TL;DRPatch 18.3 is a medium-sized patch that revives struggling reroll comps, nerfs a few must-buy Wisps and buffs often-skipped combat Augments. It also brings a large set of bug fixes, split into gameplay fixes and stability and performance fixes.
Who this matters to
Reroll players
Struggling reroll comps get buffs, and a few must-buy Wisps are nerfed.
Augment pickers
Combat Augments that are often skipped receive buffs.
Mana-Rich Soil's mana Reduction decreases from 18% to 15%.
Mana Reduction18%→15%Direction not stated
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Mana-Rich Soil Mana Reduction: 18% → 15%
Three Me
Nerf
Cost
Three Me's cost increases from 9g to 10g.
Cost9g→10gThis is a nerf
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Three Me Cost: 9g → 10g
Bug fixes
Fix
Worth The Wait can no longer give the same Champion to multiple players.
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Worth The Wait can no longer give the same Champion to multiple players
Fix
Craftable and uncraftable emblems can now be reforged into each other.
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Craftable and uncraftable emblems can now be reforged into each other
Fix
Getting the Golden Egg from Call to Chaos with a full bench no longer fails to grant the egg.
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Getting the Golden Egg from Call to Chaos with a full bench no longer fails to grant the egg
Fix
Calculated Loss no longer works on PVE rounds.
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Calculated Loss no longer works on PVE rounds
Fix
Money Monsoon no longer procs on Carousel rounds.
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Money Monsoon no longer procs on Carousel rounds
Fix
Future Focused now grants its rewards on 2-7 instead of 3-1.
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Future Focused now grants its rewards on 2-7 instead of 3-1
Fix
Riftbeast selector can now be used in arrival phase with Omega Riftbeast.
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Riftbeast selector can now be used in arrival phase with Omega Riftbeast
Fix
Missed Connections no longer grants 2 Akalis.
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Missed Connections no longer grants 2 Akalis
Fix
Rengar's Rival "gold granted" tooltip updates correctly with the Wisp 'Heated Rivalry'.
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Rengar's Rival "gold granted" tooltip updates correctly with the Wisp 'Heated Rivalry'.
Fix
Uncraftable items no longer have extra blank space underneath the tooltip.
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Uncraftable items no longer have extra blank space underneath the tooltip
Fix
Pandora's Bench and Expedition no longer allow units in their hexes pending transformation to be starred up.
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Pandora's Bench and Expedition no longer allow units in their hexes pending transformation to be starred up
Fix
Random Item Component icon in Double Up Gift Armory no longer displays Rabadon's Deathcap.
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Random Item Component icon in Double Up Gift Armory no longer displays Rabadon's Deathcap
Fix
Unit death animations no longer end abruptly after finishing the combat round.
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Unit death animations no longer end abruptly after finishing the combat round
Fix
Unit obtained from the Carousel no longer occasionally disappears after transitioning out of the Carousel Round.
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Unit obtained from the Carousel no longer occasionally disappears after transitioning out of the Carousel Round
Fix
Elderwood Lifeblossom Summon can no longer be benched by a Bot during Planning Phase.
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Elderwood Lifeblossom Summon can no longer be benched by a Bot during Planning Phase
Fix
PvE monsters will now spawn correctly.
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PvE monsters will now spawn correctly
Fix
Fixed a Double Up issue where Random Item Component icon displayed a Rabadon's Deathcap, which is not a random nor an Item Component.
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Fixed a Double Up issue where Random Item Component icon displayed a Rabadon's Deathcap, which is not a random nor an Item Component.
Fix
Fixed an Issue where 3-star Ashe was broken after being Polymorphed.
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Fixed an Issue where 3-star Ashe was broken after being Polymorphed
Fix
Champion names no longer display with an incorrect linebreak when dragging items onto them.
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Champion names no longer display with an incorrect linebreak when dragging items onto them
Fix
Removed extra space around the shop lock tooltip.
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Removed extra space around the shop lock tooltip
Fix
Fixed an issue where a Unit obtained from the Carousel would rarely disappear after coming back from Carousel round. Where did they go?
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Fixed an issue where a Unit obtained from the Carousel would rarely disappear after coming back from Carousel round. Where did they go?
Fix
Fixed an issue where purchase VO would be played when starring up a Champion during Planning Phase.
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Fixed an issue where purchase VO would be played when starring up a Champion during Planning Phase
Fix
Fixed an issue where a bot could somehow bench their Lifeblossom Elderwood summon during Planning Phase.
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Fixed an issue where a bot could somehow bench their Lifeblossom Elderwood summon during Planning Phase.
Fix
Fixed an issue where Enemy Units' HP bars had a small chance to appear above Friendly Units during Combat.
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Fixed an issue where Enemy Units' HP bars had a small chance to appear above Friendly Units during Combat
Fix
Blackthorn Trait description displays incorrect stats at level 6 and does not say it sacrifices the unit. It does. But you get a lot of stats.
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Blackthorn Trait description displays incorrect stats at level 6 and does not say it sacrifices the unit. It does. But you get a lot of stats.
Fix
Finally found out the source of an issue where PvE units were entirely missing from a PvE round and fixed it. Thanks for the reports on this one, it was tricky to hunt down with how sporadic it was.
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Finally found out the source of an issue where PvE units were entirely missing from a PvE round and fixed it. Thanks for the reports on this one, it was tricky to hunt down with how sporadic it was.
Fix
Giant's Belt icon no longer renders at low resolution when equipped.
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Giant's Belt icon no longer renders at low resolution when equipped
Fix
Fixed an issue where the minimize UI button could void selected Augment when clicked right after the Augment selection phase.
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Fixed an issue where the minimize UI button can void selected Augment when clicked right after the Augment selection phase
Fix
Fixed an issue where the Chat Box would collapse upon opening and clicking the scroll bar.
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Fixed an issue where the Chat Box would collapse upon opening and clicking the scroll bar
Fix
Fixed a crash related to native graphics API, which affected for roughly 1% of TFT active players.
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Fixed a crash related to native graphics API, which affected for roughly 1% of TFT active players
Fix
MOBILE: Fixed an issue where the Main Menu music continued to play when signout out and going back to the title screen.
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MOBILE: Fixed an issue where the Main Menu music continued to play when signout out and going back to the title screen
Fix
Fixed an issue where the Primal Urge mission provided inconsistent resulting towards progress.
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Fixed an issue where the Primal Urge mission provided inconsistent resulting towards progress
Fix
MOBILE: Units on the bench can now be dragged as normal when the Augment Armory is open on certain devices that had issues before.
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MOBILE: Units on the bench can now be dragged as normal when the Augment Armory is open on certain devices that had issues before
Fix
Re-added a Ping Latency indicator to track data packet delivery times.
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Re-added a Ping Latency indicator to track data packet delivery times
Fix
Fixed an issue where certain Armories could overlap with the Shop after reconnecting back to a match.
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Fixed an issue where certain Armories could overlap with the Shop after reconnecting back to a match
Fix
Fixed an issue where Units sold by dragging and dropping them above the XP/Reroll UI would sometimes failed to be sold.
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Fixed an issue where Units sold by dragging and dropping them above the XP/Reroll UI would sometimes fail to be sold.
Fix
Fixed an issue where the player would sometimes failed to return to their respective board after disconnecting and then reconnecting to a game.
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Fixed an issue where the player would sometimes fail to return to their respective board after disconnecting and then reconnecting to a game
Fix
Fixed an issue with Champion Death animations ending abruplty after finishing a combat round.
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Fixed an issue with Champion Death animations ending abruplty after finishing a combat round
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's official Teamfighttactics.leagueoflegends.com patch notes as fetched; labels follow the numbers only where the direction is clear (damage, health, resists, mana and gold costs), and other numeric changes are labeled adjust. Designer commentary, set overviews, cosmetics, esports and lines without numbers are not tracked, except bug fixes. Source: teamfighttactics.leagueoflegends.com · fetched Oct 18, 2026.