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Dota 2

Tinker: change history

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20 changes across 6 patches (Dec 15, 2025 to May 6, 2026), newest first.

Buff 5Nerf 1Adjust 12New 1Removed 1
  1. Adjust
    Deploy Turrets
    Updated sound effects.
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    Updated sound effects
  2. Buff
    Deploy Turrets · Missile speed
    Missile speed on Tinker's Deploy Turrets increases from 1200 to 1350.
    1200→1350
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    Missile speed increased from 1200 to 1350
    Adjust
    Deploy Turrets
    Aghanim's Scepter no longer makes activation faster.
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    Aghanim's Scepter no longer makes activation faster
  3. Adjust
    Deploy Turrets · Tinker Knockback
    Tinker Knockback on Tinker's Deploy Turrets increases from 350 to 400.
    350→400
    Source line
    Tinker Knockback increased from 350 to 400
  4. Dota 2 Patch 7.41Buff 3Nerf 1Adjust 7New 1Removed 1Official notes ↗
    Buff
    Base health regen
    Tinker's Base health regen increases from 0 to 0.5.
    0→0.5
    Source line
    Base health regen increased from 0 to 0.5
    Nerf
    Base Movement Speed
    Tinker's Base Movement Speed decreases from 310 to 305.
    310→305
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    Base Movement Speed decreased from 310 to 305
    Removed
    Removed Defense Matrix ability.
    Source line
    Removed Defense Matrix ability
    Adjust
    Laser
    Aghanim's Scepter no longer adds bounces.
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    Aghanim's Scepter no longer adds bounces
    Adjust
    March of the Machines
    Now upgraded with Aghanim's Scepter.
    Source line
    Now upgraded with Aghanim's Scepter
    • Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
    New
    Deploy Turrets
    New ability that replaces Defense Matrix.
    Source line
    New ability that replaces Defense Matrix
    • After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
    • Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
    • The missile flies in a forward direction and can be dodged by moving out of its way
    • Turrets target heroes only, but missiles can hit creeps on their way
    • Turrets prioritize the same hero until they are out of reach
    • Splash damage is not dealt to the hit unit itself
    • Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
    • Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
    7 more changes in this patch →
  5. Adjust
    Laser
    Now shows the overhead "Blinded" text over affected units.
    Source line
    Now shows the overhead "Blinded" text over affected units
  6. Dota 2 Patch 7.40Buff 1Adjust 1Official notes ↗
    Buff
    Talents · Level 10 Talent Manacost/Manaloss Reduction
    Tinker's level 10 talent Manacost/Manaloss Reduction increases from +8% to +10%.
    +8%→+10%
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    Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
    Adjust
    Talents
    Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence.
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    Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence