TL;DRPatch 18.2 is the first main patch for Enchanted Wilds. It makes small economy changes, with direct cost reductions per level and cheaper combat Wisps, and buffs comps that had not shone under reroll and Ahri. It also continues the bug fix and performance work.
Who this matters to
Economy players
Cheaper combat Wisps and lower leveling costs make leveling to 8, 9 and 10 easier.
Reroll and Ahri players
Other comps get buffs so they can compete with the reroll and Ahri lines.
All 209 changes
General
Buff
XP From Level 8-9
General's XP from level 8-9 increases from 64 to 68.
XP From Level 8-964→68Direction not stated
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XP From Level 8-9: 64 → 68
Buff
XP From Level 9-10
General's XP from level 9-10 increases from 64 to 68.
Fixed a bug where Auto Attack projectiles could get stuck on a dashing champion and deal much more damage than intended.
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Fixed a bug where Auto Attack projectiles could get stuck on a dashing champion and deal much more damage than intended.
Fix
Fixed a bug where Krug and Yorick would not spawn their summons when sacrificed by the Blackthorn Hex.
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Fixed a bug where Krug and Yorick would not spawn their summons when sacrificed by the Blackthorn Hex.
Fix
Fixed a bug where Thief's Gloves would offer different items when re-equipped to another champion during the same round.
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Fixed a bug where Thief's Gloves would offer different items when re-equipped to another champion during the same round.
Fix
Fixed an issue where version mismatch would result in players being stuck on a spinner instead of being notified of a version mismatch with a popup modal.
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Fixed an issue where version mismatch would result in players being stuck on a spinner instead of being notified of a version mismatch with a popup modal
Fix
Fixed a crash issue found on PC related to item subsystems.
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Fixed a crash issue found on PC related to item subsystems
Fix
Fixed an infinite loading screen issue that occurred when using some VPNS.
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Fixed an infinite loading screen issue that occurred when using some VPNS
Fix
Fixed an issue on Tablet where Stylus taps were not being registered.
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Fixed an issue on Tablet where Stylus taps were not being registered
Fix
Fixed performance issues with the following cosmetics/VFX: Twilight Forest Arena, Unbound Katarina, Blaze Wisp.
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Fixed performance issues with the following cosmetics/VFX: Twilight Forest Arena, Unbound Katarina, Blaze Wisp
Fix
Engine Load/Start-up: Improved server load times through asset loading and nav-mesh tile processing.
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Engine Load/Start-up: Improved server load times through asset loading and nav-mesh tile processing.
Fix
Engine Load/Start-up: Optimized asset registry to avoid slow load times on startup.
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Engine Load/Start-up: Optimized asset registry to avoid slow load times on startup
Fix
Engine Load/Start-up: Optimize loyalty asset-registry queries and parallelize asset-registry rebuilds.
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Engine Load/Start-up: Optimize loyalty asset-registry queries and parallelize asset-registry rebuilds.
Fix
Frame-time improvements: Pipeline State Object precache updates; preloading GPU shader/rendering pipeline configs ahead of time to avoid frame stutters when they're first used.
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Frame-time improvements: Pipeline State Object precache updates; preloading GPU shader/rendering pipeline configs ahead of time to avoid frame stutters when they're first used
Fix
Frame-time improvements: Skeletal-mesh tick sorting optimized to reduce dependencies (threads waiting on each other before updating).
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Frame-time improvements: Skeletal-mesh tick sorting optimized to reduce dependencies (threads waiting on each other before updating)
Fix
Engine Load/Start-up: Improved asset preloading and make CEF load on demand to speed up boot time.
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Engine Load/Start-up: Improved asset preloading and make CEF load on demand to speed up boot time
Memory, mobile, rendering, and thermal performance: Enable the RHI thread on iOS for rendering hardware interface calls, improving parallelism.
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Memory, mobile, rendering, and thermal performance: Enable the RHI thread on iOS for rendering hardware interface calls, improving parallelism
Fix
Memory, mobile, rendering, and thermal performance: Dynamically loading texture detail based on need; disabling it on high-VRAM PCs since they can just hold everything in memory.
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Memory, mobile, rendering, and thermal performance: Dynamically loading texture detail based on need; disabling it on high-VRAM PCs since they can just hold everything in memory.
Fix
Memory, mobile, rendering, and thermal performance: Improve Android thermal-throttling, making smarter throttling decisions around maintaining device temperature.
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Memory, mobile, rendering, and thermal performance: Improve Android thermal-throttling, making smarter throttling decisions around maintaining device temperature.
Fix
Memory, mobile, rendering, and thermal performance: Fixed some devices OOM (Out of Memory, not to be confused with out of mana), watchdog termination (when your phone kills the app to save memory, a phone's mana), and recurring crashes without crash reports.
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Memory, mobile, rendering, and thermal performance: Fixed some devices OOM (Out of Memory, not to be confused with out of mana), watchdog termination (when your phone kills the app to save memory, a phone's mana), and recurring crashes without crash reports
Fix
Memory, mobile, rendering, and thermal performance: Add memory usage tracing and measure practical memory availability on mobile.
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Memory, mobile, rendering, and thermal performance: Add memory usage tracing and measure practical memory availability on mobile.
Fix
Runtime stability and performance hygiene: Prevent crashes during pooled-actor cleanup and reuse. Now we can properly reuse assets without destroying/recreating them as the circle of life intends.
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Runtime stability and performance hygiene: Prevent crashes during pooled-actor cleanup and reuse. Now we can properly reuse assets without destroying/recreating them as the circle of life intends
Fix
Runtime stability and performance hygiene: Fix phase-restricted gameplay effects that linger beyond their intended phase.
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Runtime stability and performance hygiene: Fix phase-restricted gameplay effects that linger beyond their intended phase.
Fix
Crash diagnostics, and crash fixes: Added a series of improvements to prevent crashes around 4 of our highest volume crashes.
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Crash diagnostics, and crash fixes: Added a series of improvements to prevent crashes around 4 of our highest volume crashes.
MOBILE: Login persistence on Mobile has been restored after becoming temporarily disabled with our D-patch.
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MOBILE: Login persistence on Mobile has been restored after becoming temporarily disabled with our D-patch
Fix
Early Learning's 5% starting Attack Damage and Ability Power is now correctly doubled for 1-costs.
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Early Learning's 5% starting Attack Damage and Ability Power is now correctly doubled for 1-costs
Fix
Fixed a bug where Augments intended to be offered to only one player could occasionally be offered to multiple players.
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Fixed a bug where Augments intended to be offered to only one player could occasionally be offered to multiple players.
Fix
Good for Something now correctly gives gold based on the percentage chance.
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Good for Something now correctly gives gold based on the percentage chance.
Fix
Cooking Pot and Trait Tree are now properly excluded.
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Cooking Pot and Trait Tree are now properly excluded
Fix
Elderwood Deepwood Protector's knockup now properly respects Unstoppable.
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Elderwood Deepwood Protector's knockup now properly respects Unstoppable
Fix
Fixed a Yorick tooltip inconsistency referring to a 'Ghoul' rather than a Spirit Walker.
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Fixed a Yorick tooltip inconsistency referring to a 'Ghoul' rather than a Spirit Walker
Fix
Coven Emblem is no longer offered on carousel after stage 5.
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Coven Emblem is no longer offered on carousel after stage 5
Fix
Draven's Bounty Seeker trait will no longer offer quests to gain XP if you're level 10.
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Draven's Bounty Seeker trait will no longer offer quests to gain XP if you're level 10.
Fix
2-star Units bought from the shop will have the correct 2-star highlighting and size.
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2-star Units bought from the shop will have the correct 2-star highlighting and size.
Fix
PvE loot will now not land on top of PvE opponents in most scenarios.
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PvE loot will now not land on top of PvE opponents in most scenarios.
Fix
Akali can no longer sometimes get more damage from Lich Bane procs than intended.
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Akali can no longer sometimes get more damage from Lich Bane procs than intended
Fix
Krug's Alpha Mark shield grants the proper Shield when Kruglettes die before the shield missile lands.
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Krug's Alpha Mark shield grants the proper Shield when Kruglettes die before the shield missile lands.
Fix
Thief's Gloves on Ghost boards now match the Thief's Gloves rolls from the source board.
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Thief's Gloves on Ghost boards now match the Thief's Gloves rolls from the source board
Fix
Murk Wolf now cannot leap to targets 4 hexes away in certain situations.
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Murk Wolf now cannot leap to targets 4 hexes away in certain situations
Fix
Double Trouble Re-enabled. Fixed Adaptors of different types failing to gain the effect. Fixed 2-star copies created occasionally double-counting their traits.
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Double Trouble Re-enabled. Fixed Adaptors of different types failing to gain the effect. Fixed 2-star copies created occasionally double-counting their traits
Fix
Edge of Night effect no longer persists after breaking apart the item with the Salvager wisp.
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Edge of Night effect no longer persists after breaking apart the item with the Salvager wisp
Fix
Hullcrusher health persists when units are summoned during combat. Re-enabled.
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Hullcrusher health persists when units are summoned during combat. Re-enabled
Fix
Kha'Zix's Ability visuals are now correctly timed when he has the Unrivaled augment bonus active and hits an isolated unit.
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Kha'Zix's Ability visuals are now correctly timed when he has the Unrivaled augment bonus active and hits an isolated unit
Fix
Blossom empowered Essence Theft now properly displays its 1g gold cost.
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Blossom empowered Essence Theft now properly displays its 1g gold cost
Fix
Burn VFX from inferno units is now correctly visible.
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Burn VFX from inferno units is now correctly visible
Fix
VFX for melee units with extended range should now be visible in all scenarios and look much better.
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VFX for melee units with extended range should now be visible in all scenarios and look much better
Fix
Fixed instances where Yorick's Spirit Walker persists on the Bench after starring up during Combat Phase.
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Fixed instances where Yorick's Spirit Walker persists on the Bench after starring up during Combat Phase
Fix
Fixed instances where units display wrong colored health bars when scouting an opponent.
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Fixed instances where units display wrong colored health bars when scouting an opponent
Fix
Tactician no longer disappears when right-clicking on the player's arena right before the carousel arrival phase.
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Tactician no longer disappears when right-clicking on the player's arena right before the carousel arrival phase
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's official Teamfighttactics.leagueoflegends.com patch notes as fetched; labels follow the numbers only where the direction is clear (damage, health, resists, mana and gold costs), and other numeric changes are labeled adjust. Designer commentary, set overviews, cosmetics, esports and lines without numbers are not tracked, except bug fixes. Source: teamfighttactics.leagueoflegends.com · fetched Oct 18, 2026.