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What changed for Greedy?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
4 changes across 4 patches (Mar 24, 2026 to Sep 15, 2026), newest first.
Nerf 3Adjust 1
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NerfAttack Damage penaltyAttack Damage penalty on Greedy increases from 30/60 to 35/70.30/60→35/70
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Attack Damage penalty increased from 30/60 to 35/70
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NerfGPM BonusGPM Bonus on Greedy decreases from +75/100 to +65/90.+75/100→+65/90
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GPM Bonus decreased from +75/100 to +65/90
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NerfMana bonusMana bonus on Greedy decreases from 200/250 to 150/200.200/250→150/200
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Mana bonus decreased from 200/250 to 150/200
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AdjustNow is a guaranteed option for all heroes on Tiers 2-3.
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Now is a guaranteed option for all heroes on Tiers 2-3
Other matches
1 more change in 1 patch, newest first.
New
Chaos Knight · Fundamental Forging
New reworked innate ability. Passive.
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New reworked innate ability. Passive
- When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
- The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
- Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
- The random enchantment is different from the one used in crafting