Nerf Radar › World of Warcraft: Forever › History › Paladin
Paladin: change history
17 changes across 2 patches (Sep 24, 2026 to Oct 1, 2026), newest first. Nerf Radar tracks the 4 most recent official updates for World of Warcraft: Forever, back to Sep 22, 2026.
Buff 6Nerf 4Adjust 3Removed 1Fix 3
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NerfProtection Redoubt · Block chanceRedoubt's chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).6/12/18/24/30%→4/8/12/16/20%
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Redoubt's chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
BuffProtection Holy Shield · Block chanceHoly Shield's chance to Block changed to 30% (was 20%).20%→30%Source line
Holy Shield's chance to Block changed to 30% (was 20%).
NerfRetribution Champion of the Light · Intellect to Spell Damage ratioChampion of the Light's Intellect to Spell Damage ratio changed to 20/40/60% (was 33/66/100%).33/66/100%→20/40/60%Source line
Champion of the Light's Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
- Developers' notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
- BetaWoW Forever Beta Development Notes (Sep 24, 2026)Buff 5Nerf 2Adjust 3Removed 1Fix 3Official notes ↗AdjustRetribution AuraRetribution Aura will now dynamically update its values based on the caster's spell power.
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Retribution Aura will now dynamically update its values based on the caster's spell power.
FixFlash of LightFixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.Source line
Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
FixConsecrationFixed various issues with Consecration.Source line
Fixed various issues with Consecration.
- Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
- Fixed an issue where Consecration's Z axis wasn't functioning consistently.
- Fixed an issue where Consecration could pull targets vertically above or below the caster.
BuffHoly Strike · Weapon damage per rankHoly Strike's weapon damage per rank is now 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).25%/25%/30%/30%/35%/35%/40%/40%→25%/29%/32%/36%/39%/43%/46%/50%Source line
Holy Strike's % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
- Developers' notes: This increases Holy Strike's damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn't always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
FixEcho of JusticeFixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.Source line
Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
BuffHoly Holy Strike · CooldownHoly Strike's cooldown lowered to 10 seconds (was 12 seconds).12s→10sSource line
Holy Strike's cooldown lowered to 10 seconds (was 12 seconds).
RemovedHoly Improved Holy StrikeThe Improved Holy Strike talent is removed from the talent tree, and its behavior is now baseline.Source line
Improved Holy Strike removed from the Talent Tree.
- Developers' notes: Even though there are sometimes cases where talents feel 'required' by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we've removed it and made its behavior baseline.
AdjustHoly Light's VigilLight's Vigil's tooltip is reorganized to make it clearer that only the damage component of the ability requires Holy Strike.Source line
Light's Vigil's tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
BuffHoly Holy PowerHoly Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.Source line
Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
AdjustRetribution VengeanceVengeance now activates off of non-periodic critical strikes.Source line
Vengeance now activates off of non-periodic critical strikes.
NerfRetribution Vengeance · Maximum stacksVengeance's maximum stacks lowered to 3 (was 5).5→3Source line
Vengeance's maximum stacks lowered to 3 (was 5).
NerfRetribution Two-Handed Weapon Specialization · Damage increaseTwo-Handed Weapon Specialization's damage increase reduced to 2/4/6% (was 3/6/9%).3/6/9%→2/4/6%Source line
Two-Handed Weapon Specialization's damage increase reduced to 2/4/6% (was 3/6/9%).
BuffRetribution Sacred Arbiter · Holy Strike damageSacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).10%→20%Source line
Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
BuffRetribution Twist of LightTwist of Light now additionally reduces the Mana cost of your Seal spells by 20%.Source line
Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
Each step links to the full patch breakdown and to Blizzard Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.