Teamfight Tactics · Published by Riot Games

Teamfight Tactics Patch 17.1: what changed

Teamfight Tactics Patch 17.1 was published on Apr 14, 2026 and includes 27 buffs, 51 nerfs, 8 adjustments and 6 fixes.

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TL;DRThis update buffs Eternal Pact, Cappa Juice and Flickerblades, nerfs Bramble Vest, Dragon's Claw and Infinity Protection and has both buffs and nerfs for The Mighty Mech, Aegis of Dawn and Aegis of Dusk. It also adjusts Blighting Jewel, Buried Treasures and Electrocharge I and lists bug fixes.

Who this matters to

Eternal Pact players

Eternal Pact is buffed in this update; the exact values are listed below.

Cappa Juice players

Cappa Juice is buffed in this update; the exact values are listed below.

All 92 changes

Termeepnal Velocity

History · 4 patches →
Buff
Mana
Termeepnal Velocity's mana decreases from 20/65 to 10/55.
Mana20/6510/55Direction not stated
Source line
Termeepnal Velocity Mana: 20/65 → 10/55
Nerf
transformed bonus Health
Mecha's transformed bonus health decreases from 50% to 40%.
transformed bonus Health50%40%This is a nerf
Source line
Mecha transformed bonus Health: 50% → 40%
Nerf
Attack Speed Per Groovian
Space Groove's attack speed per Groovian decreases from 12% to 11%.
Attack Speed Per Groovian12%11%Direction not stated
Source line
Space Groove Attack Speed Per Groovian: 12% → 11%
Nerf
Shield
Jax's shield decreases from 400/500/675 AP to 400/500/625 AP.
400/500/675 AP→400/500/625 AP
Source line
Jax Shield: 400/500/675 AP → 400/500/625 AP
Nerf
Ability Damage
Viktor's ability damage decreases from 220/330/545 AP to 200/300/530 AP.
220/330/545 AP→200/300/530 AP
Source line
Viktor Ability Damage: 220/330/545 AP → 200/300/530 AP
Buff
Transformed Ability Heal
The Mighty Mech's transformed ability heal increases from 850/1200 AP to 900/1300 AP.
850/1200 AP→900/1300 AP
Source line
The Mighty Mech Transformed Ability Heal: 850/1200 AP → 900/1300 AP
Nerf
AoE Damage
The Mighty Mech's AoE damage decreases from 100/150 AD to 60/90 AD.
100/150 AD→60/90 AD
Source line
AoE Damage: 100/150 AD → 60/90 AD
Nerf
Line Damage
The Mighty Mech's Line damage decreases from 200/300 AD to 120/180 AD.
200/300 AD→120/180 AD
Source line
Line Damage: 200/300 AD → 120/180 AD
Buff
Primary Target Bonus Damage
Karma's primary target bonus damage increases from 120/180 AP to 150/225 AP.
120/180 AP→150/225 AP
Source line
Karma Primary Target Bonus Damage: 120/180 AP → 150/225 AP
Nerf
Passive Damage
LeBlanc's passive damage decreases from 64/96 AP to 57/86 AP.
64/96 AP→57/86 AP
Source line
LeBlanc Passive Damage: 64/96 AP → 57/86 AP
Buff
Mana
Tahm Kench's mana decreases from 50/120 to 50/110, Oracle gold per cashout reduced and is less likely to give gold and tailored champions.
50/120→50/110, Oracle gold per cashout reduced and is less likely to give gold and tailored champions
Source line
Tahm Kench Mana: 50/120 → 50/110, Oracle gold per cashout reduced and is less likely to give gold and tailored champions
Buff
Small Ability Damage
Sona's small ability damage increases from 240/360 AP to 260/390 AP.
240/360 AP→260/390 AP
Source line
Sona Small Ability Damage: 240/360 AP → 260/390 AP

Voyager Emblem

Nerf
Resists
Voyager Emblem's resists decrease from 20 to 15.
Resists2015Direction not stated
Source line
Voyager Emblem Resists: 20 → 15
Nerf
Attack Speed
Voyager Emblem's attack speed decreases from 15% to 10%.
Attack Speed15%10%This is a nerf
Source line
Attack Speed: 15% → 10%

Bug fixes

Fix
Fixed a bug with Expedition where sold champions could count for progress.
Source line
Fixed a bug with Expedition where sold champions could count for progress.
Fix
Fixed a bug with Arbiter Shield/Interest combination.
Source line
Fixed a bug with Arbiter Shield/Interest combination.
Fix
Fixed a bug with Vanguard Emblem and Marauder shield.
Source line
Fixed a bug with Vanguard Emblem and Marauder shield.
Fix
Fixed a bug where Prismatic Traits would not contribute to Star Atlas Progress.
Source line
Fixed a bug where Prismatic Traits would not contribute to Star Atlas Progress.
Fix
Fixed a bug where Sona's Doublestrike Mod failed to function.
Source line
Fixed a bug where Sona's Doublestrike Mod failed to function.
Fix
Fixed a bug where Anima Squad armories could disable the shop in rare occasions.
Source line
Fixed a bug where Anima Squad armories could disable the shop in rare occasions.
Adjust
Trigger
Electrocharge I's Trigger changes from Whenever an ally is critically struck to Whenever an ally is attacked 4 times.
Whenever an ally is critically struck→Whenever an ally is attacked 4 times
Source line
Electrocharge I Trigger: Whenever an ally is critically struck → Whenever an ally is attacked 4 times

Glass Cannon I

Nerf
Damage Amp
Glass Cannon I's damage amp decreases from 17% to 16%.
Damage Amp17%16%Direction not stated
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Glass Cannon I Damage Amp: 17% → 16%

Lunch Money

Buff
Damage Required
Lunch Money's damage Required increases from 7 to 8.
Damage Required78Direction not stated
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Lunch Money Damage Required: 7 → 8

Size Matters

Nerf
Health Requirement
Size Matters' health Requirement decreases from 3800 to 3600.
Health Requirement38003600Direction not stated
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Size Matters Health Requirement: 3800 → 3600

Partial Ascension

Buff
Delay
Partial Ascension's delay decreases from 15 to 12s.
15→12s
Source line
Partial Ascension Delay: 15 → 12 seconds
Nerf
Damage Amp
Partial Ascension's damage amp decreases from 30% to 25%.
Damage Amp30%25%Direction not stated
Source line
Damage Amp: 30% → 25%

Bodyguard Training

History · 2 patches →
Nerf
Resist Per Player Level
Bodyguard Training's resist per Player level decreases from 3 to 2.
Resist Per Player Level32Direction not stated
Source line
Bodyguard Training Resist Per Player Level: 3 → 2

Crash Test Dummies

Nerf
Stun Duration
Crash Test Dummies' stun duration decreases from 1.25s to 1s.
Stun Duration1.25s1sThis is a nerf
Source line
Crash Test Dummies Stun Duration: 1.25 seconds → 1 second
Nerf
Initial AD/AP
Early Learnings' initial AD/AP decreases from 8% to 4%.
Initial AD/AP8%4%Direction not stated
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Early Learnings Initial AD/AP: 8% → 4%

Glass Cannon II

Nerf
Damage Amp
Glass Cannon II's damage amp decreases from 30% to 25%.
Damage Amp30%25%Direction not stated
Source line
Glass Cannon II Damage Amp: 30% → 25%

Golemify

Adjust
AD% Gain
Golemify's AD% gain decreases from 50% to 33%.
AD% Gain50%33%Direction not stated
Source line
Golemify AD% Gain: 50% → 33%

Electrocharge II

History · 2 patches →
Adjust
Trigger
Electrocharge II's Trigger changes from Whenever an ally is critically struck to Whenever an ally is attacked 4 times.
Whenever an ally is critically struck→Whenever an ally is attacked 4 times
Source line
Electrocharge II Trigger: Whenever an ally is critically struck → Whenever an ally is attacked 4 times

Infinity Protection

Nerf
Initial Gold
Infinity Protection's initial gold decreases from 4 to 3.
Initial Gold43Direction not stated
Source line
Infinity Protection Initial Gold: 4 → 3
Nerf
HP Percent Shield
Infinity Protection's HP percent shield decreases from 15% to 12%.
HP Percent Shield15%12%This is a nerf
Source line
HP Percent Shield: 15% → 12%

Legion of Threes

Nerf
Health
Legion of Threes' health decreases from 200 to 150.
Health200150This is a nerf
Source line
Legion of Threes Health: 200 → 150

Malicious Monetization

History · 2 patches →
Nerf
Initial Gold
Malicious Monetization's initial gold decreases from 7 to 4.
Initial Gold74Direction not stated
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Malicious Monetization Initial Gold: 7 → 4
Nerf
Gold Required
Pilfer's gold Required decreases from 25 to 21.
Gold Required2521Direction not stated
Source line
Pilfer Gold Required: 25 → 21

Warlord's Honor

Nerf
AD/AP per stack
Warlord's Honor's AD/AP per stack decreases from 6% to 5%.
AD/AP per stack6%5%Direction not stated
Source line
Warlord's Honor AD/AP per stack: 6% → 5%

Buried Treasures

History · 4 patches →
Adjust
Total Components
Buried Treasures' Total Components decrease from 6 to 5.
Total Components65Direction not stated
Source line
Buried Treasures Total Components: 6 → 5
Nerf
Health Per Missing Player HP
Comeback Story's health per Missing Player HP decreases from 5 to 4.
Health Per Missing Player HP54Direction not stated
Source line
Comeback Story Health Per Missing Player HP: 5 → 4

Component Heist

Nerf
Round Delay
Component Heist's round delay increases from 5 to 6.
Round Delay56Direction not stated
Source line
Component Heist Round Delay: 5 → 6

Expected Unexpectedness

History · 2 patches →
Adjust
Stage 4
Expected Unexpectedness' stage 4 decreases from 1 Lucky Item Chest + 10 gold to 1 Lucky Item Chest + 5 gold.
1 Lucky Item Chest + 10 gold→1 Lucky Item Chest + 5 gold
Source line
Expected Unexpectedness Stage 4: 1 Lucky Item Chest + 10 gold → 1 Lucky Item Chest + 5 gold
Buff
Initial Gold
Going Long's initial gold increases from 8 to 13.
Initial Gold813Direction not stated
Source line
Going Long Initial Gold: 8 → 13

Soul Awakening

Nerf
AD/AP per Sec
Soul Awakening's AD/AP per Sec decreases from 2% to 1.5%.
AD/AP per Sec2%1.5%Direction not stated
Source line
Soul Awakening AD/AP per Sec: 2% → 1.5%

Sword Overflow

Nerf
AS per Sword
Sword Overflow's AS per Sword decrease from 5% to 4%.
AS per Sword5%4%Direction not stated
Source line
Sword Overflow AS per Sword: 5% → 4%

Tiniest Titan

Nerf
Initial Gold
Tiniest Titan's initial gold decreases from 15 to 10.
Initial Gold1510Direction not stated
Source line
Tiniest Titan Initial Gold: 15 → 10

We Stick Together

History · 2 patches →
Buff
Attack Speed
We Stick Together's attack speed increases from 25% to 30%.
Attack Speed25%30%This is a buff
Source line
Attack Speed: 25% → 30%
Adjust
Rerolls
Win Out's Rerolls increase from 2 to 8.
Rerolls28Direction not stated
Source line
Win Out Rerolls: 2 → 8
Nerf
Tank/Fighter Bonus Resists
Adaptive Helm's Tank/Fighter bonus resists decrease from 45 to 30.
Tank/Fighter Bonus Resists4530Direction not stated
Source line
Adaptive Helm Tank/Fighter Bonus Resists: 45 → 30

Bramble Vest

Nerf
Bonus Health
Bramble Vest's bonus health decreases from 9% to 6%.
Bonus Health9%6%This is a nerf
Source line
Bramble Vest Bonus Health: 9% → 6%
Nerf
Armor
Bramble Vest's armor decreases from 65 to 50.
Armor6550This is a nerf
Source line
Armor: 65 → 50

Dragon's Claw

Nerf
Bonus Health
Dragon's Claw's bonus health decreases from 9% to 6%.
Bonus Health9%6%This is a nerf
Source line
Dragon's Claw Bonus Health: 9% → 6%
Nerf
Magic Resist
Dragon's Claw's magic resist decreases from 75 to 60.
Magic Resist7560Direction not stated
Source line
Magic Resist: 75 → 60

Gargoyle Stoneplate

Nerf
Base Resists
Gargoyle Stoneplate's base resists decrease from 30 to 25.
Base Resists3025Direction not stated
Source line
Gargoyle Stoneplate Base Resists: 30 → 25

Evenshroud

Nerf
Temporary Resists
Evenshroud's Temporary resists decrease from 25 to 15.
Temporary Resists2515Direction not stated
Source line
Evenshroud Temporary Resists: 25 → 15

Nashor's Tooth

Nerf
Ability Power
Nashor's Tooth's ability power decreases from 18 to 15.
Ability Power1815Direction not stated
Source line
Nashor's Tooth Ability Power: 18 → 15

Rabadon's Deathcap

History · 2 patches →
Buff
Ability Power
Rabadon's Deathcap's ability power increases from 50 to 55.
Ability Power5055Direction not stated
Source line
Rabadon's Deathcap Ability Power: 50 → 55
Nerf
Durability
Spirit Visage's durability decreases from 10% to 8%.
Durability10%8%Direction not stated
Source line
Spirit Visage Durability: 10% → 8%
Nerf
Healing
Spirit Visage's healing decreases from 2.5% to 2%.
Healing2.5%2%This is a nerf
Source line
Healing: 2.5% → 2%

Sterak's Gage

Nerf
Shield Amount
Sterak's Gage's shield Amount decreases from 50% max HP to 40% max HP.
50% max HP→40% max HP
Source line
Sterak's Gage Shield Amount: 50% max HP → 40% max HP
Buff
Attack Damage
Sterak's Gage's attack damage increases from 40% to 45%.
Attack Damage40%45%This is a buff
Source line
Attack Damage: 40% → 45%

Steadfast Heart

Nerf
Durability
Steadfast Heart's durability decreases from 10–18% to 5–15%.
Durability10–18%5–15%Direction not stated
Source line
Steadfast Heart Durability: 10-18% → 5-15%

Radiant Adaptive Helm

History · 2 patches →
Nerf
Tank/Fighter Bonus Resists
Radiant Adaptive Helm's Tank/Fighter bonus resists decrease from 100 to 80.
Tank/Fighter Bonus Resists10080Direction not stated
Source line
Radiant Adaptive Helm Tank/Fighter Bonus Resists: 100 → 80

Radiant Bramble Vest

Nerf
Percent Health
Radiant Bramble Vest's percent health decreases from 18% to 12%.
Percent Health18%12%This is a nerf
Source line
Radiant Bramble Vest Percent Health: 18% → 12%
Nerf
Armor
Radiant Bramble Vest's armor decreases from 130 to 100.
Armor130100This is a nerf
Source line
Armor: 130 → 100

Radiant Dragon's Claw

History · 2 patches →
Nerf
Magic Resist
Radiant Dragon's Claw's magic resist decreases from 150 to 120.
Magic Resist150120Direction not stated
Source line
Radiant Dragon's Claw Magic Resist: 150 → 120

Radiant Gargoyle Stoneplate

History · 2 patches →
Nerf
Base Resists
Radiant Gargoyle Stoneplate's base resists decrease from 60 to 50.
Base Resists6050Direction not stated
Source line
Radiant Gargoyle Stoneplate Base Resists: 60 → 50

Radiant Nashor's Tooth

History · 2 patches →
Nerf
Ability Power
Radiant Nashor's Tooth's ability power decreases from 35 to 30.
Ability Power3530Direction not stated
Source line
Radiant Nashor's Tooth Ability Power: 35 → 30

Radiant Rabadon's Deathcap

Buff
Ability Power
Radiant Rabadon's Deathcap's ability power increases from 100 to 110.
Ability Power100110Direction not stated
Source line
Radiant Rabadon's Deathcap Ability Power: 100 → 110

Radiant Spirit Visage

Nerf
Durability
Radiant Spirit Visage's durability decreases from 20% to 15%.
Durability20%15%Direction not stated
Source line
Radiant Spirit Visage Durability: 20% → 15%
Nerf
Healing
Radiant Spirit Visage's healing decreases from 5% to 4%.
Healing5%4%This is a nerf
Source line
Healing: 5% → 4%

Radiant Sterak's Gage

Nerf
Shield Amount
Radiant Sterak's Gage's shield Amount decreases from 100% to 80%.
Shield Amount100%80%Direction not stated
Source line
Radiant Sterak's Gage Shield Amount: 100% → 80%
Buff
Attack Damage
Radiant Sterak's Gage's attack damage increases from 80% to 90%.
Attack Damage80%90%This is a buff
Source line
Attack Damage: 80% → 90%

Radiant Steadfast Heart

History · 2 patches →
Nerf
Durability
Radiant Steadfast Heart's durability decreases from 20–36% to 10–30%.
Durability20–36%10–30%Direction not stated
Source line
Radiant Steadfast Heart Durability: 20-36% → 10-30%

Aegis of Dawn

Buff
Base HP
Aegis of Dawn's base HP increases from 300 to 400.
Base HP300400This is a buff
Source line
Aegis of Dawn Base HP: 300 → 400
Nerf
Armor Steal
Aegis of Dawn's armor Steal decreases from 5 to 3.
Armor Steal53Direction not stated
Source line
Armor Steal: 5 → 3
Buff
Base HP
Aegis of Dusk's base HP increases from 300 to 400.
Base HP300400This is a buff
Source line
Aegis of Dusk Base HP: 300 → 400
Nerf
MR Steal
Aegis of Dusk's MR Steal decreases from 5 to 3.
MR Steal53Direction not stated
Source line
MR Steal: 5 → 3
Adjust
Magic Resist Reduction
Blighting Jewel's magic resist Reduction increases from 2 to 4.
Magic Resist Reduction24Direction not stated
Source line
Blighting Jewel Magic Resist Reduction: 2 → 4

Cappa Juice

Buff
Base AS
Cappa Juice's base AS increase from 20% to 25%.
Base AS20%25%Direction not stated
Source line
Cappa Juice Base AS: 20% → 25%
Buff
Ally Shield
Eternal Pact's ally shield increases from 150% of AP to 200% of AP.
150% of AP→200% of AP
Source line
Eternal Pact Ally Shield: 150% of AP → 200% of AP
Buff
Wearer bonus on tank cast
Eternal Pact's Wearer bonus on tank cast increases from 6 to 15 mana.
6→15 mana
Source line
Wearer bonus on tank cast: 6 → 15 mana
Buff
Attack Speed
Flickerblades' attack speed increases from 12% to 20%.
Attack Speed12%20%This is a buff
Source line
Flickerblades Attack Speed: 12% → 20%
Adjust
AD/AP Gain
Flickerblades' AD/AP gain decreases from Every 5 attacks to Every 3 attacks.
Every 5 attacks→Every 3 attacks
Source line
AD/AP Gain: Every 5 attacks → Every 3 attacks

Gambler's Blade

Buff
Base AS
Gambler's Blade's base AS increase from 45% to 55%.
Base AS45%55%Direction not stated
Source line
Gambler's Blade Base AS: 45% → 55%

Hellfire Hatchet

Buff
Bonus Damage HP Ratio
Hellfire Hatchet's bonus damage HP Ratio increases from 2% to 3%.
Bonus Damage HP Ratio2%3%Direction not stated
Source line
Hellfire Hatchet Bonus Damage HP Ratio: 2% → 3%

Lich Bane

Buff
Proc Damage
Lich Bane's Proc damage increases from 240/320/450/525/600 to 250/350/500/600/700.
Proc Damage240/320/450/525/600250/350/500/600/700This is a buff
Source line
Lich Bane Proc Damage: 240/320/450/525/600 → 250/350/500/600/700
Buff
AD/AP
Luden's Tempest's AD/AP increases from 50% to 55%.
AD/AP50%55%Direction not stated
Source line
Luden's Tempest AD/AP: 50% → 55%
Buff
HP Per Stack
Mogul's Mail's HP per stack increases from 5 to 8.
HP Per Stack58Direction not stated
Source line
Mogul's Mail HP Per Stack: 5 → 8

Prowler's Claw

Buff
Base HP
Prowler's Claw's base HP increases from 200 to 300.
Base HP200300This is a buff
Source line
Prowler's Claw Base HP: 200 → 300
Buff
Ability Power Ratio
Statikk Shiv's ability power Ratio increases from 40% to 50%.
Ability Power Ratio40%50%This is a buff
Source line
Statikk Shiv Ability Power Ratio: 40% → 50%
Buff
Proc HP Ratio
Titanic Hydra's Proc HP Ratio increases from 3% to 4%.
Proc HP Ratio3%4%Direction not stated
Source line
Titanic Hydra Proc HP Ratio: 3% → 4%

Related changes in Teamfight Tactics

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Backfilled Oct 21, 2026 from the official notes: parser output only (no hand edits); labels follow the numbers or explicit wording, unclear lines are held for review. Source: teamfighttactics.leagueoflegends.com · fetched Oct 21, 2026.