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Dota 2

Phoenix: change history

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14 changes across 5 patches (Dec 15, 2025 to Jun 4, 2026), newest first.

Buff 2Nerf 6Adjust 4New 1Removed 1
  1. Nerf
    Fire Spirits · Attack Speed Slow
    Attack Speed Slow on Phoenix's Fire Spirits decreases from 50/80/110/140 to 35/70/105/140.
    50/80/110/140→35/70/105/140
    Source line
    Attack Speed Slow decreased from 50/80/110/140 to 35/70/105/140
    Nerf
    Talents · Level 20 Talent Max Health Sun Ray Damage
    Phoenix's level 20 talent Max Health Sun Ray Damage decreases from +1.5% to +1.25%.
    +1.5%→+1.25%
    Source line
    Level 20 Talent Max Health Sun Ray Damage decreased from +1.5% to +1.25%
  2. Nerf
    Dying Light · Missing Health as Damage
    Missing Health as Damage on Phoenix's Dying Light decreases from 4% to 3.5%.
    4%→3.5%
    Source line
    Missing Health as Damage decreased from 4% to 3.5%
    Nerf
    Sun Ray · Max Health as Heal per second
    Max Health as Heal per second on Phoenix's Sun Ray decreases from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%.
    0.5/1/1.5/2%→0.4/0.8/1.2/1.6%
    Source line
    Max Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%
    Nerf
    Supernova · Damage per second
    Damage per second on Phoenix's Supernova decreases from 60/90/120 to 50/80/110.
    60/90/120→50/80/110
    Source line
    Damage per second decreased from 60/90/120 to 50/80/110
  3. Nerf
    Base Attack Range
    Phoenix's Base Attack Range decreases from 525 to 500.
    525→500
    Source line
    Base Attack Range decreased from 525 to 500
    Adjust
    Sun Ray
    Aghanim's Shard no longer slows affected enemies by 10%.
    Source line
    Aghanim's Shard no longer slows affected enemies by 10%
  4. Dota 2 Patch 7.41Adjust 1New 1Removed 1Official notes ↗
    Removed
    Removed Blinding Sun innate ability.
    Source line
    Removed Blinding Sun innate ability
    New
    Dying Light
    New innate ability.
    Source line
    New innate ability
    • Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
    • This effect is also present during Supernova
    • Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
    Adjust
    Talents
    Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage.
    Source line
    Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
  5. Dota 2 Patch 7.40Buff 2Adjust 2Official notes ↗
    Buff
    Sun Ray · Health Cost per second
    Health Cost per second on Phoenix's Sun Ray decreases from 6% to 5%.
    6%→5%
    Source line
    Health Cost per second decreased from 6% to 5%
    Adjust
    Sun Ray · Base Damage per second
    Base Damage per second on Phoenix's Sun Ray changes from 14/20/26/32 to 15/20/25/30.
    14/20/26/32→15/20/25/30
    Source line
    Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
    Adjust
    Sun Ray · Max Damage
    Max Damage on Phoenix's Sun Ray changes from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%.
    1.25/2.75/4.5/6.75%→1.5/3/4.5/6%
    Source line
    Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
    Buff
    Talents · Level 15 Talent Health Regen
    Phoenix's level 15 talent Health Regen increases from +20 to +25.
    +20→+25
    Source line
    Level 15 Talent Health Regen increased from +20 to +25