Nerf Radar › Search

What changed for Lich?

Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.

Dota 2

Lich: change history

Open history page →

7 changes across 3 patches (Dec 23, 2025 to May 6, 2026), newest first.

Buff 1Nerf 2Adjust 2New 1Removed 1
  1. Buff
    Sinister Gaze · Mana Drain per second
    Mana Drain per second on Lich's Sinister Gaze increases from 20% to 25%.
    20%→25%
    Source line
    Mana Drain per second increased from 20% to 25%
  2. Dota 2 Patch 7.41Nerf 1Adjust 2New 1Removed 1Official notes ↗
    Nerf
    Intelligence gain
    Lich's Intelligence gain decreases from 3.8 to 3.4.
    3.8→3.4
    Source line
    Intelligence gain decreased from 3.8 to 3.4
    Removed
    Removed Death Charge innate ability.
    Source line
    Removed Death Charge innate ability
    New
    Sacrifice
    New Innate ability. Active.
    Source line
    New Innate ability. Active
    • Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
    • This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
    • Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
    Adjust
    Talents
    Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges.
    Source line
    Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
    Adjust
    Talents
    Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces.
    Source line
    Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
  3. Nerf
    Agility gain
    Lich's Agility gain decreases from 2.0 to 1.7.
    2.0→1.7
    Source line
    Agility gain decreased from 2.0 to 1.7