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League of Legends

Fizz: change history

6 changes across 3 patches (May 27, 2026 to Oct 6, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for League of Legends, back to May 27, 2026.
Nerf 4Adjust 1New 1
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  1. Nerf
    League Classic Q - Urchin Strike · Ability Power Ratio
    Ability power ratio on Fizz's Urchin Strike (Q) decreases from 60% to 40%.
    60%→40%
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    Ability Power Ratio: 60% → 40%
    Nerf
    League Classic W - Seastone Trident · Active Ability Power Ratio
    Active ability power ratio on Fizz's Seastone Trident (W) decreases from 35% to 20%.
    35%→20%
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    Active Ability Power Ratio: 35% → 20%
  2. New
    League Classic
    Fizz joins League Classic.
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    NEW Fizz
    • Fizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
    • Passive - Nimble Fighter
    • Fizz can move through units and takes reduced damage from basic attacks.
    • Q - Urchin Strike
    • Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
    • W - Seastone Trident
    • Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
    • Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
    • E - Playful/Trickster
    • First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
    • Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
    • R - Chum the Waters
    • Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.
  3. Nerf
    ARAM: Mayhem Damage Dealt
    Fizz's damage dealt decreases from 105% to 100%.
    105%→100%
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    Damage Dealt: 105% → 100%
    Adjust
    ARAM: Mayhem Damage Taken
    Fizz's damage taken increases from 95% to 100%.
    95%→100%
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    Damage Taken: 95% → 100%
    Nerf
    ARAM: Mayhem Tenacity
    Fizz's tenacity decreases from 10% to 0%.
    10%→0%
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    Tenacity: 10% → 0%

Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.