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What changed for Venomancer?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
19 changes across 5 patches (Dec 15, 2025 to Jul 30, 2026), newest first.
Buff 4Nerf 2Adjust 11New 1Removed 1
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BuffSnakebite · Initial DamageInitial Damage on Venomancer's Snakebite increases from 40/60/80/100 to 40/70/100/130.40/60/80/100→40/70/100/130
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Initial Damage increased from 40/60/80/100 to 40/70/100/130
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BuffIntelligence gainVenomancer's Intelligence gain increases from 1.8 to 1.9.1.8→1.9
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Intelligence gain increased from 1.8 to 1.9
- Damage gain per level increased from 3.0 to 3.1
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NerfPoison Sting · Movement SlowMovement Slow on Venomancer's Poison Sting decreases from 10% to 8%.10%→8%
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Movement Slow decreased from 10% to 8%
AdjustSnakebite · Damage per secondDamage per second on Venomancer's Snakebite changes from 20/25/30/35 to 10/20/30/40.20/25/30/35→10/20/30/40Source line
Damage per second rescaled from 20/25/30/35 to 10/20/30/40
BuffTalents · Level 15 Talent Poison Sting SlowVenomancer's level 15 talent Poison Sting Slow increases from +7% to +10%.+7%→+10%Source line
Level 15 Talent Poison Sting Slow increased from +7% to +10%
AdjustTalentsLevel 20 Talent +40% Snakebite Damage replaced with +100 Snakebite Initial Damage.Source line
Level 20 Talent +40% Snakebite Damage replaced with +100 Snakebite Initial Damage
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RemovedRemoved Septic Shock innate ability.
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Removed Septic Shock innate ability
AdjustPoison StingNow an innate ability.Source line
Now an innate ability
- Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
AdjustVenomous GaleAghanim's Shard upgrade reworked.Source line
Aghanim's Shard upgrade reworked
- Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
NewSnakebiteNew Basic Ability.Source line
New Basic Ability
- Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
AdjustNoxious PlagueAbility reworked.Source line
Ability reworked
- No longer has AoE effect, now affects only the host
- Now when the plague spreads, it also carries all debuffs placed by Venomancer
- Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
- Mana Cost decreased from 200/300/400 to 200/250/300
- Duration decreased from 5s to 4s
- Initial Damage decreased from 200/300/400 to 150/200/250
- Initial Damage is now non-lethal
- Now spreads a second time, but all spreads after the first one deal no initial damage
- Spread Radius decreased from 800 to 700
- Max HP as damage decreased from 3/4/5% to 2/3/4%
5 more changes in this patch →AdjustNoxious PlagueNow upgraded with Aghanim's Scepter.Source line
Now upgraded with Aghanim's Scepter
- Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
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NerfSeptic Shock: Base Damage per DebuffVenomancer's Septic Shock: Base Damage per Debuff decreases from 10% to 8%.10%→8%
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Septic Shock: Base Damage per Debuff decreased from 10% to 8%
AdjustPlague Carrier · Venomous GalePlague Wards created by Venomous Gale have 75% health and damage.Source line
Plague Wards created by Venomous Gale have 75% health and damage