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Helldivers 2 · Published by Arrowhead Game Studios

Helldivers 2: Machinery of Oppression 6.1.0: what changed

Helldivers 2: Machinery of Oppression 6.1.0 was published on Mar 17, 2026 and includes 45 adjustments and 20 fixes.

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TL;DRThis update lists gameplay and quality-of-life changes from the official notes. It also lists bug fixes from the official notes.

Who this matters to

All players

This update's changes are listed below exactly as the official notes describe them.

All 65 changes

General

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Illuminate Piloted Constructs.
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Illuminate Piloted Constructs
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A new variant of the Watcher.
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A new variant of the Watcher:
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New Sub-Faction: Illuminate Appropriators.
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New Sub-Faction: Illuminate Appropriators
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The Mindless Masses are set on taking over swaths of territory, with fewer Illuminates units deploying vast hordes of voteless and fleshmobs.
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The Mindless Masses are set on taking over swaths of territory, with fewer Illuminates units deploying vast hordes of voteless and fleshmobs.
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The Appropriators field only Illuminate units, supported by a variety of constructs---piloted and otherwise.
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The Appropriators field only Illuminate units, supported by a variety of constructs---piloted and otherwise.
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Planets experiencing Exostorms will be visible on the Galactic Map, but the danger will ramp up when you dive to the planet's surface.
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Planets experiencing Exostorms will be visible on the Galactic Map, but the danger will ramp up when you dive to the planet's surface.
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The strength of the storms can vary, with higher class storms presenting greater risk.
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The strength of the storms can vary, with higher class storms presenting greater risk.
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Sub-objective: The Exospire is protected by a force shield. The squad will first have to locate the access nodes that connect to the subterranean shield generators, and overload them with an electrical surge of liberating force.
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Sub-objective: The Exospire is protected by a force shield. The squad will first have to locate the access nodes that connect to the subterranean shield generators, and overload them with an electrical surge of liberating force.
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Primary Objective: Once the force shield has been deactivated, the squad will enter the Exospire's chamber and destroy its core by eliminating the Dark Fluid cells that maintain it.
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Primary Objective: Once the force shield has been deactivated, the squad will enter the Exospire's chamber and destroy its core by eliminating the Dark Fluid cells that maintain it.
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Some enemies now thinks its very inconvenient to be flamed in the face.
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Some enemies now thinks its very inconvenient to be flamed in the face
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Moved the underbarrel weapon function from down to left.
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Moved the underbarrel weapon function from down to left
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Increased magazine capacity from 7 to 8.
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Increased magazine capacity from 7 to 8
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Shorter charger-up time on full charge up from 1 sec to 0.75 sec.
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Shorter charger-up time on full charge up from 1 sec to 0.75 sec
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Increase Heal effect with 100%.
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Increase Heal effect with 100%
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Increase Muzzle velocity from 200 to 300.
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Increase Muzzle velocity from 200 to 300
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You can now climb it again! But the autoclimb will not climb it. It's literally the best of both worlds!
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You can now climb it again! But the autoclimb will not climb it. It's literally the best of both worlds!
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Reverted the change made in the previous patch — the launcher has medium armor penetration again.
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Reverted the change made in the previous patch - the launcher has medium armor penetration again
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Moved and increased the size of the melee ability.
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Moved and increased the size of the melee ability
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The One True Flag is DESPISED by the enemies of Democracy. They will attempt to target anyone waving it.
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The One True Flag is DESPISED by the enemies of Democracy. They will attempt to target anyone waving it
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Increased damage from 2100 to 2200.
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Increased damage from 2100 to 2200
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Increased ammo capacity from 750 to 1000.
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Increased ammo capacity from 750 to 1000
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Increased beam length from 200m to 1000m.
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Increased beam length from 200m to 1000m
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Increased ammo from 100 to 120.
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Increased ammo from 100 to 120.
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Full reload around 2 second faster from around 7.5 to 5.5 sec.
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Full reload around 2 second faster from around 7.5 to 5.5 sec
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One reload around 1 sec faster from around 3.5 to 2.5 sec.
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One reload around 1 sec faster from around 3.5 to 2.5 sec
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Full reload around 1 second faster from around 5.5 sec to 4.5 sec.
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Full reload around 1 second faster from around 5.5 sec to 4.5 sec
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Moved the switch from weapon function from right to left.
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Moved the switch from weapon function from right to left
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Made the damage zone closer to the size of the legs.
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Made the damage zone closer to the size of the legs.
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Helldivers and enemies were killed when not in close proximity.
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Helldivers and enemies were killed when not in close proximity
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This effects EXO-45 Patriot Exosuit and EXO-49 Emancipator Exosuit.
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This effects EXO-45 Patriot Exosuit and EXO-49 Emancipator Exosuit
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Small to medium automatons, small to large terminids, and small to medium illuminates will be confused and panic when getting flamed in the face, which leads them to randomly attack anyone in their vicinity.
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Small to medium automatons, small to large terminids, and small to medium illuminates will be confused and panic when getting flamed in the face, which leads them to randomly attack anyone in their vicinity

Bug fixes

Fix
Fixed a crash that would occur during the Hellpod drop.
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Fixed a crash that would occur during the Hellpod drop
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Fixed a rare crash that occurred when a grenade entered a Vox Engines weakpoint.
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Fixed a rare crash that occurred when a grenade entered a Vox Engines weakpoint
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Fixed a rare crash caused by Cyborgs taking cover.
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Fixed a rare crash caused by Cyborgs taking cover
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Fixed an issue where the Cyborg Agitator and Radicals armor did not break properly when attacked by laser weaponry.
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Fixed an issue where the Cyborg Agitator and Radicals armor did not break properly when attacked by laser weaponry
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Fixed B-1 Supply Pack being usable by Helldivers that are already full on ammo on Xbox.
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Fixed B-1 Supply Pack being usable by Helldivers that are already full on ammo on Xbox

General

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Orbital lasers will no longer target enemies in caves.
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Orbital lasers will no longer target enemies in caves

Bug fixes

Fix
Fixed stratagems bouncing on fuel depots in factory cities.
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Fixed stratagems bouncing on fuel depots in factory cities

General

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Guard dog drones will no longer obscure your view while interacting with terminals or other mission items.
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Guard dog drones will no longer obscure your view while interacting with terminals or other mission items
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Helldivers will now start with 4 Arc Grenades instead of 3.
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Helldivers will now start with 4 Arc Grenades instead of 3

Bug fixes

Fix
Fixed an issue where the G-50 seeker grenade would not deal damage.
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Fixed an issue where the G-50 seeker grenade would not deal damage
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Fixed "low ammo" and other notifications showing on weapons with infinite ammo.
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Fixed "low ammo" and other notifications showing on weapons with infinite ammo

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Stats for melee weapons are now more accurate. Showing damage, weapon attack speed and stamina drain per attack.
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Stats for melee weapons are now more accurate. Showing damage, weapon attack speed and stamina drain per attack

Bug fixes

Fix
Fixed a glitch that would let a player take multiples of the same stratagem.
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Fixed a glitch that would let a player take multiples of the same stratagem
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Fixed an issue where Brood Commanders would not summon reinforcements when detecting a client player.
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Fixed an issue where Brood Commanders would not summon reinforcements when detecting a client player

General

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Overseers will now stagger when their armour and shields are destroyed.
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Overseers will now stagger when their armour and shields are destroyed
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Enemies will now be alerted to the sound of the CQC-20 Breaching Hammer exploding.
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Enemies will now be alerted to the sound of the CQC-20 Breaching Hammer exploding
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The unarmored limbs attached to the Hiveguard's protective front legs now have lower armor.
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The unarmored limbs attached to the Hiveguard's protective front legs now have lower armor

Bug fixes

Fix
Fixed an issue where surge modifiers spawned more enemies than intended.
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Fixed an issue where surge modifiers spawned more enemies than intended

General

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Vox engine changes.
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Vox engine changes:

Bug fixes

Fix
Fixed an issue where enemies could walk through the Vox Engines tracks to attack the player.
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Fixed an issue where enemies could walk through the Vox Engines tracks to attack the player
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Fixed a bug that would cause Bastion Tanks to be launched into the upper atmosphere when running over cars on colonies.
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Fixed a bug that would cause Bastion Tanks to be launched into the upper atmosphere when running over cars on colonies.
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Fixed an issue where scout walkers with rockets would not die when those rockets were shot, stealth divers rejoice.
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Fixed an issue where scout walkers with rockets would not die when those rockets were shot, stealth divers rejoice
Fix
Fixed a bug where Levers on Cyborg Assembly unit would not work if you were killed/ragdolled while interacting with them.
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Fixed a bug where Levers on Cyborg Assembly unit would not work if you were killed/ragdolled while interacting with them

General

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Sending an invite via the social menu on PS5 will now also send a system invite.
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Sending an invite via the social menu on PS5 will now also send a system invite

Bug fixes

Fix
Fixed an issue where login error messages would go out of bounds, making them difficult to read.
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Fixed an issue where login error messages would go out of bounds, making them difficult to read
Fix
Fixed red lighting occurring on the super destroyer after leaving a Magma planet/Cyberstan.
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Fixed red lighting occurring on the super destroyer after leaving a Magma planet/Cyberstan
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Fixed a minor issue where UI would go out of bounds when dying with 3 types of Samples.
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Fixed a minor issue where UI would go out of bounds when dying with 3 types of Samples

General

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Removed the redundant "Compare" option when equipping stratagems.
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Removed the redundant "Compare" option when equipping stratagems

Bug fixes

Fix
Fixed an issue where foliage that slowed a Helldiver would also slow projectiles passing through them.
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Fixed an issue where foliage that slowed a Helldiver would also slow projectiles passing through them

General

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Added the correct "Stun" and "Arc" tags to items that were missing the tags from their descriptions.
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Added the correct "Stun" and "Arc" tags to items that were missing the tags from their descriptions
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Purge Illuminate mission has been renamed to Eliminate Overseers to be more accurate.
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Purge Illuminate mission has been renamed to Eliminate Overseers to be more accurate
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Helldivers can now melee while falling or using the LIFT-850 Jump Pack.
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Helldivers can now melee while falling or using the LIFT-850 Jump Pack

Bug fixes

Fix
Fixed weapons with stationary reload being reloadable while using LIFT-850 Jump Pack.
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Fixed weapons with stationary reload being reloadable while using LIFT-850 Jump Pack

General

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Illuminate Overships can now only be destroyed by the Planetary Defense Cannon.
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Illuminate Overships can now only be destroyed by the Planetary Defense Cannon

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Backfilled Oct 21, 2026 from the official notes: parser output only (no hand edits); labels follow the numbers or explicit wording, unclear lines are held for review. Source: store.steampowered.com · fetched Oct 21, 2026.