Teamfight Tactics bug fixes: is it fixed yet?

299 bug fixes listed in 13 official updates of Teamfight Tactics, from Mar 31, 2026 to Oct 20, 2026. Type your bug below (for example "voice chat", "crash" or a TFT name) to see whether a patch says it was fixed.

Teamfight Tactics Patch 18.5

· 28 fixes
  • Bug fixesFixed an issue where in-game chat could automatically send after hitting a certain length.
  • Bug fixesFixed an issue where Taric's passive could fail to activate on Ghost teams.
  • Bug fixesDouble Up: Fixed an issue where partners could have different placements.
  • Bug fixesCooking Pot now correctly grants HP if the holder has uncraftable emblems.
  • Bug fixesIt's Me, Baby hex is now properly aligned with the rest of the hex grid.
  • Bug fixesFixed typos in the descriptions of Health Potion and Potted Lifebloom wisps.
  • Bug fixesFixed an issue where an invisible unit was granted if you had the Double Trouble augment active when you purchased the "Starting Town" wisp.
  • Bug fixesFixed an issue where spatulas and pans were failing to drop in Tocker's Trial.
  • Bug fixesFixed an issue where Taric's passive failed to activate in his first combat round if he auto-paired with a champion.
  • Bug fixesFixed an issue where Recombolator would reapply at the start of combat on Ghost army boards.
  • Bug fixesThe Coin from the "Feeling Lucky" no longer clips through Arenas.
  • Bug fixesFixed an issue with Team Planner window where it behaved incorrectly after saving the team.
  • Bug fixesFixed an issue where Trait Icons briefly displayed the placeholder trait icon (Pentakill from set 10).
  • Bug fixesFixed an issue where Taric's passive Ability failed to activate occasionally when auto-assigned.
  • Bug fixesFixed an issue where a champion's max Health could be reduced by equipping three Forbidden Idols. This tech was forbidden.
  • Bug fixesFixed an issue with the 3-star given by Forged a Friend coming as individual copies.
  • Bug fixesScouting players are able to interact with Arena features during scouting.
  • Bug fixesFixed an issue where Team Planner failed to close during a Finisher.
  • Bug fixesFixed an issue with Field Champion/Return to Bench hotkeys.
  • Bug fixesFixed an issue where the Top 4 Ceremony sometimes did not play.
  • Bug fixesFixed an issue with Disconnection then Reconnection after accepting a game.
  • Bug fixesFixed an issue where Item Icons could sometimes be misaligned to the champion.
  • Bug fixesFixed several issues with cosmetics on PBE and live, including Chibi Arcane Caitlyn, Chibi T1 Yunara, Warwick Unbound, Jhin Unbound, Chibi Teemo and various Booms.
  • Bug fixesFixed various server crashes: We did a broad code clean-up that should result in fewer crashes overall.
  • Mama BeakMama Beak's mana lock now ends when the Tiny Beaks start to despawn rather than finish, reducing total mana lock time by about 1 second.
  • Electrocharge IIElectrocharge II now deals the proper damage after a bug fix.
  • We Stick TogetherWe Stick Together now correctly applies the tailoring changes from 18.3, and its tooltip is clearer.
  • Life DebtFixed a bug where Life Debt's missing health requirement was not working.

Teamfight Tactics Patch 18.4

· 55 fixes
  • Bug fixesFixed a bug where Weight the Worth could spawn copies of the Golden Egg.
  • Bug fixesFixed issues where some champion Ability's could disappear before dealing damage.
  • Bug fixesMin Max is no longer missing the Golden Magnetic Remover.
  • Bug fixesHeart of Steel temporarily disabled to address a bug.
  • Bug fixesCoven Acolyte and Dark Ritual are now correctly limited to 1 per lobby between both of them.
  • Bug fixesChosen of the Sun is now correctly limited to 1 per lobby.
  • Bug fixesChoncc's Splash Party, Night Versus Dawn, and Bridge of Progress arenas temporarily disabled to support performance.
  • Bug fixesFixed a bug that could cause dead dashing champions to be considered as valid combat targets. This could cause extra Player Damage and incorrect ability targeting.
  • Bug fixesFixed a bug where Xayah's 4-star Ability damage was incorrect.
  • Bug fixesWeight The Worth can no longer grant bugged copies of Adaptors.
  • Bug fixesThe unit granted by Late Bloomer can no longer combine with other units on your board after combat.
  • Bug fixesPolymorph no longer runs on ghost armies.
  • Bug fixesThe Solar tooltip now highlights correctly at 7 3-stars.
  • Bug fixesFixed Mogul's Mail missing a space in its name.
  • Bug fixesFixed Ashe's celebration animation not playing properly.
  • Bug fixesFixed Blossom upgraded Pocket Change giving you the extra 1g when it appeared in your shop rather than when you purchased it.
  • Bug fixesFixed Morgana's withering zone being oddly rotated if Morgana was knocked up mid-cast.
  • Bug fixesFixed rare cases where Ezreal's big cast wouldn't prioritize the largest group.
  • Bug fixesFixed an issue where Artifactinate would give you a Spatula if it broke apart an Emblem that was built out of Frying Pan.
  • Bug fixes3-star Gnar throwing CC immune targets off the board no longer occasionally permanently destroys them.
  • Bug fixesStrongest targeting now tie-breaks more consistently.
  • Bug fixesUpdated 'unstoppable' to no longer be capitalized on various tooltips.
  • Bug fixesCarousel tether VFX is no longer oddly hard to see.
  • Bug fixesBramble Vest's max health increase is now properly additive with other max health increases rather than multiplicative.
  • Bug fixesEzreal's tooltip now properly refers to the ability as "Forest's Flurry".
  • Bug fixesFixed a bug where loot orbs sometimes would not land where they were intended to (most notably with Missed Connections).
  • Bug fixesScuttle Crab now shows the range extension laser with increased range.
  • Bug fixesThe Indomitable no longer fails to trigger for the rest of combat if the target dies while the hook is in flight.
  • Bug fixesWarmog's Armor now properly has its apostrophe.
  • Bug fixesStealthy Wisp now properly says it affects your 3 strongest Assassins or Fighters.
  • Bug fixesLogic improved around acquiring 2/3-star champions when the player has a full bench.
  • Bug fixesVarious bugs regarding Ghost Armies and missing stats, items, traits have been fixed.
  • Bug fixesFixed an issue where auto-deploying Elderwood champions could cause the summons to fail to appear.
  • Bug fixesFixed various bugs with Thief's Gloves and edge cases.
  • Bug fixesLegion of Threes will no longer appear in Emblem Ensemble.
  • Bug fixesBlossom Polymorph Wisps no longer prioritized fielded champions over benched champions.
  • Bug fixesHeart of Steel can now stack even if the item is equipped mid combat.
  • Bug fixesURF and Trait Tree are now properly mutually exclusive.
  • Bug fixesAshe's Ability trail VFX no longer goes missing on occasion.
  • Bug fixesOpponent's Empowered Hexes now correctly render more consistently.
  • Bug fixesFixed an issue where a champion could be barred from being sold when it occupied the previous slot of a recently starred up champion on the bench.
  • Bug fixesFixed an issue where Sivir would occasionally go missing on ghost army boards.
  • Bug fixesUnits with Thief's Gloves can no longer obtain 5 items in rare situations.
  • Bug fixesBuying a unit at the same time as Leblanc prints a different unit while you have a full bench will no longer create an invisible copy of the purchased unit.
  • Bug fixesArachnophobia: Ranged Champions no longer prioritize targeting Elise more than other magic tanks at the start of the combat round.
  • Bug fixesFixed a rare case where Recurve Bow obtained from loot orbs during PvE could not be equipped onto a champion.
  • Bug fixesFixed an issue where combat would fail to resolve if a three-star Draven casts before a three-star Ivern. Congrats to the reporter who found this bug.
  • Bug fixesThe health bar of the BFF and the Rider no longer appear simultaneously after being transported to a different board.
  • Bug fixesFixed an issue where Adaptors failed to gain the bonus from the Augment Double Trouble.
  • Bug fixesEclipse trait no longer becomes a white box on the end of game trait tracker.
  • Bug fixesKarma no longer fails to be highlighted when hovered by the mouse pointer during planning phase.
  • Bug fixesSelling a unit no longer leaves unit drop VFX when sold during a match.
  • Bug fixesFixed various server crashes.
  • Bug fixesCleaned up lingered Orb VFX during scouting.
  • Bug fixesFixed an issue where fielding a champion at the last second could fail if your network latency was too high.

Teamfight Tactics Patch 18.3

· 38 fixes
  • Bug fixesWorth The Wait can no longer give the same Champion to multiple players.
  • Bug fixesCraftable and uncraftable emblems can now be reforged into each other.
  • Bug fixesGetting the Golden Egg from Call to Chaos with a full bench no longer fails to grant the egg.
  • Bug fixesCalculated Loss no longer works on PVE rounds.
  • Bug fixesMoney Monsoon no longer procs on Carousel rounds.
  • Bug fixesFuture Focused now grants its rewards on 2-7 instead of 3-1.
  • Bug fixesRiftbeast selector can now be used in arrival phase with Omega Riftbeast.
  • Bug fixesMissed Connections no longer grants 2 Akalis.
  • Bug fixesRengar's Rival "gold granted" tooltip updates correctly with the Wisp 'Heated Rivalry'.
  • Bug fixesUncraftable items no longer have extra blank space underneath the tooltip.
  • Bug fixesPandora's Bench and Expedition no longer allow units in their hexes pending transformation to be starred up.
  • Bug fixesRandom Item Component icon in Double Up Gift Armory no longer displays Rabadon's Deathcap.
  • Bug fixesUnit death animations no longer end abruptly after finishing the combat round.
  • Bug fixesUnit obtained from the Carousel no longer occasionally disappears after transitioning out of the Carousel Round.
  • Bug fixesElderwood Lifeblossom Summon can no longer be benched by a Bot during Planning Phase.
  • Bug fixesPvE monsters will now spawn correctly.
  • Bug fixesFixed a Double Up issue where Random Item Component icon displayed a Rabadon's Deathcap, which is not a random nor an Item Component.
  • Bug fixesFixed an Issue where 3-star Ashe was broken after being Polymorphed.
  • Bug fixesChampion names no longer display with an incorrect linebreak when dragging items onto them.
  • Bug fixesRemoved extra space around the shop lock tooltip.
  • Bug fixesFixed an issue where a Unit obtained from the Carousel would rarely disappear after coming back from Carousel round. Where did they go?
  • Bug fixesFixed an issue where purchase VO would be played when starring up a Champion during Planning Phase.
  • Bug fixesFixed an issue where a bot could somehow bench their Lifeblossom Elderwood summon during Planning Phase.
  • Bug fixesFixed an issue where Enemy Units' HP bars had a small chance to appear above Friendly Units during Combat.
  • Bug fixesBlackthorn Trait description displays incorrect stats at level 6 and does not say it sacrifices the unit. It does. But you get a lot of stats.
  • Bug fixesFinally found out the source of an issue where PvE units were entirely missing from a PvE round and fixed it. Thanks for the reports on this one, it was tricky to hunt down with how sporadic it was.
  • Bug fixesGiant's Belt icon no longer renders at low resolution when equipped.
  • Bug fixesFixed an issue where the minimize UI button could void selected Augment when clicked right after the Augment selection phase.
  • Bug fixesFixed an issue where the Chat Box would collapse upon opening and clicking the scroll bar.
  • Bug fixesFixed a crash related to native graphics API, which affected for roughly 1% of TFT active players.
  • Bug fixesMOBILE: Fixed an issue where the Main Menu music continued to play when signout out and going back to the title screen.
  • Bug fixesFixed an issue where the Primal Urge mission provided inconsistent resulting towards progress.
  • Bug fixesMOBILE: Units on the bench can now be dragged as normal when the Augment Armory is open on certain devices that had issues before.
  • Bug fixesRe-added a Ping Latency indicator to track data packet delivery times.
  • Bug fixesFixed an issue where certain Armories could overlap with the Shop after reconnecting back to a match.
  • Bug fixesFixed an issue where Units sold by dragging and dropping them above the XP/Reroll UI would sometimes failed to be sold.
  • Bug fixesFixed an issue where the player would sometimes failed to return to their respective board after disconnecting and then reconnecting to a game.
  • Bug fixesFixed an issue with Champion Death animations ending abruplty after finishing a combat round.

Teamfight Tactics Patch 18.2

· 48 fixes
  • Bug fixesFixed a bug where Auto Attack projectiles could get stuck on a dashing champion and deal much more damage than intended.
  • Bug fixesFixed a bug where Krug and Yorick would not spawn their summons when sacrificed by the Blackthorn Hex.
  • Bug fixesFixed a bug where Thief's Gloves would offer different items when re-equipped to another champion during the same round.
  • Bug fixesFixed an issue where version mismatch would result in players being stuck on a spinner instead of being notified of a version mismatch with a popup modal.
  • Bug fixesFixed a crash issue found on PC related to item subsystems.
  • Bug fixesFixed an infinite loading screen issue that occurred when using some VPNS.
  • Bug fixesFixed an issue on Tablet where Stylus taps were not being registered.
  • Bug fixesFixed performance issues with the following cosmetics/VFX: Twilight Forest Arena, Unbound Katarina, Blaze Wisp.
  • Bug fixesEngine Load/Start-up: Improved server load times through asset loading and nav-mesh tile processing.
  • Bug fixesEngine Load/Start-up: Optimized asset registry to avoid slow load times on startup.
  • Bug fixesEngine Load/Start-up: Optimize loyalty asset-registry queries and parallelize asset-registry rebuilds.
  • Bug fixesFrame-time improvements: Pipeline State Object precache updates; preloading GPU shader/rendering pipeline configs ahead of time to avoid frame stutters when they're first used.
  • Bug fixesFrame-time improvements: Skeletal-mesh tick sorting optimized to reduce dependencies (threads waiting on each other before updating).
  • Bug fixesEngine Load/Start-up: Improved asset preloading and make CEF load on demand to speed up boot time.
  • Bug fixesMemory, mobile, rendering, and thermal performance: Dynamically unload arena intro sublevels.
  • Bug fixesMemory, mobile, rendering, and thermal performance: Enable the RHI thread on iOS for rendering hardware interface calls, improving parallelism.
  • Bug fixesMemory, mobile, rendering, and thermal performance: Dynamically loading texture detail based on need; disabling it on high-VRAM PCs since they can just hold everything in memory.
  • Bug fixesMemory, mobile, rendering, and thermal performance: Improve Android thermal-throttling, making smarter throttling decisions around maintaining device temperature.
  • Bug fixesMemory, mobile, rendering, and thermal performance: Fixed some devices OOM (Out of Memory, not to be confused with out of mana), watchdog termination (when your phone kills the app to save memory, a phone's mana), and recurring crashes without crash reports.
  • Bug fixesMemory, mobile, rendering, and thermal performance: Add memory usage tracing and measure practical memory availability on mobile.
  • Bug fixesRuntime stability and performance hygiene: Prevent crashes during pooled-actor cleanup and reuse. Now we can properly reuse assets without destroying/recreating them as the circle of life intends.
  • Bug fixesRuntime stability and performance hygiene: Fix phase-restricted gameplay effects that linger beyond their intended phase.
  • Bug fixesCrash diagnostics, and crash fixes: Added a series of improvements to prevent crashes around 4 of our highest volume crashes.
  • Bug fixesMOBILE: Login persistence on Mobile has been restored after becoming temporarily disabled with our D-patch.
  • Bug fixesEarly Learning's 5% starting Attack Damage and Ability Power is now correctly doubled for 1-costs.
  • Bug fixesFixed a bug where Augments intended to be offered to only one player could occasionally be offered to multiple players.
  • Bug fixesGood for Something now correctly gives gold based on the percentage chance.
  • Bug fixesCooking Pot and Trait Tree are now properly excluded.
  • Bug fixesElderwood Deepwood Protector's knockup now properly respects Unstoppable.
  • Bug fixesFixed a Yorick tooltip inconsistency referring to a 'Ghoul' rather than a Spirit Walker.
  • Bug fixesCoven Emblem is no longer offered on carousel after stage 5.
  • Bug fixesDraven's Bounty Seeker trait will no longer offer quests to gain XP if you're level 10.
  • Bug fixes2-star Units bought from the shop will have the correct 2-star highlighting and size.
  • Bug fixesPvE loot will now not land on top of PvE opponents in most scenarios.
  • Bug fixesAkali can no longer sometimes get more damage from Lich Bane procs than intended.
  • Bug fixesKrug's Alpha Mark shield grants the proper Shield when Kruglettes die before the shield missile lands.
  • Bug fixesThief's Gloves on Ghost boards now match the Thief's Gloves rolls from the source board.
  • Bug fixesMurk Wolf now cannot leap to targets 4 hexes away in certain situations.
  • Bug fixesDouble Trouble Re-enabled. Fixed Adaptors of different types failing to gain the effect. Fixed 2-star copies created occasionally double-counting their traits.
  • Bug fixesEdge of Night effect no longer persists after breaking apart the item with the Salvager wisp.
  • Bug fixesHullcrusher health persists when units are summoned during combat. Re-enabled.
  • Bug fixesKha'Zix's Ability visuals are now correctly timed when he has the Unrivaled augment bonus active and hits an isolated unit.
  • Bug fixesBlossom empowered Essence Theft now properly displays its 1g gold cost.
  • Bug fixesBurn VFX from inferno units is now correctly visible.
  • Bug fixesVFX for melee units with extended range should now be visible in all scenarios and look much better.
  • Bug fixesFixed instances where Yorick's Spirit Walker persists on the Bench after starring up during Combat Phase.
  • Bug fixesFixed instances where units display wrong colored health bars when scouting an opponent.
  • Bug fixesTactician no longer disappears when right-clicking on the player's arena right before the carousel arrival phase.

Teamfight Tactics Patch 18.1

· 46 fixes
  • Bug fixesGame Feel: Champion Drag and Drop snappiness has been improved.
  • Bug fixesLate Game Performance: Upgraded our particle flusher tool to boost performance on round transitions and Carousel.
  • Bug fixesMaladaptive: Using an Item Remover on a starred-up Adaptor no longer swaps them back to their one-star scaling.
  • Bug fixesPlayers can no longer repeatedly fight a ghost army multiple rounds in a row.
  • Bug fixesAlune's ability can no longer target untargetable units.
  • Bug fixesCertain Adaptor units no longer revert to a their alternate form's Mana costs.
  • Bug fixesMaster of All Origins now has proper Icons.
  • Bug fixesAugment Pillars no longer have white boxes appearing in the icon right after acquiring an Augment.
  • Bug fixesDouble Up: Upgraded Life Debt wisps now properly eliminates players. Maybe don't buy it at 1 HP.
  • Bug fixesDouble Up: Final Showdown Encounter now properly gives the two final duos 70 gold.
  • Bug fixesFixed an issue with a few ability/action instances such as Elise's transformation, Maokai's death, Sejuani's weapon swipe, Sentinel's Idle VFX, and Tristana's AOE Explosion having memory leaks.
  • Bug fixesFixed a temporary delay in joining queues on Mobile.
  • Bug fixesFixed memory leak of particles in Arena Prancie's Retreat.
  • Bug fixesMOBILE: Fixed an issue where the "Update Available" modal would in rare instances kick a player from Mobile on certain devices.
  • Bug fixesFixed an issue where Loot orbs would pop-in later than their trailing VFX when dropping from a minion in a PvE round.
  • Bug fixesTemporarily Disabled Forge A Friend Augment as it wasn't consistently providing a three-star unit.
  • Bug fixesMOBILE: Fixed an issue where some Mobile devices were running TFT in settings that surpassed their hardware recommendations resulting in poor performance.
  • Bug fixesFixed an issue where Health Bar subticks rendered too wide.
  • Bug fixesFixed an issue with Default Key functions.
  • Bug fixesMOBILE: Fixed an issue where the "Update Available" modal was unable to be interacted with on certain Mobile devices.
  • Bug fixesFixed a bug where Teemo's mushroom loot could land outside the board on certain Arenas after casting his ability during combat.
  • Bug fixesPrestige Shyvana will now properly play her Dragon Form boom while in Dragon form.
  • Bug fixesChange from Vulcan to OpenGL for specific GPUs to reduce graphics related crashes.
  • Bug fixesChanging the default quality settings for some devices that were performing poorly.
  • Bug fixesFixed a memory leak with the Golden Egg asset.
  • Bug fixesFixed a memory leak that could happen when playing Rengar, which could lead to performance issues over time.
  • Bug fixesFixed the End of Game screen sometimes showing the wrong final placement for the players who finished 1st and 2nd in Ranked games.
  • Bug fixesFixed the "Soul Awakening" Augment's True Damage only working on Attack Damage instead of also applying to Ability Damage.
  • Bug fixesFixed a bug where changing your loadout in TFT could accidentally unequip items from your League of Legends loadout.
  • Bug fixesFixed a localization bug on mobile where the Performance Mode graphics setting showed English text instead of your selected language.
  • Bug fixesFixed the "Bobabear" section of the Tacticians loadout screen showing untranslated (English-only) text.
  • Bug fixesFixed some in-progress cosmetic category titles and item names showing in English regardless of your language setting.
  • Bug fixesFixed a matchmaking issue that could cause you to face the same opponent two rounds in a row.
  • Bug fixesFixed combat sometimes failing to end properly when Gnar knocked a Krug off the board.
  • Bug fixesFixed Little Legend finisher sound effects continuing to play even after turning Global Volume/SFX down to 0.
  • Bug fixesFixed the scoreboard constantly shifting position when purchasing Charms.
  • Bug fixesFixed a bug preventing players from opening Settings.
  • Bug fixesFixed overlapping music tracks playing at the same time.
  • Bug fixesImproved Kennen's AOE visual effects so they scale better on lower graphics settings.
  • Bug fixesImprovements to Performance Mode for lower-spec devices to help maintain frame rate.
  • Bug fixesFixed some load time related issues.
  • Bug fixesFixed several minor memory leak sources.
  • Bug fixesLoading Times: Upon launch, loading into Enchanted Wilds will take longer than normal. We thank you for your patience during these load screens, and we are working on the back-end to reduce them.
  • Bug fixesFriend spectate on Live is something that we know is important for community super-contributors, community events, and just hanging out with your pals. It's something we will not have on launch, but is on the docket to release long-term with the intention of a better spectator experience overall.
  • Bug fixesPatch Size: 18.1 is going to be big on the data size side of things, and the game side of things—it is a new set… Expect future patches to be smaller in size after our initial release.
  • Bug fixesCosmetics: Migrating all our cosmetics over from Hextech to Unreal is going to take some time. Each patch we plan on adding more and more cosmetics until we've achieved parity. For a detailed list of the Cosmetics available on release, please see the section at the end of these notes.

Teamfight Tactics Patch 17.7

· 1 fix
  • Bug fixesFixed a bug where Slice of Life was giving its 5-cost at the wrong time.

Teamfight Tactics Patch 17.6

· 6 fixes
  • Bug fixesFixed a bug with Soraka's Blessing of Prosperity where the tooltip on the God Prop displayed the wrong numbers.
  • Bug fixesFixed a bug where Two Tanky could create an additional copy of the Shepherd Summon.
  • Bug fixesPengu's Party Ixtal 920 and 1000 Cashouts will now properly grant their associated loot.
  • Bug fixesPengu's Party Nitro Fixed a bug where R-080T incorrectly showed their splash as T-H3X on mobile.
  • Bug fixesPengu's Party Overlord will now chomp allies before piloting the SuperMech if the Overlord is also the Mech-Pilot.
  • Bug fixesPengu's Party Shimmerscale: Draven's Axe Now shows stacks on it during the planning phase.

Teamfight Tactics Patch 17.5

· 10 fixes
  • Bug fixesPengu's Party: "No Encounter" Encounter has been properly disabled.
  • Bug fixesFixed a bug where components could fail to appear in Pengu's Blessing.
  • Bug fixesFixed a bug where scouting boards during Realm of Gods would hide Blessings for longer than intended.
  • Bug fixesFixed a bug where the Apex Primordian could spawn on the wrong side of the board.
  • Bug fixesFixed a bug where Meeplords could spawn on the wrong side of the board.
  • Bug fixesFixed a bug with Samira interacting poorly with increasing amounts of Critical Strike Chance.
  • Bug fixesFixed a bug where Prismatic Ixtal didn't grant 2 hp at the start of combat.
  • Bug fixesFixed a bug where Pyro Cinders dropped incorrectly on certain PVE rounds.
  • Bug fixesFixed a bug where Honeymancy bees follow the mascot units to the sidelines.
  • Bug fixesFixed a bug where Bard could abduct MightyMech.

Teamfight Tactics Patch 17.4

· 21 fixes
  • Bug fixesFixed a bug where Arbiter could grant 2 triggered without Arbiter 3 active.
  • Bug fixesFixed a bug where Arbiter's Economy triggered more often than intended.
  • Bug fixesEkko's Patience (Artifact) has been temporarily disabled due to a bug.
  • Bug fixesFixed a bug where Varus' Boon was granting the incorrect amount of health.
  • Bug fixesFixed a bug where Arbiter could grant 2 triggered without Arbiter 3 active.
  • Bug fixesEkko's Patience (Artifact) has been temporarily disabled due to a bug.
  • Bug fixesFixed a bug where Varus' Boon was granting the incorrect amount of health.
  • Bug fixesHe's just sleeping: Fixed a bug where Nunu and Willump could rarely revive himself during combat.
  • Bug fixesFixed a tooltip bug where Morgana was listed as a 5-cost in Pengu's Blessing.
  • Bug fixesFixed some instances where Master Yi's dash would target the incorrect enemies.
  • Bug fixesTimebreaker's Tooltip in Tocker's Trials corrected.
  • Bug fixesDark Star 6's mini Black Holes no longer benefit from Exiles and Two Tanky.
  • Bug fixesLuden's Tempest tooltip corrected.
  • Bug fixesLoot Singularity properly disabled in Tocker's Trials.
  • Bug fixesSoraka's Miracle functions properly when a champion is equipped with more than one.
  • Bug fixesSoraka's Miracle's champion heal will now wait until the current heal ends before triggering again.
  • Bug fixesFixed a bug where Samira's Passive could trigger more than intended against targets immune to Crowd Control.
  • Bug fixesFixed some instances where the Double Up cannon would disappear after Realm of the Gods Rounds.
  • Bug fixesLevel up and Upward Mobility are now mutually exclusive with Wise Spending.
  • Bug fixesIt's hard to count while concussed: Fixed a bug where Boxing Lessons's HP would update incorrectly.
  • Bug fixesSteamroll+ properly grants 1 gold per win.

Teamfight Tactics Patch 17.3

· 14 fixes
  • Bug fixesAurelion Sol's ability no longer exceeds its visual range.
  • Bug fixesNew Recruit (Augment) now correctly provides plus one to team size.
  • Bug fixesLoot Singularity (Augment) incorrectly can grant a spatula as a reward.
  • Bug fixesRetribution (Augment) does not apply its 15% bonus Crit Chance.
  • Bug fixesArbiter no longer generates more rewards than intended.
  • Bug fixesVarus's Obsession now will only target champions as the strongest Tank.
  • Bug fixesFixed a bug where Solo Plate could update its Health during combat.
  • Bug fixesMalware Matrix's Armor Reduction is now properly reduced on Attacks with modified On-Hit Effectiveness, such as Graves and Xayah.
  • Bug fixesGraves' Fragmentation Rounds no longer count as Critical Strikes for Battle Bunny Crossbow.
  • Bug fixesI cee what you did here: Fixed a typo in Kayle's Boon.
  • Bug fixesFixed instances where Dark Star's Supernova could update mid-combat.
  • Bug fixesHold the Line and Twin Guardians are now mutually exclusive.
  • Bug fixesThis isn't ARAM: Howling Abyss Encounter grants the correct number of starting champions.
  • Bug fixesFixed some rare cases where Bard and Viktor's ability could fail.

Teamfight Tactics Patch 17.2

· 24 fixes
  • Bug fixesFixed instances where Blitzcrank could revive enemy champions when casting his spell.
  • Bug fixesMaster Yi's dash is no longer slower than intended.
  • Bug fixesFixed some instances where Master Yi's dash logic would cause him to target the incorrect champion.
  • Bug fixesFixed a bug with Kayle's Craftmanship where gold was gained for every item reforged rather than every Reforger used.
  • Bug fixesFixed a bug where Varus' Starcrossed Blessing would last longer than intended.
  • Bug fixesFlexible and Climb the Ladder augments no longer count summons.
  • Bug fixesDeviled eggs: Fixed a bug where Golden Egg would not count down on the 4-7 God Boon round.
  • Bug fixesFixed an issue where base form Aurelion Sol's VFX weren't projecting past his target. (This didn't impact damage, just the visuals!)
  • Bug fixesCarefully made Armor is not an Augment: Makeshift Armor 1 and 2 are now mutually exclusive.
  • Bug fixesFixed a bug where players could receive Reforgers from PvE rounds more frequently than expected.
  • Bug fixesStage 1's ranged minion has the proper Armor and Magic Resist.
  • Bug fixesPilfer can no longer grant an enemy player's Zed.
  • Bug fixesGalio's Ability will no longer redirect Aurelion Sol's movement.
  • Bug fixesFixed Voyager Emblem tooltip to better indicate positioning interaction.
  • Bug fixesYasuo's God market offering will now properly indicate that the Solar Hex wounds its targets.
  • Bug fixes"Strike Selector" item name updated to "Striker Selector".
  • Bug fixesFlight training deactivated: The camera should no longer briefly start flipped 180 degrees when loading into the game.
  • Bug fixesMarauder no longer grants a shield when activated during the planning phase, causing an unintended interaction with the Vanguard emblem.
  • Bug fixesFixed a bug where Nasus with the Champion Augment "Bonk" could fail to attack at extreme attack ranges.
  • Bug fixesIllaoi will no longer jump to the corner of the battlefield if no targetable enemies exist when her Ability ends.
  • Bug fixesFixed a bug where Steamroll could place the orb in a location inaccessible to players on certain arenas when playing on mobile.
  • Bug fixesFixed a bug where removing a NOVA Emblem while fielding 6 NOVA could allow the Striker bonus to persist on that champion for an additional round if a new champion wasn't selected.
  • Bug fixesLucky Gloves and Invader Zed are now mutually exclusive due to a bug.
  • Bug fixesFixed a Stargazer Double Up bug where reinforcement deaths and deaths while reinforcing would contribute to Altar progress.

Teamfight Tactics Patch 17.1

· 6 fixes
  • Bug fixesFixed a bug with Expedition where sold champions could count for progress.
  • Bug fixesFixed a bug with Arbiter Shield/Interest combination.
  • Bug fixesFixed a bug with Vanguard Emblem and Marauder shield.
  • Bug fixesFixed a bug where Prismatic Traits would not contribute to Star Atlas Progress.
  • Bug fixesFixed a bug where Sona's Doublestrike Mod failed to function.
  • Bug fixesFixed a bug where Anima Squad armories could disable the shop in rare occasions.

Teamfight Tactics Patch 16.8

· 2 fixes
  • Bug fixes"Hybrid Tank" and "Hybrid Fighter" roles now properly count as Frontline for Adaptive Helm and Radiant Adaptive Helm.
  • Bug fixesThe Indomitable's pull is now properly flagged as a Knock Up and will no longer pull CC immune enemies.

Each line is a fix the official Teamfight Tactics notes list, as Nerf Radar recorded it. A fix being listed does not guarantee it works for everyone; if a bug is back, check the latest patch and the official known-issues page. Patches older than the TFT updates we track are not included. How Nerf Radar works.