completion icon and "Completed" label.

Reward Pass

Adjust
The Reward Pass details screen now shows the name of the active pass.
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The Reward Pass details screen now shows the name of the active pass.

Bug fixes

Fix
Fixed an issue where Outpost module recipes would remain in the tracker after installing.
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Fixed an issue where Outpost module recipes would remain in the tracker after installing.
Adjust
Added an orange indicator to the Outpost tab when a project step is completed, making new updates easier to spot.
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Added an orange indicator to the Outpost tab when a project step is completed, making new updates easier to spot.

Bug fixes

Fix
Fixed an issue where leaving Customization in the Outpost could leave the view out of focus.
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Fixed an issue where leaving Customization in the Outpost could leave the view out of focus.
Fix
Fixed an issue where exiting decorating in a module room returned you to the base room instead of the room you were editing.
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Fixed an issue where exiting decorating in a module room returned you to the base room instead of the room you were editing.
Fix
Fixed an issue where the Field Salvaging skill could fail to display the right items if unlocked after playing a round in the same session.
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Fixed an issue where the Field Salvaging skill could fail to display the right items if unlocked after playing a round in the same session.
Fix
Fixed an issue where camera movement could be prevented if Field Salvaging or Field Repair were interrupted.
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Fixed an issue where camera movement could be prevented if Field Salvaging or Field Repair were interrupted.
Fix
Fixed a bug where End of Round inventory weight and max loadout weight did not reflect character skills like Reduced Weapon Encumbrance or Max Carry Weight.
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Fixed a bug where End of Round inventory weight and max loadout weight did not reflect character skills like Reduced Weapon Encumbrance or Max Carry Weight.
Fix
Fixed quest objective progress bars displaying incorrectly whilst in Speranza.
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Fixed quest objective progress bars displaying incorrectly whilst in Speranza.
Fix
Fixed an issue where visiting loot-icon areas in Pendola Pass did not count toward the "Picking Up the Pieces" quest objective.
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Fixed an issue where visiting loot‑icon areas in Pendola Pass did not count toward the "Picking Up the Pieces" quest objective.

General

Adjust
Cinematics for "Sizing Things Up" correctly play after quest completion.
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Cinematics for "Sizing Things Up" correctly play after quest completion.

Bug fixes

Fix
Fixed issue where the Semi-Auto Amplification for the Hairpin did not deal reduced headshot damage.
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Fixed issue where the Semi-Auto Amplification for the Hairpin did not deal reduced headshot damage.

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Official ARC Raiders patch notes from the Steam news feed (Embark Studios). Tracked: described gameplay, item, map and balance changes and bug fixes. Store listings, events, marketing and designer commentary are not tracked. Dates are the Steam post time. Source: store.steampowered.com · fetched Oct 18, 2026.