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ARC Raiders bug fixes: is it fixed yet?

119 bug fixes listed in 8 official updates of ARC Raiders, from Aug 21, 2026 to Oct 27, 2026. Type your bug below (for example "voice chat", "crash" or a ARC Raiders name) to see whether a patch says it was fixed.

ARC Raiders: Live Update 2.3.0

· 35 fixes
  • ARCFixed a case where rolling enemies would continue to lay tracks after they died.
  • SkulkerFixed an issue where players could stand on the Skulker indefinitely.
  • FrigateFixed missing collision on the Frigate that allowed players to enter or hide inside geometry, and prevented players getting stuck on the wings.
  • Bettina, Bobcat, and KettleFixed an issue where magazines did not eject during reloads on Bettina, Bobcat, and Kettle.
  • Bug fixesFixed an issue where cloth would not simulate correctly.
  • Ballistic GondolaFixed an issue where downed Raiders continued to lose health after entering the Ballistic Gondola.
  • Heavy landingHeavy landings now trigger correctly while dodge-rolling or when already in a heavy landing, and retriggering a heavy landing during a Dodge Roll no longer negates fall damage.
  • ScrappyFixed an issue where Scrappy would rotate in the Outpost outside of customization.
  • ScrappyFixed an issue where Scrappy would not appear in the Outpost until entering the Workshop or customization.
  • MinesFixed an issue where mines could be placed on dismantling barricades, causing them to float in midair.
  • Flame SprayFixed an issue where fire from Flame Spray could pass through a wall.
  • Furniture DesignsFixed inverted drop rates for furniture Designs; rarer items now drop less frequently.
  • Grappling HookFixed an issue where the Grappling Hook could not be used inside the Matriarch's shield while it was active.
  • Grappling HookFixed an issue where the Grappling Hook could launch players at extreme speeds or into the air when the line snagged on geometry, reducing unintended launches and falls.
  • Grappling HookFixed an issue where reeling an ARC with the Grappling Hook while the rope was wrapped around an obstacle pulled it toward the player instead of the wrap point; targets now reel toward the rope as intended, preventing unintended high-speed launches.
  • Grappling HookFixed an issue that allowed reeling in the Grappling Hook while firing was blocked, which could also corrupt the animation during a Dodge Roll.
  • Grappling HookFixed a bug where the hand animation could get stuck after swapping from a thrown Grappling Hook to another item.
  • ZiplineFixed an issue where entering a zipline from the ground would not move the character upward, making attachments behave oddly. Characters now move upward correctly on entry.
  • ZiplineFixed an issue where the Zipline preview cable could disappear when aiming at very long distances.
  • Pendola PassFixed multiple collision issues around the fallen Emperor in Pendola Pass to reduce getting stuck, missing collisions, and unintended out-of-bounds access.
  • Pendola PassFixed an issue where players could sometimes clip through the gondola extraction on Pendola Pass.
  • Pendola PassFixed missing ceiling collision in the Fallen Emperor on Pendola Pass that allowed players to leave the playable space.
  • Pendola PassFixed an issue with an ammo box in Pendola Pass not being interactable.
  • SpaceportFixed an issue on Spaceport where players could get stuck when trying to pass through a small fence gap.
  • Stella MontisFixed various locations on Stella Montis where players could get stuck.
  • Daily QuestsFixed an issue where Daily Quests did not refresh in the menus after they expired.
  • Bug fixesFixed an issue that could cause players to get stuck in the tunnel sequence after finishing a round; a failsafe now returns you to the front end if the end-of-round survey screen fails to load.
  • Bug fixesFixed a rare crash that could occur while using voice chat, improving overall voice chat stability.
  • Bug fixesFixed an issue where the HUD did not show the correct controller input hint for the Raider Tool and melee; it now displays the appropriate icon and Hold indicator based on your binding.
  • Bug fixesFixed an issue where the mouse cursor could become confined to a small area after using the radial wheel with a controller, causing restricted cursor movement in inventory and looting interfaces when switching between mouse and controller.
  • Bug fixesFixed an issue where the health bar could display a healing preview while downed.
  • CodexFixed an issue where the selected Codex entry could be cut off in the sidebar; the selected entry now remains visible when scrolling.
  • CodexFixed an issue where the Codex entry for "Bilguun's Hideout" did not unlock after visiting it on Spaceport.
  • OutpostFixed a camera issue at the Workshop Bench slot near the Outpost door that caused the view to clip through the wall.
  • ProjectsResolved cases where the yellow dot on the Projects tab persisted after checking or starting projects.

ARC Raiders: Store Update 2.2.0

· 27 fixes
  • Bug fixesFixed an issue where the wind animations would not play on the Frigate.
  • Bug fixesFixed an issue where the Vault Spring jump animation sometimes failed to play.
  • Bug fixesFixed an issue where Selfie Emotes could appear distorted while moving.
  • Bug fixesFixed an issue where swapping to a weapon immediately after throwing the Grappling Hook could cause weapon animations to break.
  • Bug fixesFixed audio when opening and searching loot containers on the Frigate and inside the Emperor.
  • Bug fixesFixed missing looting sounds on Transmitter Debris objects.
  • Bug fixesFixed an issue where Ballistic Gondola engine audio could drop out during takeoff, ensuring continuous rocket sound.
  • ARCFixed an issue where certain ARC could be more accurate than intended against sliding players; their aim now correctly accounts for sliding targets.
  • Bug fixesFixed an issue where players could be ejected from the cargo while it was falling from the Frigate.
  • Bug fixesFixed an issue where you could be instantly knocked out when riding on the side of a Frigate cargo drop. Being crushed now only applies at the landing point, and riders inside.
  • Bug fixesFixed an issue where Raiders riding on a Frigate cargo drop could be burned during descent; thruster heat now only affects areas near landing.
  • Bug fixesFixed an issue where moving platforms inside the Emperor could become out of sync, improving reliability when riding or crossing them.
  • Bug fixesFixed an issue where Tether Launchers could not be repaired in-round.
  • Bug fixesFixed an issue where the Geometric Fabric Chair Design blueprint was not granted after consuming it.
  • Bug fixesFixed unintended landing when climbing beneath an overhead rope.
  • Bug fixesFixed visual culling on Frigate lighting scenarios in Buried City, Spaceport, Blue Gate, and Adjusted map boundaries near the Emperor to prevent players from clipping out of bounds.
  • Bug fixesFixed some issues with the coverage of the compaction killboxes inside the Emperor.
  • Bug fixesFixed a collision issue that could cause players to get stuck inside the Fallen Emperor.
  • Bug fixesFixed an issue with a Ballistic Gondola navigating through the Secure Communications Mast.
  • Bug fixesFixed floating objects, vegetation and snow clipping through walls.
  • Bug fixesFixed multiple locations where players could get stuck or fall through the terrain.
  • Bug fixesFixed an issue where focus could be lost when navigating the quest tracker with a gamepad.
  • Bug fixesFixed an old Cred icon showing up in character customization for Reward Pass rewards.
  • Bug fixesFixed an issue where the Workshop screen could appear broken if the basic workbench was placed in the last available Outpost slot.
  • Bug fixesFixed an issue where the Inspect/Decorate camera could fade to black when orbiting near walls.
  • Bug fixesFixed a visual issue where the Aphelion's beam effect could appear cut off.
  • Bug fixesFixed an issue where the smoke from firing a weapon could disappear under certain circumstances.

ARC Raiders: Hotfix 2.1.1

· 1 fix
  • Bug fixesA hotfix closes several instances that allowed players to access locked rooms and duplicate items.

ARC Raiders: Store Update 2.1.0

· 28 fixes
  • Bug fixesFixed an issue where character models would sometimes appear enlarged.
  • Bug fixesFixed an issue where vaulting onto destroyed ARC parts could launch you or debris into the air; vaults on Matriarch, Vaporizer, Hydra, and Firefly remains are now stable.
  • Bug fixesFixed an issue where shoulder swapping repeatedly could make footsteps audio not play.
  • Bug fixesFixed unintended interactions between throwables and certain doors on the Emperor.
  • Bug fixesFixed an issue where the Field Repair skill could fail to work after unlocking it if you had already played a round in the same session. Restarting is no longer required for it to take effect.
  • Bug fixesFixed an issue where the camera would shake violently when another player or vegetation came between the player and the camera while firing.
  • Bug fixesFixed an issue where weight values would initially be calculated incorrectly after loading into a round.
  • Bug fixesFixed an issue where Fight or Flight would incorrectly bypass the penalty from Sprinting on Fumes.
  • Bug fixesFixed several issues that occurred when the Grappling Hook let players swing from objects too light to hold their weight.
  • Bug fixesFixed an issue where the Grappling Hook could detach when tethered to fast-moving objects like the Ballistic Gondola, causing the line to break during lift-off.
  • Bug fixesFixed an issue where Grappling Hooks and Tether Launchers would not release when the player was downed by fall damage.
  • Bug fixesFixed an issue where Grappling Hooks and Tether Launchers with 0 durability would be destroyed instead of broken.
  • Bug fixesFixed world props in a tunnel sometimes disappearing when viewed from above.
  • Bug fixesFixed several collision and clipping issues, gaps, and stuck spots across several maps.
  • Bug fixesFixed an issue where players could be eliminated despite being inside the Gondola and extracting.
  • Bug fixesFixed a traversal spot in the Railyard on Pendola Pass where you couldn't jump up or auto step up as expected.
  • Bug fixesFixed a bug where spectating could fail to show your squadmates' HUD info, making it appear they had no Shield.
  • Bug fixesFixed an issue where the Reward Pass would not progress correctly. The End-Of-Round Reward Pass screen no longer mistakenly counts milestones from previous rounds.
  • Bug fixesFixed the Reward Pass tile overstating completed levels and aligned the completion icon and "Completed" label.
  • Bug fixesFixed an issue where Outpost module recipes would remain in the tracker after installing.
  • Bug fixesFixed an issue where leaving Customization in the Outpost could leave the view out of focus.
  • Bug fixesFixed an issue where exiting decorating in a module room returned you to the base room instead of the room you were editing.
  • Bug fixesFixed an issue where the Field Salvaging skill could fail to display the right items if unlocked after playing a round in the same session.
  • Bug fixesFixed an issue where camera movement could be prevented if Field Salvaging or Field Repair were interrupted.
  • Bug fixesFixed a bug where End of Round inventory weight and max loadout weight did not reflect character skills like Reduced Weapon Encumbrance or Max Carry Weight.
  • Bug fixesFixed quest objective progress bars displaying incorrectly whilst in Speranza.
  • Bug fixesFixed an issue where visiting loot-icon areas in Pendola Pass did not count toward the "Picking Up the Pieces" quest objective.
  • Bug fixesFixed issue where the Semi-Auto Amplification for the Hairpin did not deal reduced headshot damage.

ARC Raiders: Hotfix 2.0.2

· 5 fixes
  • Bug fixesFixed an issue where weapon meshes became partially invisible when equipped with weapon attachments.
  • Bug fixesFixed an issue where weapon models were not showing in the inventory.
  • Bug fixesFixed several instances causing server crashes.
  • Bug fixesFixed an issue that could cause players to fall through a grate on Pendola Pass and get stuck.
  • Bug fixesFixed an error that could appear when purchasing DLC bundles.

ARC Raiders: Store Update 1.47.0

· 10 fixes
  • Bug fixesFixed an issue where the Rawhide outfit's headgear would remain on when toggled off in Customization.
  • Bug fixesFixed an issue where keyboard input could stop working after launching unfocused or returning from background, ensuring keyboard controls reliably respond when refocusing the window.
  • Bug fixesFixed an issue where doors could become out of sync in some cases, making them appear open to the player whilst actually being closed.
  • Bug fixesFixed an issue where swapping or splitting items could place them into incompatible containers (such as forcing non-quick-use items into the belt), and added safeguards against invalid inventory slot indexing in the inventory.
  • Bug fixesFixed an issue where lighting in Buried City could appear overly dark or missing, improving overall visibility.
  • Bug fixesFixed visual issues that could appear while traversing Riven Tides.
  • Bug fixesFixed an issue where objects in the world displayed incorrect colors, restoring items like red lockers, toolboxes, office chairs, cars, chests, and shipping containers to their intended appearance.
  • Bug fixesFixed an issue where item tooltips in the inventory could keep data from previous screens, increasing memory use over time and affecting stability after long play sessions.
  • Bug fixesFixed a rare crash that could occur during server shutdown, improving overall stability.
  • Bug fixesFixed an Xbox issue that could cause resource conflicts.

ARC Raiders: Live Update 1.45.0

· 8 fixes
  • Bug fixesFixed an issue where the Equalizer could play its firing sound effect when holstering.
  • Bug fixesFixed an issue where voice chat did not work when Raider Voice was enabled.
  • Bug fixesFixed an issue where ARC Turbine mines could not be pinged.
  • Bug fixesFixed an issue where the Matriarch's stomp could damage players through tall cover or when standing on top of the Matriarch.
  • Bug fixesFixed a crash on PS5 that could occur shortly after starting a session.
  • Bug fixesFixed a crash that could occur when rapidly pressing certain keys during gameplay.
  • Bug fixesFixed cases where a squad could become stuck after a squadmate signed out and rejoined, blocking ready-up and preventing matchmaking from starting.
  • Bug fixesFixed an issue where some distance based map markers didn't appear correctly.

ARC Raiders: Live Update 1.42.0

· 5 fixes
  • Bug fixesFixed stomp attacks from the Queen and Matriarch sometimes hitting through walls or from much farther away than intended.
  • Bug fixesFixed an issue where a zip line in Buried City couldn't be interacted with by repositioning it to ensure it can be used.
  • Bug fixesFixed several crashes and made various improvements to stability.
  • Bug fixesFixed project tiles incorrectly showing "Part X completed" on projects without parts.
  • Bug fixesCorrected spelling errors and updated localized text across multiple languages.

Each line is a fix the official ARC Raiders notes list, as Nerf Radar recorded it. A fix being listed does not guarantee it works for everyone; if a bug is back, check the latest patch and the official known-issues page. Patches older than the ARC Raiders updates we track are not included. How Nerf Radar works.