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Helldivers 2 · Published by Arrowhead Game Studios

Helldivers 2: Machinery of Oppression 6.2.2: what changed

Helldivers 2: Machinery of Oppression 6.2.2 was published on Apr 28, 2026 and includes 38 adjustments and 27 fixes.

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TL;DRThis update lists gameplay and quality-of-life changes from the official notes. It also lists bug fixes from the official notes.

Who this matters to

All players

This update's changes are listed below exactly as the official notes describe them.

All 65 changes

General

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Spew explosions are smaller to match the visuals better.
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Spew explosions are smaller to match the visuals better
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Decreased Explosion inner radius from 2.25 to 1.
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Decreased Explosion inner radius from 2.25 to 1
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Decreased Explosion outer radius from 3.5 to 2.2.
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Decreased Explosion outer radius from 3.5 to 2.2
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Increased armor on head and front legs from Medium to Heavy (3 to 4).
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Increased armor on head and front legs from Medium to Heavy (3 to 4)
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Decreased armor on body and claws from Light to Unarmored (2 to 1).
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Decreased armor on body and claws from Light to Unarmored (2 to 1)
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Decreased health on body from 500 to 375.
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Decreased health on body from 500 to 375
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Increased durable damage on melee attack.
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Increased durable damage on melee attack
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Increased durable damage.
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Increased durable damage
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Increased durable damage.
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Increased durable damage
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Increased durable damage.
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Increased durable damage
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Increased durable damage.
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Increased durable damage
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Increased durable damage.
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Increased durable damage
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Slight increase in durable damage of its melee and charge attack.
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Slight increase in durable damage of its melee and charge attack
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Increased durable damage on many of its physical attacks.
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Increased durable damage on many of its physical attacks
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Increased durable damage on its flame attack.
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Increased durable damage on its flame attack
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Increased stagger force needed from 45 to 50.
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Increased stagger force needed from 45 to 50
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Slight increase in durable damage on its melee attack.
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Slight increase in durable damage on its melee attack
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Increased durable damage of the melee attacks.
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increased durable damage of the melee attacks
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Small arms fire from raiders, turrets, devastators, slight increase in durable damage.
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Small arms fire from raiders, turrets, devastators, slight increase in durable damage
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Increased durable damage.
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increased durable damage
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Increased durable damage on melee attack.
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increased durable damage on melee attack
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Shield is destructible and dropped when destroyed.
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Shield is destructible and dropped when destroyed
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Armor heavy (4).
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Armor heavy (4)
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Decreased stagger strength on rockets projectile from 50 to 35.
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Decreased stagger strength on rockets projectile from 50 to 35
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Increased durable damage on flamer attack.
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Increased durable damage on flamer attack
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Leg hip joints decreased armor from Heavy to Medium (4 to 3).
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Leg hip joints decreased armor from Heavy to Medium (4 to 3)
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Increased health on Main health pool from 3000 to 4000.
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Increased health on Main health pool from 3000 to 4000
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Increased health on back vents from 750 to 1500.
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Increased health on back vents from 750 to 1500
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Increased armor on back vents from Medium to Heavy (3 to 4).
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Increased armor on back vents from Medium to Heavy (3 to 4)
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Remove tracks damage zone when the zone is dead.
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Remove tracks damage zone when the zone is dead
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Removed damage cap to carry through from tracks to main health (so if you overkill it more damage goes to main health).
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Removed damage cap to carry through from tracks to main health (so if you overkill it more damage goes to main health)
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Reduced durable resistance on tracks (1.0 to 0.8).
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Reduced durable resistance on tracks (1.0 to 0.8)
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Reduce overlap damage zones when its driving to match visuals better and do less damage.
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Reduce overlap damage zones when its driving to match visuals better and do less damage
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Reduced turn speed.
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Reduced turn speed
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Increased health on weak spot on front and back from 750 to 1500.
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Increased health on weak spot on front and back from 750 to 1500
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Increased durable damage.
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Increased durable damage
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Lower destruction strength needed to destroy it from 30 to 20.
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Lower destruction strength needed to destroy it from 30 to 20
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Added health function with 200 health and armor 2.
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Added health function with 200 health and armor 2

Bug fixes

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Fixed a rare AI crash.
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Fixed a rare AI crash
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Fixed a crash which could occur when using under barrel firing modes.
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Fixed a crash which could occur when using under barrel firing modes
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Fixed a rare crash that was happening whilst fighting enemies, predominantly against the Illuminates.
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Fixed a rare crash that was happening whilst fighting enemies, predominantly against the Illuminates
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Added missing haptics feedback when firing the Automaton MG Emplacement.
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Added missing haptics feedback when firing the Automaton MG Emplacement
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SEAF Artillery will no longer let you insert a shell and then immediately remove it, thus softlocking the gun.
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SEAF Artillery will no longer let you insert a shell and then immediately remove it, thus softlocking the gun
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Destroying the Air Base Control Tower with a portable Hellbomb in a multiplayer session, no longer blocks objective progression.
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Destroying the Air Base Control Tower with a portable Hellbomb in a multiplayer session, no longer blocks objective progression
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Fleshmobs now can deal damage to vehicles.
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Fleshmobs now can deal damage to vehicles
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Destroying a Terminid egg while standing against it, can no longer send the Helldiver flying.
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Destroying a Terminid egg while standing against it, can no longer send the Helldiver flying
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Shooting marks on the Exomech will now appear on the correct body part that was being shot at.
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Shooting marks on the Exomech will now appear on the correct body part that was being shot at
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Fixed bug where certain enemy kills would not count towards order progression.
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Fixed bug where certain enemy kills would not count towards order progression
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Factory Striders will no longer count as Fabricators in the Destroy Automaton Fabricators mission.
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Factory Striders will no longer count as Fabricators in the Destroy Automaton Fabricators mission
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Stratagem hellpods can no longer land on the Air Control Tower during the Evacuate Priority Citizens missions.
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Stratagem hellpods can no longer land on the Air Control Tower during the Evacuate Priority Citizens missions
Fix
Fixed a bug where the Helldiver could get soft-locked in the loadout menu, if they had less than 4 total stratagems, where one or more was temporarily disabled.
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Fixed a bug where the Helldiver could get soft-locked in the loadout menu, if they had less than 4 total stratagems, where one or more was temporarily disabled
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Fixed squares sometimes appearing in the minimap if Terrain Quality was set to low.
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Fixed squares sometimes appearing in the minimap if Terrain Quality was set to low
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Extraction shuttle now flies straight upon extracting from cities.
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Extraction shuttle now flies straight upon extracting from cities
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Fixed an instance where the Helldiver head twitched when leaving the Hellpod.
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Fixed an instance where the Helldiver head twitched when leaving the Hellpod
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Fire should now more consistently scorch the terrain under it. Note: This has no changes to gameplay.
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Fire should now more consistently scorch the terrain under it. Note: This has no changes to gameplay
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Fixed several floating items on a magma planet.
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Fixed several floating items on a magma planet
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Fixed a gap in the terrain in the tutorial area.
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Fixed a gap in the terrain in the tutorial area
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Optimized performance of Strafing Run particles for DSS Eagle Storm and Air Support stratagems.
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Optimized performance of Strafing Run particles for DSS Eagle Storm and Air Support stratagems
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Tutorial: Flag celebration now has been fixed with proper fireworks timing and lighting.
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Tutorial: Flag celebration now has been fixed with proper fireworks timing and lighting
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Players can no longer fall through the ship roof in Illuminate invasion missions.
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Players can no longer fall through the ship roof in Illuminate invasion missions
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Fixed a bug where the Helldivers head twitched in the end screen, before and after using Victory Poses.
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Fixed a bug where the Helldivers head twitched in the end screen, before and after using Victory Poses
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Tremor ambient sound now fades out properly.
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Tremor ambient sound now fades out properly
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The Burier of Heads title has been thoroughly investigated, and since no signs of alleged dissident connections could be discovered, the title has been reintroduced. Helldivers who have unlocked this title through the Dust Devils Warbond should now find it among the other titles in the customization menu.
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The Burier of Heads title has been thoroughly investigated, and since no signs of alleged dissident connections could be discovered, the title has been reintroduced. Helldivers who have unlocked this title through the Dust Devils Warbond should now find it among the other titles in the customization menu
Fix
Fixed issue where the player could interact with the Hive Core Drill terminal from behind.
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Fixed issue where the player could interact with the Hive Core Drill terminal from behind
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Enemy visibility and hearing should now be affected more by different weathers. This means enemies should generally have a harder time spotting and hearing helldivers in more intense weather scenarios.
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Enemy visibility and hearing should now be affected more by different weathers. This means enemies should generally have a harder time spotting and hearing helldivers in more intense weather scenarios

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Backfilled Oct 21, 2026 from the official notes: parser output only (no hand edits); labels follow the numbers or explicit wording, unclear lines are held for review. Source: store.steampowered.com · fetched Oct 21, 2026.