VALORANT Patch 13.00: what changed
Who this matters to
Sentinel players
Killjoy's Turret fires 50% faster, Veto's Interceptor reclaim cooldown drops to 20s, Cypher's Trapwire has a shorter windup, Sage's self heal doubles, and GravNet's cooldown drops to 50s.
Initiator players
Sova, Fade, Skye, Breach and KAY/O signature cooldowns drop from 60s to 50s, and Gekko's reclaim cooldowns drop from 20s to 15s.
Competitive players
Summit and Sunset are in the pool, Fracture and Pearl are out, RR losses on Summit are halved for two weeks, and on PC each team's average rank is kept within 1 sub-tier.
All 41 changes
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Reduced windup from .9s to .7s.
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Rate of fire increased by 50%
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Duration increased from 4s to 5s.
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Movement speed increased by 50%.
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Reclaim cooldown reduced from 30s to 20s.
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Usable area increased from 24m to 30m.
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Arming time after placing was reduced from 1.5s to .75s.
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Self Heal-Over-Time has increased from 50 to 100.
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Cooldown reduced from 60s to 50s.
Sova
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The signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s.
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The signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s.
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The signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s.
Breach
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The signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s.
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The signature ability cooldown of Sova, Fade, Skye, Breach, KAY/0 have been reduced from 60s to 50s.
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Gekko's ability cooldowns after reclaiming his buddies has been reduced from 20s to 15s.
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We've updated enemy Omen Shrouded Step audio with the goal of improving clarity in situations where you are within range of the ability but are unable to hear it.
Agent voice lines
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We're making small updates to various Agents voice lines and critical gameplay audio tells in order to reduce audio clutter and standardize Agent ability VO across our roster.
- New Sage and Viper voice lines interactions for the new map, Summit.
- New conversation lines between Miks & Gekko, and Jett & Phoenix.
- We're also using this opportunity to remove a handful of lines that no longer meet our quality standards as they relate to agent behavior. The affected Agents are Killjoy, Jett, Reyna, Skye, Astra, Clove, Chamber, Neon, Deadlock, Vyse, Breach, Viper, Omen, Sova, Yoru, Fade, Iso, Tejo and Harbor.
Inbox
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Inbox is now live in the VALORANT client, giving you one place to revisit curated, non-urgent notifications. You can see which messages are new or read, delete individual items to keep things tidy, and expect more notifications over time as we continue expanding Inbox.
- Gifting updates, so you'll know when a gift you sent was accepted or rejected.
- Premier updates for promotion, being up for promotion, and qualifying for playoffs.
- RR refund notifications.
- Reporter feedback notifications, including "thank you for the report" messages.
- And Act Introduction messages, so you can revisit the current Act's high-level info in-client.
Ranked Rating
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Now that the MMR changes we made earlier this year have had some time to settle, we're adjusting our Ranked Rating (RR) calculations so you feel a little less stuck if you are consistently winning matches.
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A 5v5 Spike mode map set in a Radiant training academy nestled in the mountains of China. Battle through training halls and meditation gardens where droppable walls reshape the battlefield mid-round.
- Summit features three lanes and two sites.
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RR losses on Summit will be 50% reduced for the first two weeks. You will still receive 100% of the RR for any wins on Summit.
- Summit will be available to play in Competitive queue starting today.
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SUMMIT and SUNSET are IN the COMPETITIVE and DEATHMATCH queues.
Sunset
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SUMMIT and SUNSET are IN the COMPETITIVE and DEATHMATCH queues.
Fracture
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FRACTURE and PEARL are OUT of the COMPETITIVE and DEATHMATCH queues.
Pearl
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FRACTURE and PEARL are OUT of the COMPETITIVE and DEATHMATCH queues.
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Introducing RETAKE, a fast 3v3 Spike mode built around constant post-plant action. The Spike is already planted when the round begins; one team holds, the other coordinates the retake under a ticking timer. Hold the site, push the retake, and race to 5 rounds.
- Sides swap every round. Planters defend the planted Spike, Retakers push to defuse
- No economy. Pick from two cards each round: weapons and armor, and ability charges
- First team to 5 rounds wins
- Available at launch: sites from Ascent, Bind, Haven, Summit, and Sunset
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Summit Only queue will be available for 7 days.
- Summit Only games will use the Swiftplay mode format.
Bandit
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Recovery from .45 >>> .4
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Tap efficiency from 3 >>> 4
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Pitch recoil at max down from 4 >>> 3
Matchmaking
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We've made changes to our matchmaking to ensure the average rank of each team is within 1 sub-tier.
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Teams with a Premier Score of at least 600 qualify for Playoffs on August 16.
- Welcome to Stage V26A4! Matches start on July 1.
- Playoffs will be played across two days! The first round of Playoffs will be on August 15. Teams that advance from the first round return on August 16 for the finals.
General
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Fixed a bug where two different VOs could play when a player wins the round and game.
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Fixed a bug where if a player was spectating an ally who got an Ace or Clutch in the previous round, the pre-round commend VO could become directional for the spectator.
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Fixed a bug where the bottom HUD color for Signature and Ultimate abilities would be an incorrect color after Side Swap or Overtime.
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Fixed a bug where Harbor's Reckoning debuff could linger briefly after the ability's VFX disappeared.
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Fixed a bug where Killjoy's Nanoswarm cast VO line would not play.
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Fixed a bug where Viper could crouch outside of Viper's Pit on Abyss without losing Smoke Integrity.
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Fixed a bug where Viper's Pit could incorrectly spread through certain placements of Sage's Barrier Orb and Vyse's Shear, creating a divider inside the pit.
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Fixed a bug where Viper's Pit VFX could fail to appear in Replays after scrubbing the timeline and switching to Free Cam.
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Fixed a bug where Viper's Pit smoke could appear with artifacts or form incorrectly on Ascent, Abyss, Haven, Icebox, and Split.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's bug-fix lists were parsed deterministically; feature, balance and mode notes were curated by hand. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-00/ · fetched Oct 7, 2026.