Nerf Radar › VALORANT › 13.04
VALORANT · Published by Riot Games

VALORANT Patch 13.04: what changed

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Read the official notes ↗
TL;DRThis patch starts Act 5 with a map rotation: Abyss joins the Competitive and Deathmatch queues and Breeze leaves. Riot also fixes a few Agent bugs, a freeze-and-disconnect issue with Clove, and a PC bug where transforming melee skins such as Kuronami 2.0 and Nocturnum did not transform during their inspect.

Who this matters to

Competitive and Deathmatch players

Abyss is back in the map pool and Breeze is out.

Premier teams (PC)

Stage V26A5 runs five weeks instead of seven, and a Premier Score of at least 450 qualifies for Playoffs on September 20.

Clove players

Rapidly switching between Meddle and Ruse no longer freezes and disconnects you.

All 9 changes

Abyss

All platforms
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Abyss joins the Competitive and Deathmatch queues.
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ABYSS is IN the COMPETITIVE and DEATHMATCH queues.

Breeze

All platformsHistory · 2 patches →
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Breeze leaves the Competitive and Deathmatch queues.
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BREEZE is OUT of the COMPETITIVE and DEATHMATCH queues.
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Premier Stage V26A5 starts on August 18 and runs five weeks instead of the usual seven; teams with a Premier Score of at least 450 qualify for Playoffs on September 20.
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This Stage will run for five weeks of matches instead of the usual seven.
  • Welcome to Stage V26A5! Matches start on August 18.
  • Teams with a Premier Score of at least 450 qualify for Playoffs on September 20.
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Contender and Invite Division Playoffs are played over two days: the first round on September 19 and the finals on September 20.
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Playoffs will be played across two days! The first round of Playoffs will be on September 19. Teams that advance from the first round return on September 20 for the finals.

Cypher

All platformsHistory · 7 patches →
Fix
Fixed an issue where Cypher's Spycam minimap icon was rotated incorrectly.
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Fixed an issue where Cypher's Spycam minimap icon was rotated incorrectly.

Viper

All platformsHistory · 6 patches →
Fix
Fixed an issue where Viper's Snake Bite equip animation appeared incorrectly from an enemy's point of view.
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Fixed an issue where Viper's Snake Bite equip animation appeared incorrectly from an enemy's point of view.

Deadlock

All platformsHistory · 5 patches →
Fix
Fixed an issue where Deadlock's GravNet visual effects could disappear after a player disconnected and reconnected.
Source line
Fixed an issue where Deadlock's GravNet visual effects could disappear after a player disconnected and reconnected.

Clove

All platformsHistory · 3 patches →
Fix
Fixed an issue where repeatedly switching between Clove's Meddle and Ruse could cause a player to freeze and disconnect.
Source line
Fixed an issue where repeatedly switching between Clove's Meddle and Ruse could cause a player to freeze and disconnect.

Cosmetics

PC only
Fix
Fixed a bug where the animation on all transforming melee weapons (like Kuronami 2.0 and Nocturnum) would not transform during their inspect.
Source line
Fixed a bug where the animation on all transforming melee weapons (like Kuronami 2.0 and Nocturnum) would not transform during their inspect.

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's bug-fix lists were parsed deterministically; feature, balance and mode notes were curated by hand. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-04/ · fetched Oct 7, 2026.