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What changed for Skywrath Mage?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
8 changes across 5 patches (Dec 15, 2025 to Jun 4, 2026), newest first.
Buff 4Nerf 1Adjust 1New 1Removed 1
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BuffBase StrengthSkywrath Mage's Base Strength increases from 21 to 22.21→22
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Base Strength increased from 21 to 22
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BuffMystic Flare · CooldownCooldown on Skywrath Mage's Mystic Flare decreases from 60/40/20s to 55/35/15s.60/40/20s→55/35/15s
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Cooldown decreased from 60/40/20s to 55/35/15s
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BuffBase Mana RegenSkywrath Mage's Base Mana Regen increases by 0.25.
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Base Mana Regen increased by 0.25
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RemovedRemoved Ruin and Restoration innate ability.
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Removed Ruin and Restoration innate ability
NewShield of the ScionNew innate ability. Passive.Source line
New innate ability. Passive
- Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
AdjustConcussive ShotNow considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets.Source line
Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
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NerfTalents · Level 15 Talent Ancient Seal Cooldown ReductionSkywrath Mage's level 15 talent Ancient Seal Cooldown Reduction decreases from 7s to 6s.7s→6s
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Level 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s
BuffTalents · Level 15 Talent Concussive Shot SlowSkywrath Mage's level 15 talent Concussive Shot Slow increases from +15% to +20%.+15%→+20%Source line
Level 15 Talent Concussive Shot Slow increased from +15% to +20%