Nerf Radar › Search

What changed for Shark Bait?

Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.

League of Legends

Shark Bait: change history

Open history page →

3 changes across 2 patches (Aug 11, 2026 to Sep 22, 2026), newest first.

Buff 2New 1
  1. New
    Arena
    Shark Bait is a new Arena Augment.
    Source line
    NEW Shark Bait
    • Upon taking fatal damage, you become a Shark Bait, causing you to enter a zombie state for 3.5 seconds, during which your Move Speed is set to a static 400, you gain Ghosting, and enemies within 400 units of you are slowed by 40%.
    • At the end of the duration, a massive shark emerges from beneath you that lets out a powerful chomp in a 400 radius, dealing 120 - 350 (based on level) (+10 / 30% of the target's missing health) magic damage to all enemies within the area and knocking them up for 1 second.
    • While under the zombie state, you are able to move and become invulnerable, untargetable, and immune to crowd control, but you are also rendered unable to declare basic attacks, cast abilities, use summoner spells, and activate items.
    • At Max Level, everyone on your team will turn into a shark on death.
  2. Buff
    ARAM: Mayhem Base Damage
    Base damage on Shark Bait increases from 80–300 to 120–350.
    80–300→120–350
    Source line
    Base Damage: 80-300 → 120-350
    Buff
    ARAM: Mayhem Missing Health Damage
    Missing health damage on Shark Bait increases from 20% to 30%.
    20%→30%
    Source line
    Missing Health Damage: 20% → 30%

Other matches

1 more change in 1 patch, newest first.

Fix
ARAM: Mayhem Bug fixes
Fixed a bug where Shark Bait displayed an empty buff bar.
Source line
Fixed a bug where Shark Bait displayed an empty buff bar.