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What changed for Tinker?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
20 changes across 6 patches (Dec 15, 2025 to May 6, 2026), newest first.
Buff 5Nerf 1Adjust 12New 1Removed 1
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AdjustDeploy TurretsUpdated sound effects.
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Updated sound effects
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BuffDeploy Turrets · Missile speedMissile speed on Tinker's Deploy Turrets increases from 1200 to 1350.1200→1350
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Missile speed increased from 1200 to 1350
AdjustDeploy TurretsAghanim's Scepter no longer makes activation faster.Source line
Aghanim's Scepter no longer makes activation faster
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AdjustDeploy Turrets · Tinker KnockbackTinker Knockback on Tinker's Deploy Turrets increases from 350 to 400.350→400
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Tinker Knockback increased from 350 to 400
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BuffBase health regenTinker's Base health regen increases from 0 to 0.5.0→0.5
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Base health regen increased from 0 to 0.5
NerfBase Movement SpeedTinker's Base Movement Speed decreases from 310 to 305.310→305Source line
Base Movement Speed decreased from 310 to 305
RemovedRemoved Defense Matrix ability.Source line
Removed Defense Matrix ability
AdjustLaserAghanim's Scepter no longer adds bounces.Source line
Aghanim's Scepter no longer adds bounces
AdjustMarch of the MachinesNow upgraded with Aghanim's Scepter.Source line
Now upgraded with Aghanim's Scepter
- Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
7 more changes in this patch →NewDeploy TurretsNew ability that replaces Defense Matrix.Source line
New ability that replaces Defense Matrix
- After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
- Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
- The missile flies in a forward direction and can be dodged by moving out of its way
- Turrets target heroes only, but missiles can hit creeps on their way
- Turrets prioritize the same hero until they are out of reach
- Splash damage is not dealt to the hit unit itself
- Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
- Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
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AdjustLaserNow shows the overhead "Blinded" text over affected units.
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Now shows the overhead "Blinded" text over affected units
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BuffTalents · Level 10 Talent Manacost/Manaloss ReductionTinker's level 10 talent Manacost/Manaloss Reduction increases from +8% to +10%.+8%→+10%
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Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
AdjustTalentsLevel 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence.Source line
Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence