TL;DRThis patch shakes up supports: Grubs, Aftershock, Guardian, Locket and Knight's Vow are buffed for tanks, while Summon Aery, Echoes of Helia, Dream Maker and Moonstone Renewer are toned down and Imperial Mandate is reworked around crowd control. Deathfire Touch now deals only magic damage, Brand, Teemo and AP Xin Zhao are nerfed, and ranged Hexplate users lose some Overdrive power.
Who this matters to
Supports
Tank supports gain from buffed Grubs, Aftershock, Guardian, Locket and Knight's Vow, while enchanters lose some power on Aery, Echoes of Helia, Dream Maker and Moonstone Renewer.
Mages and Imperial Mandate users
Imperial Mandate now rewards immobilizing abilities with ability haste and a 6% Vulnerable mark, and Deathfire Touch always deals magic damage.
Top laners
Heartsteel converts more damage into permanent health, and Experimental Hexplate's Overdrive is weaker for ranged champions.
Junglers
Diana and Quinn deal more damage to monsters.
Arena players
Yone, Vayne and Nilah join as new Guests of Honor, enchanter items are nerfed and several ADC items are buffed.
Experimental Hexplate's Overdrive for ranged champions drops from 50% bonus attack speed and 20% bonus move speed for 8 seconds to 35% and 14%; melee champions are unchanged.
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Overdrive: On ulting, 50% bonus AS and 20% bonus MS for 8 seconds → Ranged: 35% bonus AS and 14% bonus MS for 8 seconds (unchanged for melee)
Heartsteel
Summoner's Rift
Buff
Damage To Permanent Health Conversion Rate
Damage to permanent health conversion rate on Heartsteel increases from 8% to 10%.
8%→10%
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Damage To Permanent Health Conversion Rate: 8% → 10%
Statikk Shiv
Summoner's Rift
Buff
Attack Damage
Attack damage on Statikk Shiv increases from 40 to 45.
New Guest of Honor Yone: Inner Demon lets your team vote to ally with the demons or the demon hunters; hunters gain gold whenever they defeat a demon team, and demons gain an augment level whenever a hunter team is eliminated.
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Vote for your team to ally with the demons or demon hunters
Hunters gain gold whenever they defeat a demon team
Demons gain an augment level whenever a hunter team is eliminated
Bug fixes
Arena
Fix
Fixed a bug where Chauffeur was spawning players near the enemy team.
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Fixed a bug where Chauffeur was spawning players near the enemy team
Fix
Fixed Fulmination (Riot gives no further details).
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Fixed Fulmination
Fix
Fixed a bug where Mutation augments transforming into Stats on Stats (on Stats (on Stats)) will allow players to stack Shardholder bonuses.
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Fixed a bug where Mutation augments transforming into Stats on Stats (on Stats (on Stats)) will allow players to stack Shardholder bonuses
Fix
Fixed a bug where Gamba Anvil was not reducing the cost of Stat Anvils correctly.
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Fixed a bug where Gamba Anvil was not reducing the cost of Stat Anvils correctly
Fix
Fixed a bug where Chain Lightnings didn't have VFX.
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Fixed a bug where Chain Lightnings didn't have VFX
Fix
Fixed a bug where Upgrade
Fixed a bug where Upgrade: Collector was not increasing execution threshold.
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Fixed a bug where Upgrade: Collector was not increasing execution threshold
Fix
Fixed a bug where the cost of Prismatic Items was increasing when Viego possesses an enemy going into the next shopping round.
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Fixed a bug where the cost of Prismatic Items was increasing when Viego possesses an enemy going into the next shopping round
Fix
Fixed a bug where Despoil was granting stacks when casting a dash or blink next to the Guest of Honor podium if a Guest of Honor was active.
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Fixed a bug where Despoil was granting stacks when casting a dash or blink next to the Guest of Honor podium if a Guest of Honor is active
Fix
Fixed a bug where Garen's Judgement (E) wasn't applying stacks for Weighted Popoffs.
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Fixed a bug where Garen's Judgement (E) wasn't applying stacks for Weighted Popoffs
Fix
Fixed a bug where buying and refunding Ravenous Greaves was granting stack per refund.
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Fixed a bug where buying and refunding Ravenous Greaves was granting stack per refund
Bug fixes
All modes
Fix
Fixed a bug where supports could not undo after purchasing a control ward.
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Fixed a bug where supports could not undo after purchasing a control ward.
Fix
Fixed a bug where the jungle pet would miss attacks against Red team's mini krugs.
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Fixed a bug where the jungle pet would miss attacks against Red team's mini krugs.
Fix
Fixed a bug where Shaco would break stealth after cancelling an auto attack during Q.
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Fixed a bug where Shaco would break stealth after cancelling an auto attack during Q.
Fix
Fixed a bug where Milio's W extended range indicator was missing.
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Fixed a bug where Milio's W extended range indicator was missing.
Fix
Fixed a bug where Elise would retain her Spider E spell if she died during the spell cast.
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Fixed a bug where Elise would retain her Spider E spell if she died during the spell cast.
Fix
Fixed a bug where Kindred's unique run animation would not play while slowed.
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Fixed a bug where Kindred's unique run animation would not play while slowed.
Fix
Fixed a bug where Gluttonous Greaves and Immortal Path were named charges instead of stacks when pinged.
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Fixed a bug where Gluttonous Greaves and Immortal path were named charges instead of stacks when pinged.
Fix
Fixed a bug where Rapid Firecannon and Stormrazor wouldn't trigger from ability damage until it was triggered by an attack at least once.
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Fixed a bug where Rapid Firecannon and Stormrazor wouldn't trigger from ability damage until it was triggered by an attack at least once.
Fix
Fixed a bug where Sylas respawns as Shyvana in Dragon Form when dying while polymorphed.
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Fixed a bug where Sylas respawns as Shyvana in Dragon Form when dying while polymorphed.
Fix
Fixed a bug where Shadowflame may not amplify certain on hit effects.
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Fixed a bug where Shadowflame may not amplify certain on hit effects.
Fix
Fixed a bug where Nami R dealt double damage to targets right next to Nami.
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Fixed a bug where Nami R dealt double damage to targets right next to Nami.
Fix
Fixed a bug where Lucian's unique high attack animations were failing to play.
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Fixed a bug where Lucian's unique high attack animations were failing to play.
Adjust
Seraphine's Q hitbox once again uses a center check.
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Returned Seraphine Q to a center check when determining hitbox.
Fix
Fixed bugs in the Blue Essence Emporium that caused us to disable the purchase of Mystery Icons and Mystery Wards.
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Fixed bugs in the Blue Essence Emporium that caused us to disable the purchase of Mystery Icons and Mystery Wards.
WASD
All modes
Adjust
With WASD controls, auto attacking is more responsive when you start and stop attacking the same target or step in and out of its range.
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[WASD] Further improvements have been made to auto attacking. Controls are more responsive when champions start and stop auto attacking the same target, or when frequently stepping in and out of range of the same target.
Adjust
With WASD controls, you can no longer swap control schemes once the change time limit has passed, even if you have not changed schemes yet that game.
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[WASD] Once the control scheme change time limit has passed, players will no longer be able to swap control schemes even if they have not yet changed their control scheme during the game.
Bug fixes
All modes
Fix
Fixed a bug where it was difficult to reset your auto attack with Master Yi's Meditate when using WASD controls.
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[WASD] Fixed a bug where it was difficult to reset your auto attack with Master Yi's Meditate.
Fix
Fixed a bug where clamp casting was applied when it shouldn't be for items like ward trinkets and Redemption with WASD controls, matching Point and Click behavior.
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[WASD] Fixed a bug that caused clamp casting to be applied when it shouldn't be for items like ward trinkets and Redemption. This matches the behavior in Point and Click.
Clamp casting
All modes
Adjust
Clamp casting is improved: players no longer walk slightly backwards when casting, Point and Click players get faster casting, and WASD players get more consistent casting.
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Adjustments have been made to improve clamp casting. Players will no longer walk slightly backwards when casting with clamp casting enabled. Point and Click players will experience faster casting, and WASD players will experience more consistent casting.
Bug fixes
All modes
Fix
Fixed several issues where players wouldn't receive consolation LP when they were supposed to for terminated matches, AFKs, verified disruptive behavior, etc.
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Fixed several issues where players wouldn't receive consolation LP when they were supposed to for terminated matches, AFKs, verified disruptive behavior, etc.
Mid Role Quest
Summoner's Rift
Buff
Bonus AD and AP from the mid lane Role Quest reward increases from 6% to 8%.
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Bonus AD and AP: 6% → 8%
Grubs
Summoner's Rift
Buff
Voidgrub damage per tick, per grub increases from 3 / 9 / 12 and 1.5 / 4.5 / 6 to 4 / 12 / 16 and 2 / 6 / 8.
Dream Maker's Blue Bubble damage reduction now applies to the next non-zero damage cast source (for example, an entire damage-over-time effect) instead of only the next instance of damage.
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Blue Bubble Damage Reduction: Damage reduction affects the next non-0 instance of damage, regardless of how large it is → Damage reduction affects the next non-0 damage cast source (temporal carry-over)
Nerf
Purple Bubble damage on Dream Maker decreases from 50–170 (levels 1–18) to 40–160 (levels 1–18).
Dream Maker's Purple Bubble damage now triggers on the next damaging attack or ability, reduced for AoE effects (for example, Nami E), instead of on hit or on certain abilities and items.
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Purple Bubble Damage: Damage triggers on hit, or on certain abilities / items → Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e. Nami E)
Moonstone Renewer
Summoner's Rift
Nerf
Moonstone Renewer no longer double dips on both heal and shield power and Grievous Wounds / Shield Reaver, and various other bugs are fixed.
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Fixed various bugs, including no longer double dipping on both heal / shield power and Grievous Wounds / Shield Reaver
Adjust
Moonstone Renewer's bounces now prioritize lower health allies.
Ability power on Imperial Mandate increases from 60 to 65.
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Ability Power: 60 → 65
Nerf
Ability haste on Imperial Mandate decreases from 20 to 15.
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Ability Haste: 20 → 15
Buff
Mana regen on Imperial Mandate increases from 125% to 150%.
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Mana Regen: 125% → 150%
Adjust
Imperial Mandate loses its Coordinated Fire unique and gains two new ones: Control grants 15 ability haste for abilities with immobilizing effects, and Command marks immobilized enemy champions as 6% Vulnerable for 4s.
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REMOVED Unique - Coordinated Fire
NEW Unique - Control: Gain 15 Ability Haste for your abilities with Immobilizing effects
NEW Unique - Command: On immobilizing an enemy champion, mark them as 6% Vulnerable for 4s (Vulnerable enemies take % increased damage)
Echoes of Helia
Summoner's Rift
Nerf
Damage stored on Echoes of Helia decreases from 35% to 30%.
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Damage Stored: 35% → 30%
Locket of the Iron Solari
Summoner's Rift
Buff
Armor and magic resist on Locket of the Iron Solari increases from 25 to 30.
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Armor and Magic Resist: 25 → 30
Knight's Vow
Summoner's Rift
Buff
Damage redirection on Knight's Vow increases from 12% to 14%.
Zeke's Convergence's Frostfire Tempest now readies on ultimate cast for the next 5 seconds, triggering when an enemy champion comes within range or after 5 seconds, instead of triggering immediately on cast.
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Frostfire Tempest: Triggers on Ult cast → Readies on Ult cast for the next 5 seconds, triggering the moment an enemy champion gets within the range or after 5 seconds
Deathfire Touch
Summoner's Rift
Nerf
Deathfire Touch now always deals magic damage instead of adaptive damage based on the user's AD vs AP.
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Damage: Adaptive based on the user's AD vs AP → Magic Damage
Ranked
All modes
Adjust
The Ranked area of the client drops the low-use My Leagues feature; you can still compare yourself with friends and view Master+ ladders.
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We've made some changes to simplify navigation in the Ranked area of the client by removing the low-use "My Leagues" feature that displays where you are relative to random players in the same tier and division. You can still see how you're doing compared to your friends, though. So don't worry if you like to compete with one another.
You'll still be able to see Master+ ladders, though, so if you're someone with dreams of Challenger, don't worry. Keep grinding and you can get your name up there (...at least that's what we keep telling ourselves).
Kinkou Jitte
Arena
Adjust
Kinkou Jitte is reverted to its previous version, where only one mark is active at a time.
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Reverted to its previous version where only one mark is active at a time
Locket of the Iron Solari
Arena
Nerf
Locket of the Iron Solari now has reduced effectiveness for 20 seconds after being healed.
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Now has reduced effectiveness for 20 seconds after being healed
Redemption now has reduced effectiveness for 8 seconds after being healed.
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Now has reduced effectiveness for 8 seconds after being healed
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Stat lines were parsed deterministically from Riot's notes; buff and nerf labels follow the numbers (for cooldowns and costs, lower is better) or Riot's own designer notes. ARAM: Mayhem damage-taken modifiers are labeled as adjustments because the notes do not state their sign convention. Cosmetics (skins and chromas) and the Pride 2026 event rewards are omitted. Source: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-11-notes/ · fetched Oct 7, 2026.