Nerf Radar › League of Legends › History › Fizz
Fizz: change history
6 changes across 3 patches (May 27, 2026 to Oct 6, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for League of Legends, back to May 27, 2026.
Nerf 4Adjust 1New 1
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NerfLeague Classic Q - Urchin Strike · Ability Power RatioAbility power ratio on Fizz's Urchin Strike (Q) decreases from 60% to 40%.60%→40%
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Ability Power Ratio: 60% → 40%
NerfLeague Classic W - Seastone Trident · Active Ability Power RatioActive ability power ratio on Fizz's Seastone Trident (W) decreases from 35% to 20%.35%→20%Source line
Active Ability Power Ratio: 35% → 20%
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NewLeague ClassicFizz joins League Classic.
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NEW Fizz
- Fizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
- Passive - Nimble Fighter
- Fizz can move through units and takes reduced damage from basic attacks.
- Q - Urchin Strike
- Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
- W - Seastone Trident
- Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
- Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
- E - Playful/Trickster
- First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
- Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
- R - Chum the Waters
- Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.
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NerfARAM: Mayhem Damage DealtFizz's damage dealt decreases from 105% to 100%.105%→100%
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Damage Dealt: 105% → 100%
AdjustARAM: Mayhem Damage TakenFizz's damage taken increases from 95% to 100%.95%→100%Source line
Damage Taken: 95% → 100%
NerfARAM: Mayhem TenacityFizz's tenacity decreases from 10% to 0%.10%→0%Source line
Tenacity: 10% → 0%
Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.