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What changed for Competitive?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
1 change across 1 patch (Oct 13, 2026), newest first.
Fix 1
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FixAll platformsFixed an issue where the threshold shown for the Masterful accolade was incorrect.
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Fixed an issue where the threshold shown for the Masterful accolade was incorrect.
Other matches
19 more changes in 6 patches, newest first.
New
All platforms Map Rating
Map Rating is a new 0–500 rating with a C to S letter grade that tracks how your proficiency on each map changes over time, available in Competitive and Premier.
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Map Rating evaluates how your proficiency on a given map changes over time with a 0 to 500 rating and C to S letter grade.
- Your rating is based on four primary stats: Overall Win Rate, Attacker Win Rate, Defender Win Rate, and Performance Score.
- Recent matches contribute more to your rating and stats than older matches.
- Other players are not able to see information about your Map Rating.
- Everyone starts fresh with the Map Rating launch - historical match data will not count.
New
All platforms Bind
Bind joins the Competitive and Deathmatch map pool.
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BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
Removed
All platforms Ascent
Ascent leaves the Competitive and Deathmatch map pool.
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ASCENT and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.
Removed
All platforms Split
Split leaves the Competitive and Deathmatch map pool.
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ASCENT and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.
Adjust
All platforms Corrode
Corrode returns to the Competitive and Deathmatch pool with shorter Defender paths into the back of A Site and B Site to speed up rotations and retakes.
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Adjusted Defender paths into the back of A Site and B Site to shorten rotations and help with retakes.
- BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
New
All platforms Performance Score
Average Combat Score (ACS) is replaced by Performance Score, a 0–500 number that measures more than damage and kills; it now determines MVP and scoreboard position in Competitive, Unrated, Swiftplay and Premier.
Average Combat Score (ACS)→Performance Score (0–500)
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Performance Score: Average Combat Score (ACS) is out and Performance Score is in.
- Performance Score is a 0-500 number that measures more than just damage and kills to paint a fuller picture of your contributions to a match.
- Performance Score is available in Competitive, Unrated, Swiftplay, and Premier
- Your MVP and Scoreboard position in these modes are now determined by Performance Score
New
All platforms Accolades
New Accolades track your personal bests for the current Act and across your lifetime; they can only be earned in Competitive and Premier, and tracking starts with this patch.
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Accolades: Ever wonder how many times you've earned MVP this Act or what your highest kills in a Competitive game were? Accolades have you covered.
- Each Accolade tracks your personal best for the current Act and across your lifetime play.
- Accolade tracking begins with this patch and will reflect on your gameplay going forward.
- Accolades can only be earned in Competitive and Premier modes
New
All platforms Rank Legacy
Rank Legacy shows how many times you've reached each rank across your Competitive career; each rank can count once every three Acts, and demoting into a rank doesn't count.
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Rank Legacy: You can now see how many times you've reached each rank across your Competitive career, like a VALORANT trophy case!
- Each existing rank can increase your Rank Legacy counter once every three Acts (from Acts I-III and Acts IV-VI)
- Demoting into a rank does not increase its counter
Adjust
All platforms Career Page
The Career Page gets a fresh look, and a new Competitive Hub adds dedicated pages for Accolades and Rank Legacy.
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Career Page Updates: The Career Page has been given a fresh look and we've added some new pages to support all these features.
- Competitive Hub: Head here from Career to find a snapshot of your Competitive Act, dedicated pages for Accolades and Rank Legacy, and some peeks at what's coming soon.
Adjust
All platforms Abyss
Abyss joins the Competitive and Deathmatch queues.
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ABYSS is IN the COMPETITIVE and DEATHMATCH queues.
Adjust
All platforms Breeze
Breeze leaves the Competitive and Deathmatch queues.
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BREEZE is OUT of the COMPETITIVE and DEATHMATCH queues.
New
All platforms Summit
Summit is playable in Competitive from launch, and RR losses on Summit are reduced by 50% for the first two weeks; wins still give 100% RR.
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RR losses on Summit will be 50% reduced for the first two weeks. You will still receive 100% of the RR for any wins on Summit.
- Summit will be available to play in Competitive queue starting today.
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All platforms Summit
Summit joins the Competitive and Deathmatch queues.
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SUMMIT and SUNSET are IN the COMPETITIVE and DEATHMATCH queues.
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All platforms Sunset
Sunset joins the Competitive and Deathmatch queues.
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SUMMIT and SUNSET are IN the COMPETITIVE and DEATHMATCH queues.
Adjust
All platforms Fracture
Fracture leaves the Competitive and Deathmatch queues.
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FRACTURE and PEARL are OUT of the COMPETITIVE and DEATHMATCH queues.
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All platforms Pearl
Pearl leaves the Competitive and Deathmatch queues.
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FRACTURE and PEARL are OUT of the COMPETITIVE and DEATHMATCH queues.
New
All platforms Replays
You can now watch your friends' replays for eligible modes (Competitive, Unrated, Swiftplay, Premier and Custom) from their Career page; Custom games are only recorded when the lobby owner enables recording before each game.
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Replay Friend Sharing: You can now access and watch your friends' replays for all eligible modes (Competitive, Unrated, Swiftplay, Premier, Custom) directly from their Career page.
- Replays for Custom games are only available when the lobby owner enables recording in the Custom options menu before the game starts. Recording must be enabled again for each new game.
Adjust
All platforms MMR
Riot is testing MMR changes for modes other than Competitive, Unrated and Swiftplay to get better, more consistent matches.
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We're testing MMR changes for modes other than Competitive, Unrated, and Swiftplay. These changes should result in better, more consistent matches. We'll use what we learn to improve Competitive, Unrated, and Swiftplay in the future.
Fix
PC only Neon
Fixed an exploit with Neon's Fast Lane where specific NVIDIA graphics settings affected competitive integrity; Neon has returned to the game.
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Fixed an exploit with her Fast Lane where using specific NVIDIA graphics settings impacted competitive integrity. Neon has returned to the game.