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What changed for Greedy?

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Dota 2

Greedy: change history

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4 changes across 4 patches (Mar 24, 2026 to Sep 15, 2026), newest first.

Nerf 3Adjust 1
  1. Nerf
    Attack Damage penalty
    Attack Damage penalty on Greedy increases from 30/60 to 35/70.
    30/60→35/70
    Source line
    Attack Damage penalty increased from 30/60 to 35/70
  2. Nerf
    GPM Bonus
    GPM Bonus on Greedy decreases from +75/100 to +65/90.
    +75/100→+65/90
    Source line
    GPM Bonus decreased from +75/100 to +65/90
  3. Nerf
    Mana bonus
    Mana bonus on Greedy decreases from 200/250 to 150/200.
    200/250→150/200
    Source line
    Mana bonus decreased from 200/250 to 150/200
  4. Adjust
    Now is a guaranteed option for all heroes on Tiers 2-3.
    Source line
    Now is a guaranteed option for all heroes on Tiers 2-3

Other matches

1 more change in 1 patch, newest first.

New
Chaos Knight · Fundamental Forging
New reworked innate ability. Passive.
Source line
New reworked innate ability. Passive
  • When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
  • The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
  • Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
  • The random enchantment is different from the one used in crafting