Teamfight Tactics · Published by Riot Games

Teamfight Tactics Patch 18.2: what changed

Teamfight Tactics Patch 18.2 was published on Sep 9, 2026 and includes 96 buffs, 37 nerfs, 28 adjustments and 48 fixes.

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TL;DRPatch 18.2 is the first main patch for Enchanted Wilds. It makes small economy changes, with direct cost reductions per level and cheaper combat Wisps, and buffs comps that had not shone under reroll and Ahri. It also continues the bug fix and performance work.

Who this matters to

Economy players

Cheaper combat Wisps and lower leveling costs make leveling to 8, 9 and 10 easier.

Reroll and Ahri players

Other comps get buffs so they can compete with the reroll and Ahri lines.

All 209 changes

General

Buff
XP From Level 8-9
General's XP from level 8-9 increases from 64 to 68.
XP From Level 8-96468Direction not stated
Source line
XP From Level 8-9: 64 → 68
Buff
XP From Level 9-10
General's XP from level 9-10 increases from 64 to 68.
XP From Level 9-106468Direction not stated
Source line
XP From Level 9-10: 64 → 68
Nerf
Ability Damage
Camille's ability damage decreases from 160/240/410/700 AD to 150/225/375/640 AD.
160/240/410/700 AD→150/225/375/640 AD
Source line
Camille Ability Damage: 160/240/410/700 AD → 150/225/375/640 AD
Nerf
Clone Chance
Leblanc's Clone chance decreases from 10/15/40% to 10/15/30%.
Clone Chance10/15/40%10/15/30%Direction not stated
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Leblanc Clone Chance: 10/15/40% → 10/15/30%
Nerf
Small Shroom Damage
Teemo's small Shroom damage decreases from 60/90/135 AP to 55/82/130 AP.
60/90/135 AP→55/82/130 AP
Source line
Teemo Small Shroom Damage: 60/90/135 AP → 55/82/130 AP
Adjust
Armor Ignore
Brambleback's armor Ignore changes from 15 + 30% AP to 20 + 25% AP.
15 + 30% AP→20 + 25% AP
Source line
Brambleback Armor Ignore: 15 + 30% AP → 20 + 25% AP
Adjust
Trail Duration
Ashe's Trail duration decreases from 4s to 3s.
Trail Duration4s3sDirection not stated
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Ashe Trail Duration: 4s → 3s
Buff
DoT Base Damage Per Second (AD)
Ashe's DoT base damage per second (AD) increases from 5/8 AD to 9/14 AD.
5/8 AD→9/14 AD
Source line
Ashe DoT Base Damage Per Second (AD): 5/8 AD → 9/14 AD
Adjust
Bounty Hunter · Casts for 4-costs
Casts for 4-costs on Draven's Bounty Hunter increase from 5 to 6.
Casts for 4-costs56Direction not stated
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Casts for 4-costs: 5 → 6
Adjust
Bounty Hunter · Reward for 8 Casts
Reward for 8 Casts on Draven's Bounty Hunter decreases from 10 Rerolls to 6 Rerolls.
10 Rerolls→6 Rerolls
Source line
Reward for 8 Casts: 10 Rerolls → 6 Rerolls
Adjust
Bounty Hunter · Attack for 5-cost
Attack for 5-cost on Draven's Bounty Hunter increases from 50 to 60.
Attack for 5-cost5060Direction not stated
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Attack for 5-cost: 50 → 60
Buff
Bounty Hunter · Damage for 7 Gold
Damage for 7 gold on Draven's Bounty Hunter increases from 8,000 to 10,000.
8,000→10,000
Source line
Damage for 7 Gold: 8,000 → 10,000
Buff
Bounty Hunter · Kills for 12 Gold
Kills for 12 gold on Draven's Bounty Hunter increase from 6 to 8.
Kills for 12 Gold68Direction not stated
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Kills for 12 Gold: 6 → 8
Nerf
Mana
Maokai's mana increases from 30/90 to 30/100.
Mana30/9030/100Direction not stated
Source line
Maokai Mana: 30/90 → 30/100

Bug fixes

Fix
Fixed a bug where Auto Attack projectiles could get stuck on a dashing champion and deal much more damage than intended.
Source line
Fixed a bug where Auto Attack projectiles could get stuck on a dashing champion and deal much more damage than intended.
Fix
Fixed a bug where Krug and Yorick would not spawn their summons when sacrificed by the Blackthorn Hex.
Source line
Fixed a bug where Krug and Yorick would not spawn their summons when sacrificed by the Blackthorn Hex.
Fix
Fixed a bug where Thief's Gloves would offer different items when re-equipped to another champion during the same round.
Source line
Fixed a bug where Thief's Gloves would offer different items when re-equipped to another champion during the same round.
Fix
Fixed an issue where version mismatch would result in players being stuck on a spinner instead of being notified of a version mismatch with a popup modal.
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Fixed an issue where version mismatch would result in players being stuck on a spinner instead of being notified of a version mismatch with a popup modal
Fix
Fixed a crash issue found on PC related to item subsystems.
Source line
Fixed a crash issue found on PC related to item subsystems
Fix
Fixed an infinite loading screen issue that occurred when using some VPNS.
Source line
Fixed an infinite loading screen issue that occurred when using some VPNS
Fix
Fixed an issue on Tablet where Stylus taps were not being registered.
Source line
Fixed an issue on Tablet where Stylus taps were not being registered
Fix
Fixed performance issues with the following cosmetics/VFX: Twilight Forest Arena, Unbound Katarina, Blaze Wisp.
Source line
Fixed performance issues with the following cosmetics/VFX: Twilight Forest Arena, Unbound Katarina, Blaze Wisp
Fix
Engine Load/Start-up: Improved server load times through asset loading and nav-mesh tile processing.
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Engine Load/Start-up: Improved server load times through asset loading and nav-mesh tile processing.
Fix
Engine Load/Start-up: Optimized asset registry to avoid slow load times on startup.
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Engine Load/Start-up: Optimized asset registry to avoid slow load times on startup
Fix
Engine Load/Start-up: Optimize loyalty asset-registry queries and parallelize asset-registry rebuilds.
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Engine Load/Start-up: Optimize loyalty asset-registry queries and parallelize asset-registry rebuilds.
Fix
Frame-time improvements: Pipeline State Object precache updates; preloading GPU shader/rendering pipeline configs ahead of time to avoid frame stutters when they're first used.
Source line
Frame-time improvements: Pipeline State Object precache updates; preloading GPU shader/rendering pipeline configs ahead of time to avoid frame stutters when they're first used
Fix
Frame-time improvements: Skeletal-mesh tick sorting optimized to reduce dependencies (threads waiting on each other before updating).
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Frame-time improvements: Skeletal-mesh tick sorting optimized to reduce dependencies (threads waiting on each other before updating)
Fix
Engine Load/Start-up: Improved asset preloading and make CEF load on demand to speed up boot time.
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Engine Load/Start-up: Improved asset preloading and make CEF load on demand to speed up boot time
Fix
Memory, mobile, rendering, and thermal performance: Dynamically unload arena intro sublevels.
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Memory, mobile, rendering, and thermal performance: Dynamically unload arena intro sublevels.
Fix
Memory, mobile, rendering, and thermal performance: Enable the RHI thread on iOS for rendering hardware interface calls, improving parallelism.
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Memory, mobile, rendering, and thermal performance: Enable the RHI thread on iOS for rendering hardware interface calls, improving parallelism
Fix
Memory, mobile, rendering, and thermal performance: Dynamically loading texture detail based on need; disabling it on high-VRAM PCs since they can just hold everything in memory.
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Memory, mobile, rendering, and thermal performance: Dynamically loading texture detail based on need; disabling it on high-VRAM PCs since they can just hold everything in memory.
Fix
Memory, mobile, rendering, and thermal performance: Improve Android thermal-throttling, making smarter throttling decisions around maintaining device temperature.
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Memory, mobile, rendering, and thermal performance: Improve Android thermal-throttling, making smarter throttling decisions around maintaining device temperature.
Fix
Memory, mobile, rendering, and thermal performance: Fixed some devices OOM (Out of Memory, not to be confused with out of mana), watchdog termination (when your phone kills the app to save memory, a phone's mana), and recurring crashes without crash reports.
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Memory, mobile, rendering, and thermal performance: Fixed some devices OOM (Out of Memory, not to be confused with out of mana), watchdog termination (when your phone kills the app to save memory, a phone's mana), and recurring crashes without crash reports
Fix
Memory, mobile, rendering, and thermal performance: Add memory usage tracing and measure practical memory availability on mobile.
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Memory, mobile, rendering, and thermal performance: Add memory usage tracing and measure practical memory availability on mobile.
Fix
Runtime stability and performance hygiene: Prevent crashes during pooled-actor cleanup and reuse. Now we can properly reuse assets without destroying/recreating them as the circle of life intends.
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Runtime stability and performance hygiene: Prevent crashes during pooled-actor cleanup and reuse. Now we can properly reuse assets without destroying/recreating them as the circle of life intends
Fix
Runtime stability and performance hygiene: Fix phase-restricted gameplay effects that linger beyond their intended phase.
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Runtime stability and performance hygiene: Fix phase-restricted gameplay effects that linger beyond their intended phase.
Fix
Crash diagnostics, and crash fixes: Added a series of improvements to prevent crashes around 4 of our highest volume crashes.
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Crash diagnostics, and crash fixes: Added a series of improvements to prevent crashes around 4 of our highest volume crashes.
Buff
Health
Blackthorn's health increases from 175/300/550 to 175/350/600.
Health175/300/550175/350/600This is a buff
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Health: 175/300/550 → 175/350/600
Nerf
Tank Sacrifice Resists
Blackthorn's Tank Sacrifice resists decrease from 15 to 12.
Tank Sacrifice Resists1512Direction not stated
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Tank Sacrifice Resists: 15 → 12
Buff
AD Sacrifice Base AS
Blackthorn's AD Sacrifice base AS increase from 12% to 14%.
AD Sacrifice Base AS12%14%Direction not stated
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AD Sacrifice Base AS: 12% → 14%
Adjust
AP Sacrifice Base Mana Regen
Blackthorn's AP Sacrifice base mana Regen increases from 1.7 to 2.
AP Sacrifice Base Mana Regen1.72Direction not stated
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AP Sacrifice Base Mana Regen: 1.7 → 2
Adjust
Golden Pixie Breakpoints · 1st
1st on Fae's Golden Pixie Breakpoints decreases from 200,000 to 170,000.
200,000→170,000
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1st: 200,000 → 170,000
Adjust
Golden Pixie Breakpoints · 2nd
2nd on Fae's Golden Pixie Breakpoints decreases from 250,000 to 200,000.
250,000→200,000
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2nd: 250,000 → 200,000
Adjust
Golden Pixie Breakpoints · 3rd
3rd on Fae's Golden Pixie Breakpoints decreases from 330,000 to 300,000.
330,000→300,000
Source line
3rd: 330,000 → 300,000
Adjust
Golden Pixie Breakpoints · 4th
4th on Fae's Golden Pixie Breakpoints decreases from 420,000 to 400,000.
420,000→400,000
Source line
4th: 420,000 → 400,000
Adjust
Golden Pixie Breakpoints · 5th
5th on Fae's Golden Pixie Breakpoints decreases from 510,000 to 500,000.
510,000→500,000
Source line
5th: 510,000 → 500,000
Adjust
Golden Pixie Breakpoints · 6th
6th on Fae's Golden Pixie Breakpoints decreases from 610,000 to 600,000.
610,000→600,000
Source line
6th: 610,000 → 600,000
Adjust
Targeting Duration for Damage Amp
Hunter's Targeting duration for damage amp decreases from 4s to 3s.
Targeting Duration for Damage Amp4s3sDirection not stated
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Hunter Targeting Duration for Damage Amp: 4 seconds → 3 seconds
Adjust
Burn
Inferno's Burn increases from 1/1/3/3.5% to 1/1/3.5/4.5%.
Burn1/1/3/3.5%1/1/3.5/4.5%Direction not stated
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Inferno Burn: 1/1/3/3.5% → 1/1/3.5/4.5%
Nerf
AS Per Attack
Rapidfire's AS per attack decrease from 3/5/9/15% to 3/5/8/12%.
AS Per Attack3/5/9/15%3/5/8/12%Direction not stated
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Rapidfire AS Per Attack: 3/5/9/15% → 3/5/8/12%

Solar

Buff
Initial Bonus Magic Damage
Solar's initial bonus magic damage increases from 7% to 8%.
Initial Bonus Magic Damage7%8%This is a buff
Source line
Initial Bonus Magic Damage: 7% → 8%
Nerf
Bonus Increase per 3-star
Solar's bonus increase per 3-star decreases from 1.5% to 1%.
Bonus Increase per 3-star1.5%1%Direction not stated
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Bonus Increase per 3-star: 1.5% → 1%
Nerf
Three 3-star Bonus Attack Speed
Solar's Three 3-star bonus attack speed decreases from 18% to 15%.
Three 3-star Bonus Attack Speed18%15%This is a nerf
Source line
Three 3-star Bonus Attack Speed: 18% → 15%
Nerf
Three 3-star Armor and Magic Resist
Solar's Three 3-star armor and magic resist decreases from 15 to 12.
Three 3-star Armor and Magic Resist1512Direction not stated
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Three 3-star Armor and Magic Resist: 15 → 12
Buff
AD Form · Mana
Mana on Akali's AD Form decreases from 0/30 to 0/25.
Mana0/300/25Direction not stated
Source line
Akali AD Form Mana: 0/30 → 0/25

Leona

Buff
Mana
Leona's mana decreases from 40/100 to 30/90.
Mana40/10030/90Direction not stated
Source line
Leona Mana: 40/100 → 30/90
Buff
Decaying Resists
Leona's Decaying resists increase from 60/70/80/100 to 60/80/100/130.
Decaying Resists60/70/80/10060/80/100/130Direction not stated
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Leona Decaying Resists: 60/70/80/100 → 60/80/100/130
Buff
Ability Damage
Varus' ability damage increases from 385/580/925/1530 AD to 415/625/1000/1700 AD.
385/580/925/1530 AD→415/625/1000/1700 AD
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Varus Ability Damage: 385/580/925/1530 AD → 415/625/1000/1700 AD
Buff
Ability Damage
LeBlanc's ability damage increases from 250/375/565/955 AP to 260/390/615/1045 AP.
250/375/565/955 AP→260/390/615/1045 AP
Source line
LeBlanc Ability Damage: 250/375/565/955 AP → 260/390/615/1045 AP
Adjust
AoE Damage
LeBlanc's AoE damage changes from 85/130/190/325 AP to 100/150/230 AP.
85/130/190/325 AP→100/150/230 AP
Source line
LeBlanc AoE Damage: 85/130/190/325 AP → 100/150/230 AP
Buff
Magic Damage On-Hit
Kayle's magic damage on-hit increases from 56/84/95 AP to 62/92/105 AP.
56/84/95 AP→62/92/105 AP
Source line
Kayle Magic Damage On-Hit: 56/84/95 AP → 62/92/105 AP
Nerf
Wave Damage
Kayle's Wave damage decreases from 40/40/40/50 AP to 35/35/35/45 AP.
40/40/40/50 AP→35/35/35/45 AP
Source line
Kayle Wave Damage: 40/40/40/50 AP → 35/35/35/45 AP
Buff
Shield
Shen's shield increases from 325/400/500/600 AP to 350/430/550/700 AP.
325/400/500/600 AP→350/430/550/700 AP
Source line
Shen Shield: 325/400/500/600 AP → 350/430/550/700 AP
Buff
AD
Warwick's AD increases from 40 to 45.
AD4045Direction not stated
Source line
Warwick AD: 40 → 45

Yunara

Buff
Ability Damage
Yunara's ability damage increases from 150/225/335/570 AD to 160/240/370/630 AD.
150/225/335/570 AD→160/240/370/630 AD
Source line
Yunara Ability Damage: 150/225/335/570 AD → 160/240/370/630 AD
Buff
Soldier Ability Damage
Azir's Soldier ability damage increases from 40/60/96/165 AP to 43/65/103/175 AP.
40/60/96/165 AP→43/65/103/175 AP
Source line
Azir Soldier Ability Damage: 40/60/96/165 AP → 43/65/103/175 AP
Buff
Ability Damage Per Orb
Diana's ability damage per Orb increases from 70/105/170 AP to 75/115/180 AP.
70/105/170 AP→75/115/180 AP
Source line
Diana Ability Damage Per Orb: 70/105/170 AP → 75/115/180 AP
Buff
Shield
Diana's shield increases from 150/275/400 to 150/275/500.
Shield150/275/400150/275/500This is a buff
Source line
Diana Shield: 150/275/400 → 150/275/500
Buff
Base AD
Kha'Zix's base AD increases from 30 to 40.
Base AD3040Direction not stated
Source line
Kha'Zix Base AD: 30 → 40
Buff
Base AD
Mama Beak's base AD increases from 50 to 55.
Base AD5055Direction not stated
Source line
Mama Beak Base AD: 50 → 55
Buff
Ability Damage
Mama Beak's ability damage increases from 20/30/48 AD to 22/33/48 AD.
20/30/48 AD→22/33/48 AD
Source line
Mama Beak Ability Damage: 20/30/48 AD → 22/33/48 AD
Nerf
Base AS
Rengar's base AS decrease from 0.8 to 0.75.
Base AS0.80.75Direction not stated
Source line
Rengar Base AS: 0.8 → 0.75
Buff
Ability Damage
Ahri's ability damage increases from 425/640 AP to 455/685 AP.
425/640 AP→455/685 AP
Source line
Ahri Ability Damage: 425/640 AP → 455/685 AP
Buff
Ability damage fall off Per Hex
Ahri's ability damage fall off per Hex increases from 20% to 21%.
Ability damage fall off Per Hex20%21%Direction not stated
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Ahri Ability damage fall off Per Hex: 20% → 21%
Buff
Base AD
Brambleback's base AD increases from 115 to 120.
Base AD115120Direction not stated
Source line
Brambleback Base AD: 115 → 120
Buff
Armor Ignore Base
Brambleback's armor Ignore base increases from 10% to 15%.
Armor Ignore Base10%15%Direction not stated
Source line
Brambleback Armor Ignore Base: 10% → 15%
Nerf
Leap Damage
Brambleback's Leap damage decreases from 170/255 AD to 155/235 AD.
170/255 AD→155/235 AD
Source line
Brambleback Leap Damage: 170/255 AD → 155/235 AD
Buff
Primary Ability Damage
Ezreal's primary ability damage increases from 235/355 AD to 250/375 AD.
235/355 AD→250/375 AD
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Ezreal Primary Ability Damage: 235/355 AD → 250/375 AD
Nerf
Ability Shield
Sentinel's ability shield decreases from 400/500 AP to 350/450 AP.
400/500 AP→350/450 AP
Source line
Sentinel Ability Shield: 400/500 AP → 350/450 AP

Zyra

Nerf
Ability Damage
Zyra's ability damage decreases from 37/55 AP to 35/53.
37/55 AP→35/53
Source line
Zyra Ability Damage: 37/55 AP → 35/53
Buff
Arrow Damage
Ashe's Arrow damage increases from 440/660 AD to 465/700 AD.
440/660 AD→465/700 AD
Source line
Ashe Arrow Damage: 440/660 AD → 465/700 AD
Adjust
Starting Hexes
Ivern's starting Hexes increase from 2 to 3.
Starting Hexes23Direction not stated
Source line
Ivern Starting Hexes: 2 → 3
Buff
Shield
Ivern's shield increases from 165/300 AP to 185/350 AP.
165/300 AP→185/350 AP
Source line
Ivern Shield: 165/300 AP → 185/350 AP
Buff
Ability Damage
Ivern's ability damage increases from 140/210 AP to 155/235 AP.
140/210 AP→155/235 AP
Source line
Ivern Ability Damage: 140/210 AP → 155/235 AP
Buff
Ability Damage
Lux's ability damage increases from 355/550 AP to 375/565 AP.
355/550 AP→375/565 AP
Source line
Lux Ability Damage: 355/550 AP → 375/565 AP
Buff
Mana
Maokai's mana decreases from 40/100 to 30/90.
Mana40/10030/90Direction not stated
Source line
Maokai Mana: 40/100 → 30/90
Adjust
Passive Shield
Taric's passive shield changes from 175/350 + 10% max HP to 100/225 + 15% max HP.
175/350 + 10% max HP→100/225 + 15% max HP
Source line
Taric Passive Shield: 175/350 + 10% max HP → 100/225 + 15% max HP
Buff
Active Heal
Taric's active heal increases from 200/300 AP to 250/375 AP.
200/300 AP→250/375 AP
Source line
Taric Active Heal: 200/300 AP → 250/375 AP

Bloodthirster

Buff
Trigger Health
Bloodthirster's Trigger health increases from 40% to 50%.
Trigger Health40%50%This is a buff
Source line
Bloodthirster Trigger Health: 40% → 50%
Buff
AD/AP
Bloodthirster's AD/AP increases from 15% to 18%.
AD/AP15%18%Direction not stated
Source line
Bloodthirster AD/AP: 15% → 18%
Buff
Shield
Bloodthirster's shield increases from 25% max HP to 30% max HP.
25% max HP→30% max HP
Source line
Bloodthirster Shield: 25% max HP → 30% max HP

Edge of Night

Nerf
Trigger Health
Edge of Night's Trigger health decreases from 60% to 40%.
Trigger Health60%40%This is a nerf
Source line
Edge of Night Trigger Health: 60% → 40%
Nerf
Missing Health Heal
Edge of Night's Missing health heal decreases from 20% to 15%.
Missing Health Heal20%15%This is a nerf
Source line
Edge of Night Missing Health Heal: 20% → 15%

Hand of Justice

Buff
Base AD/AP
Hand of Justice's base AD/AP increases from 15% to 18%.
Base AD/AP15%18%Direction not stated
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Hand of Justice Base AD/AP: 15% → 18%
Buff
Base Omnivamp
Hand of Justice's base Omnivamp increases from 12% to 15%.
Base Omnivamp12%15%Direction not stated
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Hand of Justice Base Omnivamp: 12% → 15%

Radiant Bloodthirster

Buff
Trigger Health
Radiant Bloodthirster's Trigger health increases from 40% to 50%.
Trigger Health40%50%This is a buff
Source line
Radiant Bloodthirster Trigger Health: 40% → 50%
Buff
AD/AP
Radiant Bloodthirster's AD/AP increases from 30% to 40%.
AD/AP30%40%Direction not stated
Source line
Radiant Bloodthirster AD/AP: 30% → 40%
Buff
Shield
Radiant Bloodthirster's shield increases from 50% max HP to 60% max HP.
50% max HP→60% max HP
Source line
Radiant Bloodthirster Shield: 50% max HP → 60% max HP

Radiant Edge of Night

Nerf
Trigger Health
Radiant Edge of Night's Trigger health decreases from 60% to 40%.
Trigger Health60%40%This is a nerf
Source line
Radiant Edge of Night Trigger Health: 60% → 40%

Radiant Hand of Justice

History · 2 patches →
Buff
Base Omnivamp
Radiant Hand of Justice's base Omnivamp increases from 24% to 30%.
Base Omnivamp24%30%Direction not stated
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Radiant Hand of Justice Base Omnivamp: 24% → 30%
Adjust
MR Reduction
Blighting Jewel's MR Reduction decreases from 4 to 3.
MR Reduction43Direction not stated
Source line
Blighting Jewel MR Reduction: 4 → 3

Flickerblades

Nerf
AS Per Attack
Flickerblades' AS per attack decrease from 5% to 4%.
AS Per Attack5%4%Direction not stated
Source line
Flickerblades AS Per Attack: 5% → 4%

Forbidden Idol

Buff
Health
Forbidden Idol's health increases from 400 to 500.
Health400500This is a buff
Source line
Forbidden Idol Health: 400 → 500
Buff
On-Kill Flat Damage
Luden's Tempest's on-kill flat damage increases from 100 to 130.
On-Kill Flat Damage100130Direction not stated
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Luden's Tempest On-Kill Flat Damage: 100 → 130
Buff
AD
Silvermere Dawn's AD increases from 125% to 150%.
AD125%150%Direction not stated
Source line
Silvermere Dawn AD: 125% → 150%
Adjust
On-Hit Damage
Wit's End's on-hit damage changes from 30/55/75/95/115 (stage 2–5) to 25/45/65/85/100.
30/55/75/95/115 (stage 2–5)→25/45/65/85/100
Source line
Wit's End On-Hit Damage: 30/55/75/95/115 (stage 2-5) → 25/45/65/85/100
Nerf
Health
Brawler Emblem's health decreases from 250 to 150.
Health250150This is a nerf
Source line
Brawler Emblem Health: 250 → 150

Fae Emblem

Nerf
Health
Fae Emblem's health decreases from 250 to 200.
Health250200This is a nerf
Source line
Fae Emblem Health: 250 → 200
Nerf
AD/AP
Fae Emblem's AD/AP decreases from 15% to 10%.
AD/AP15%10%Direction not stated
Source line
Fae Emblem AD/AP: 15% → 10%
Nerf
Base AD
Hunter Emblem's base AD decreases from 30% to 25%.
Base AD30%25%Direction not stated
Source line
Hunter Emblem Base AD: 30% → 25%
Nerf
AP Per Mana Spent
Invoker Emblem's AP per mana Spent decreases from 10% to 8%.
AP Per Mana Spent10%8%Direction not stated
Source line
Invoker Emblem AP Per Mana Spent: 10% → 8%

Juggernaut Emblem

History · 2 patches →
Nerf
Health
Juggernaut Emblem's health decreases from 350 to 250.
Health350250This is a nerf
Source line
Juggernaut Emblem Health: 350 → 250

Primal Emblem

Buff
Attack Speed
Primal Emblem's attack speed increases from 25% to 35%.
Attack Speed25%35%This is a buff
Source line
Primal Emblem Attack Speed: 25% → 35%

Sprykin Emblem

Nerf
Rider Bonus Attack Speed
Sprykin Emblem's Rider bonus attack speed decreases from 30% to 20%.
Rider Bonus Attack Speed30%20%This is a nerf
Source line
Sprykin Emblem Rider Bonus Attack Speed: 30% → 20%
Nerf
Base Resists
Sprykin Emblem's base resists decrease from 20 to 15.
Base Resists2015Direction not stated
Source line
Sprykin Emblem Base Resists: 20 → 15
Nerf
Additional Rider Resists
Sprykin Emblem's Additional Rider resists decrease from 20 to 15.
Additional Rider Resists2015Direction not stated
Source line
Sprykin Emblem Additional Rider Resists: 20 → 15

Vanguard Emblem

Nerf
Armor/MR
Vanguard Emblem's Armor/MR decreases from 30 to 25.
Armor/MR3025Direction not stated
Source line
Vanguard Emblem Armor/MR: 30 → 25

Baron's Lair

Nerf
Stats given
Baron's Lair's stats given decreases from 5% to 4%.
Stats given5%4%Direction not stated
Source line
Baron's Lair Stats given: 5% → 4%

Capital Gains II

Buff
Starting gold
Capital Gains II's starting gold increases from 2 to 3.
Starting gold23Direction not stated
Source line
Capital Gains II Starting gold: 2 → 3
Nerf
Emblem Trait Effectiveness
Consuming Flora's Emblem Trait effectiveness decreases from 200% to 150%, now exclusive to 1 player per lobby.
200%→150%, now exclusive to 1 player per lobby
Source line
Consuming Flora Emblem Trait Effectiveness: 200% → 150%, now exclusive to 1 player per lobby
Adjust
AP from cashouts · Cashout 1
Cashout 1 on Dark Ritual's AP from cashouts increases from 5 to 7.
Cashout 157Direction not stated
Source line
Cashout 1: 5 → 7
Adjust
AP from cashouts · Cashout 2
Cashout 2 on Dark Ritual's AP from cashouts increases from 12 to 15.
Cashout 21215Direction not stated
Source line
Cashout 2:12 → 15
Adjust
AP from cashouts · Cashout 3
Cashout 3 on Dark Ritual's AP from cashouts increases from 40 to 50.
Cashout 34050Direction not stated
Source line
Cashout 3:40 → 50
Adjust
AP from cashouts · Cashout 4
Cashout 4 on Dark Ritual's AP from cashouts increases from 60 to 75.
Cashout 46075Direction not stated
Source line
Cashout 4:60 → 75
Adjust
AP from cashouts · Cashout 5
Cashout 5 on Dark Ritual's AP from cashouts increases from 100 to 125.
Cashout 5100125Direction not stated
Source line
Cashout 5:100 → 125
Adjust
AP from cashouts · Cashout 6
Cashout 6 on Dark Ritual's AP from cashouts increases from 175 to 200.
Cashout 6175200Direction not stated
Source line
Cashout 6: 175 → 200
Adjust
AP from cashouts · Cashout 7
Cashout 7 on Dark Ritual's AP from cashouts increases from 250 to 300.
Cashout 7250300Direction not stated
Source line
Cashout 7: 250 → 300
Buff
HP per round
Dummify's HP per round increases from 1000 to 1150.
HP per round10001150Direction not stated
Source line
Dummify HP per round: 1000 → 1150

Gold Destiny+

Nerf
Gold
Gold Destiny+'s gold decreases from 6 to 5.
Gold65Direction not stated
Source line
Gold Destiny+ Gold: 6 → 5

Golden Dragon

Nerf
Durability
Golden Dragon's durability decreases from 20% to 15%.
Durability20%15%Direction not stated
Source line
Golden Dragon Durability: 20% → 15%
Buff
AP given
Hold The Line's AP given increases from 9% to 10.
9%→10
Source line
Hold The Line AP given: 9% → 10
Buff
AD given
Hold The Line's AD given increases from 8% to 9.
8%→9
Source line
AD given: 8% → 9

Investment Strategy II

History · 3 patches →
Buff
HP given
Investment Strategy II's HP given increases from 9 to 10.
HP given910Direction not stated
Source line
Investment Strategy II HP given: 9 → 10

Prismatic Destiny+

History · 2 patches →
Nerf
Gold
Prismatic Destiny+'s gold decreases from 10 to 7.
Gold107Direction not stated
Source line
Prismatic Destiny+ Gold: 10 → 7

Shimmerscale Essence

History · 3 patches →
Adjust
Delayed rounds
Shimmerscale Essence's Delayed rounds increase from 7 to 8.
Delayed rounds78Direction not stated
Source line
Shimmerscale Essence Delayed rounds: 7 → 8

Unrivaled

Adjust
Mana gained from Kha'Zix to Rengar
Unrivaled's mana gained from Kha'Zix to Rengar decreases from 70% to 50%.
Mana gained from Kha'Zix to Rengar70%50%Direction not stated
Source line
Unrivaled Mana gained from Kha'Zix to Rengar: 70% → 50%
Nerf
Healing from Rengar to Kha'Zix
Unrivaled's healing from Rengar to Kha'Zix decreases from 50% to 25%.
Healing from Rengar to Kha'Zix50%25%Direction not stated
Source line
Unrivaled Healing from Rengar to Kha'Zix: 50% → 25%

Barrier

Buff
Cost
Barrier's cost decreases from 4g to 3g.
Cost4g3gThis is a buff
Source line
Barrier Cost: 4g → 3g
Buff
Cost
Backrow Star's cost decreases from 3g to 1g.
Cost3g1gThis is a buff
Source line
Backrow Star Cost: 3g → 1g

Bunch-o-Belts

Buff
Cost
Bunch-o-Belts' cost decreases from 2g to 1g.
Cost2g1gThis is a buff
Source line
Bunch-o-Belts Cost: 2g → 1g
Buff
Cost
Combust's cost decreases from 5g to 3g.
Cost5g3gThis is a buff
Source line
Combust Cost: 5g → 3g
Nerf
Max Health Damage
Combust's max health damage decreases from 15% to 12%.
Max Health Damage15%12%This is a nerf
Source line
Max Health Damage: 15% → 12%

Downpour

Buff
Cost
Downpour's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Downpour Cost: 3g → 2g

Infliction

Buff
Cost
Infliction's cost decreases from 6g to 4g.
Cost6g4gThis is a buff
Source line
Infliction Cost: 6g → 4g

Ironwood

Buff
Cost
Ironwood's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Ironwood Cost: 3g → 2g

Late Bloomer

Buff
Cost
Late Bloomer's cost decreases from 6g to 4g.
Cost6g4gThis is a buff
Source line
Late Bloomer Cost: 6g → 4g

Lightning Storm

Buff
Cost
Lightning Storm's cost decreases from 5g to 3g.
Cost5g3gThis is a buff
Source line
Lightning Storm Cost: 5g → 3g

Lightning Strike

Buff
Cost
Lightning Strike's cost decreases from 2g to 1g.
Cost2g1gThis is a buff
Source line
Lightning Strike Cost: 2g → 1g

Blaze

Buff
Cost
Blaze's cost decreases from 5g to 3g.
Cost5g3gThis is a buff
Source line
Blaze Cost: 5g → 3g

Fellowship

Nerf
Gold
Fellowship's gold decreases from 4g to 3g.
Gold4g3gDirection not stated
Source line
Fellowship Gold: 4g → 3g

Giant's Aura

Buff
Cost
Giant's Aura's cost decreases from 5g to 3g.
Cost5g3gThis is a buff
Source line
Giant's Aura Cost: 5g → 3g

Hero's Entrance

Nerf
Gold
Hero's Entrance's gold decreases from 4g to 2g.
Gold4g2gDirection not stated
Source line
Hero's Entrance Gold: 4g → 2g

Hireling

Buff
Cost
Hireling's cost decreases from 5g to 2g.
Cost5g2gThis is a buff
Source line
Hireling Cost: 5g → 2g

Iron Core

Buff
Cost
Iron Core's cost decreases from 2g to 1g.
Cost2g1gThis is a buff
Source line
Iron Core Cost: 2g → 1g
Buff
Cost
Killing Frenzy's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Killing Frenzy Cost: 3g → 2g

Killer's Regret

Buff
Cost
Killer's Regret's cost decreases from 2g to 1g.
Cost2g1gThis is a buff
Source line
Killer's Regret Cost: 2g → 1g
Buff
Cost
Mana-Rich Soil's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Mana-Rich Soil Cost: 3g → 2g

Petrify Shields

Buff
Cost
Petrify Shields' cost decreases from 2g to 1g.
Cost2g1gThis is a buff
Source line
Petrify Shields Cost: 2g → 1g

Potted Stonebark

Buff
Cost
Potted Stonebark's cost decreases from 2g/1g to 1g/0g.
Cost2g/1g1g/0gThis is a buff
Source line
Potted Stonebark Cost: 2g/1g → 1g/0g

Potted Lifebloom

Buff
Cost
Potted Lifebloom's cost decreases from 2g/1g to 1g/0g.
Cost2g/1g1g/0gThis is a buff
Source line
Potted Lifebloom Cost: 2g/1g → 1g/0g

Phantom

Buff
Emblem Cost
Phantom's Emblem cost decreases from 3g to 2g.
Emblem Cost3g2gThis is a buff
Source line
Phantom Emblem Cost: 3g → 2g

Radiantize

Buff
Cost
Radiantize's cost decreases from 4g to 3g.
Cost4g3gThis is a buff
Source line
Radiantize Cost: 4g → 3g

Revenge

Buff
Cost
Revenge's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Revenge Cost: 3g → 2g

Solitude's Cloak

Buff
Cost
Solitude's Cloak's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Solitude's Cloak Cost: 3g → 2g

Stand Alone

Buff
Cost
Stand Alone's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Stand Alone Cost: 3g → 2g

Supercritical

Buff
Cost
Supercritical's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Supercritical Cost: 3g → 2g

Treetop Archers

Buff
Cost
Treetop Archers' cost decreases from 5g to 3g.
Cost5g3gThis is a buff
Source line
Treetop Archers Cost: 5g → 3g

Tremors

Buff
Cost
Tremors' cost decreases from 4g to 3g.
Cost4g3gThis is a buff
Source line
Tremors Cost: 4g → 3g

Yordle

Buff
Spirit Cost
Yordle's Spirit cost decreases from 3g to 2g.
Spirit Cost3g2gThis is a buff
Source line
Yordle Spirit Cost: 3g → 2g

Cutpurse

Buff
Cost
Cutpurse's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Cutpurse: Cost: 3g → 2g
Buff
Gold Chance
Cutpurse's gold chance increases from 15% to 20%.
Gold Chance15%20%Direction not stated
Source line
Gold Chance: 15% → 20%

Good Loss

Buff
Cost
Good Loss' cost decreases from 5g to 4g.
Cost5g4gThis is a buff
Source line
Good Loss Cost: 5g → 4g

Payday

Buff
Cost
Payday's cost decreases from 4g to 3g.
Cost4g3gThis is a buff
Source line
Payday Cost: 4g → 3g

Slow Study

Buff
Cost
Slow Study's cost decreases from 4g to 2g.
Cost4g2gThis is a buff
Source line
Slow Study Cost: 4g → 2g

All Fives

Buff
Cost
All Fives' cost decreases from 10g to 8g.
Cost10g8gThis is a buff
Source line
All Fives Cost: 10g → 8g

All Fours

Buff
Cost
All Fours' cost decreases from 4g to 3g.
Cost4g3gThis is a buff
Source line
All Fours Cost: 4g → 3g

Border Village

Buff
Cost
Border Village's cost decreases from 6/4g to 3/2g.
Cost6/4g3/2gThis is a buff
Source line
Border Village Cost: 6/4g → 3/2g

Flash Fire

Buff
Cost
Flash Fire's cost decreases from 2g to 1g.
Cost2g1gThis is a buff
Source line
Flash Fire Cost: 2g → 1g

Middle Path

Buff
Cost
Middle Path's cost decreases from 6/4g to 4/3g.
Cost6/4g4/3gThis is a buff
Source line
Middle Path Cost: 6/4g → 4/3g

Roly-Polys

Buff
Cost
Roly-Polys' cost decreases from 4g to 3g.
Cost4g3gThis is a buff
Source line
Roly-Polys Cost: 4g → 3g
Buff
Cost
Search Party's cost decreases from 3/1g to 1/0g.
Cost3/1g1/0gThis is a buff
Source line
Search Party Cost: 3/1g → 1/0g

Starting Town

Buff
Cost
Starting Town's cost decreases from 3/2g to 2/1g.
Cost3/2g2/1gThis is a buff
Source line
Starting Town Cost: 3/2g → 2/1g

Potioncraft

Buff
Cost
Potioncraft's cost decreases from 3g to 2g.
Cost3g2gThis is a buff
Source line
Potioncraft Cost: 3g → 2g

Smurfing

Buff
Cost
Smurfing's cost decreases from 7g/6g to 6g/5g.
Cost7g/6g6g/5gThis is a buff
Source line
Smurfing Cost: 7g/6g → 6g/5g

Bug fixes

Fix
MOBILE: Login persistence on Mobile has been restored after becoming temporarily disabled with our D-patch.
Source line
MOBILE: Login persistence on Mobile has been restored after becoming temporarily disabled with our D-patch
Fix
Early Learning's 5% starting Attack Damage and Ability Power is now correctly doubled for 1-costs.
Source line
Early Learning's 5% starting Attack Damage and Ability Power is now correctly doubled for 1-costs
Fix
Fixed a bug where Augments intended to be offered to only one player could occasionally be offered to multiple players.
Source line
Fixed a bug where Augments intended to be offered to only one player could occasionally be offered to multiple players.
Fix
Good for Something now correctly gives gold based on the percentage chance.
Source line
Good for Something now correctly gives gold based on the percentage chance.
Fix
Cooking Pot and Trait Tree are now properly excluded.
Source line
Cooking Pot and Trait Tree are now properly excluded
Fix
Elderwood Deepwood Protector's knockup now properly respects Unstoppable.
Source line
Elderwood Deepwood Protector's knockup now properly respects Unstoppable
Fix
Fixed a Yorick tooltip inconsistency referring to a 'Ghoul' rather than a Spirit Walker.
Source line
Fixed a Yorick tooltip inconsistency referring to a 'Ghoul' rather than a Spirit Walker
Fix
Coven Emblem is no longer offered on carousel after stage 5.
Source line
Coven Emblem is no longer offered on carousel after stage 5
Fix
Draven's Bounty Seeker trait will no longer offer quests to gain XP if you're level 10.
Source line
Draven's Bounty Seeker trait will no longer offer quests to gain XP if you're level 10.
Fix
2-star Units bought from the shop will have the correct 2-star highlighting and size.
Source line
2-star Units bought from the shop will have the correct 2-star highlighting and size.
Fix
PvE loot will now not land on top of PvE opponents in most scenarios.
Source line
PvE loot will now not land on top of PvE opponents in most scenarios.
Fix
Akali can no longer sometimes get more damage from Lich Bane procs than intended.
Source line
Akali can no longer sometimes get more damage from Lich Bane procs than intended
Fix
Krug's Alpha Mark shield grants the proper Shield when Kruglettes die before the shield missile lands.
Source line
Krug's Alpha Mark shield grants the proper Shield when Kruglettes die before the shield missile lands.
Fix
Thief's Gloves on Ghost boards now match the Thief's Gloves rolls from the source board.
Source line
Thief's Gloves on Ghost boards now match the Thief's Gloves rolls from the source board
Fix
Murk Wolf now cannot leap to targets 4 hexes away in certain situations.
Source line
Murk Wolf now cannot leap to targets 4 hexes away in certain situations
Fix
Double Trouble Re-enabled. Fixed Adaptors of different types failing to gain the effect. Fixed 2-star copies created occasionally double-counting their traits.
Source line
Double Trouble Re-enabled. Fixed Adaptors of different types failing to gain the effect. Fixed 2-star copies created occasionally double-counting their traits
Fix
Edge of Night effect no longer persists after breaking apart the item with the Salvager wisp.
Source line
Edge of Night effect no longer persists after breaking apart the item with the Salvager wisp
Fix
Hullcrusher health persists when units are summoned during combat. Re-enabled.
Source line
Hullcrusher health persists when units are summoned during combat. Re-enabled
Fix
Kha'Zix's Ability visuals are now correctly timed when he has the Unrivaled augment bonus active and hits an isolated unit.
Source line
Kha'Zix's Ability visuals are now correctly timed when he has the Unrivaled augment bonus active and hits an isolated unit
Fix
Blossom empowered Essence Theft now properly displays its 1g gold cost.
Source line
Blossom empowered Essence Theft now properly displays its 1g gold cost
Fix
Burn VFX from inferno units is now correctly visible.
Source line
Burn VFX from inferno units is now correctly visible
Fix
VFX for melee units with extended range should now be visible in all scenarios and look much better.
Source line
VFX for melee units with extended range should now be visible in all scenarios and look much better
Fix
Fixed instances where Yorick's Spirit Walker persists on the Bench after starring up during Combat Phase.
Source line
Fixed instances where Yorick's Spirit Walker persists on the Bench after starring up during Combat Phase
Fix
Fixed instances where units display wrong colored health bars when scouting an opponent.
Source line
Fixed instances where units display wrong colored health bars when scouting an opponent
Fix
Tactician no longer disappears when right-clicking on the player's arena right before the carousel arrival phase.
Source line
Tactician no longer disappears when right-clicking on the player's arena right before the carousel arrival phase

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's official Teamfighttactics.leagueoflegends.com patch notes as fetched; labels follow the numbers only where the direction is clear (damage, health, resists, mana and gold costs), and other numeric changes are labeled adjust. Designer commentary, set overviews, cosmetics, esports and lines without numbers are not tracked, except bug fixes. Source: teamfighttactics.leagueoflegends.com · fetched Oct 18, 2026.