Nerf Radar › World of Warcraft: Forever › History › Paladin
World of Warcraft: ForeverBeta

Paladin: change history

17 changes across 2 patches (Sep 24, 2026 to Oct 1, 2026), newest first. Nerf Radar tracks the 4 most recent official updates for World of Warcraft: Forever, back to Sep 22, 2026.
Buff 6Nerf 4Adjust 3Removed 1Fix 3
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  1. Nerf
    Protection Redoubt · Block chance
    Redoubt's chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
    6/12/18/24/30%→4/8/12/16/20%
    Source line
    Redoubt's chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
    Buff
    Protection Holy Shield · Block chance
    Holy Shield's chance to Block changed to 30% (was 20%).
    20%→30%
    Source line
    Holy Shield's chance to Block changed to 30% (was 20%).
    Nerf
    Retribution Champion of the Light · Intellect to Spell Damage ratio
    Champion of the Light's Intellect to Spell Damage ratio changed to 20/40/60% (was 33/66/100%).
    33/66/100%→20/40/60%
    Source line
    Champion of the Light's Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
    • Developers' notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
  2. BetaWoW Forever Beta Development Notes (Sep 24, 2026)Buff 5Nerf 2Adjust 3Removed 1Fix 3Official notes ↗
    Adjust
    Retribution Aura
    Retribution Aura will now dynamically update its values based on the caster's spell power.
    Source line
    Retribution Aura will now dynamically update its values based on the caster's spell power.
    Fix
    Flash of Light
    Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
    Source line
    Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
    Fix
    Consecration
    Fixed various issues with Consecration.
    Source line
    Fixed various issues with Consecration.
    • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
    • Fixed an issue where Consecration's Z axis wasn't functioning consistently.
    • Fixed an issue where Consecration could pull targets vertically above or below the caster.
    Buff
    Holy Strike · Weapon damage per rank
    Holy Strike's weapon damage per rank is now 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
    25%/25%/30%/30%/35%/35%/40%/40%→25%/29%/32%/36%/39%/43%/46%/50%
    Source line
    Holy Strike's % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
    • Developers' notes: This increases Holy Strike's damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn't always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
    Fix
    Echo of Justice
    Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
    Source line
    Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
    Buff
    Holy Holy Strike · Cooldown
    Holy Strike's cooldown lowered to 10 seconds (was 12 seconds).
    12s→10s
    Source line
    Holy Strike's cooldown lowered to 10 seconds (was 12 seconds).
    Removed
    Holy Improved Holy Strike
    The Improved Holy Strike talent is removed from the talent tree, and its behavior is now baseline.
    Source line
    Improved Holy Strike removed from the Talent Tree.
    • Developers' notes: Even though there are sometimes cases where talents feel 'required' by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we've removed it and made its behavior baseline.
    Adjust
    Holy Light's Vigil
    Light's Vigil's tooltip is reorganized to make it clearer that only the damage component of the ability requires Holy Strike.
    Source line
    Light's Vigil's tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
    Buff
    Holy Holy Power
    Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
    Source line
    Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
    Adjust
    Retribution Vengeance
    Vengeance now activates off of non-periodic critical strikes.
    Source line
    Vengeance now activates off of non-periodic critical strikes.
    Nerf
    Retribution Vengeance · Maximum stacks
    Vengeance's maximum stacks lowered to 3 (was 5).
    5→3
    Source line
    Vengeance's maximum stacks lowered to 3 (was 5).
    Nerf
    Retribution Two-Handed Weapon Specialization · Damage increase
    Two-Handed Weapon Specialization's damage increase reduced to 2/4/6% (was 3/6/9%).
    3/6/9%→2/4/6%
    Source line
    Two-Handed Weapon Specialization's damage increase reduced to 2/4/6% (was 3/6/9%).
    Buff
    Retribution Sacred Arbiter · Holy Strike damage
    Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
    10%→20%
    Source line
    Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
    Buff
    Retribution Twist of Light
    Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
    Source line
    Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.

Each step links to the full patch breakdown and to Blizzard Entertainment's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.