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What changed for Phoenix?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
14 changes across 5 patches (Dec 15, 2025 to Jun 4, 2026), newest first.
Buff 2Nerf 6Adjust 4New 1Removed 1
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NerfFire Spirits · Attack Speed SlowAttack Speed Slow on Phoenix's Fire Spirits decreases from 50/80/110/140 to 35/70/105/140.50/80/110/140→35/70/105/140
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Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
NerfTalents · Level 20 Talent Max Health Sun Ray DamagePhoenix's level 20 talent Max Health Sun Ray Damage decreases from +1.5% to +1.25%.+1.5%→+1.25%Source line
Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
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NerfDying Light · Missing Health as DamageMissing Health as Damage on Phoenix's Dying Light decreases from 4% to 3.5%.4%→3.5%
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Missing Health as Damage decreased from 4% to 3.5%
NerfSun Ray · Max Health as Heal per secondMax Health as Heal per second on Phoenix's Sun Ray decreases from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%.0.5/1/1.5/2%→0.4/0.8/1.2/1.6%Source line
Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
NerfSupernova · Damage per secondDamage per second on Phoenix's Supernova decreases from 60/90/120 to 50/80/110.60/90/120→50/80/110Source line
Damage per second decreased from 60/90/120 to 50/80/110
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NerfBase Attack RangePhoenix's Base Attack Range decreases from 525 to 500.525→500
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Base Attack Range decreased from 525 to 500
AdjustSun RayAghanim's Shard no longer slows affected enemies by 10%.Source line
Aghanim's Shard no longer slows affected enemies by 10%
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RemovedRemoved Blinding Sun innate ability.
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Removed Blinding Sun innate ability
NewDying LightNew innate ability.Source line
New innate ability
- Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
- This effect is also present during Supernova
- Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
AdjustTalentsLevel 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage.Source line
Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
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BuffSun Ray · Health Cost per secondHealth Cost per second on Phoenix's Sun Ray decreases from 6% to 5%.6%→5%
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Health Cost per second decreased from 6% to 5%
AdjustSun Ray · Base Damage per secondBase Damage per second on Phoenix's Sun Ray changes from 14/20/26/32 to 15/20/25/30.14/20/26/32→15/20/25/30Source line
Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
AdjustSun Ray · Max DamageMax Damage on Phoenix's Sun Ray changes from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%.1.25/2.75/4.5/6.75%→1.5/3/4.5/6%Source line
Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
BuffTalents · Level 15 Talent Health RegenPhoenix's level 15 talent Health Regen increases from +20 to +25.+20→+25Source line
Level 15 Talent Health Regen increased from +20 to +25