Nerf Radar › Search
What changed for Hero Magic Archer?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
4 changes across 2 patches (Apr 7, 2026 to Jul 6, 2026), newest first.
Nerf 4
-
NerfDummy HitpointsHero Magic Archer's Dummy hitpoints change from 627 to 271.Dummy Hitpoints627271Direction not stated
Source line
Dummy Hitpoints: 627 → 271 (-57%)
NerfTeleport RangeHero Magic Archer's teleport range changes from 5 tiles to 3.5 tiles.5 tiles→3.5 tilesSource line
Teleport Range: 5 tiles → 3.5 tiles (-30%)
NerfTriple Shot RangeHero Magic Archer's triple shot range changes from 15.5 tiles to 13.5 tiles.15.5 tiles→13.5 tilesSource line
Triple Shot Range: 15.5 tiles → 13.5 tiles (-13%)
-
NerfAbility CostHero Magic Archer's ability cost changes from 1 Elixir to 2 Elixir.1 Elixir→2 Elixir
Source line
Ability Cost: 1 Elixir → 2 Elixir