Nerf Radar › Deadlock › 2026-09-16
Deadlock · Published by Valve

Deadlock: Minor Update (Sep 16, 2026): what changed

Buff 40Nerf 54Adjust 23Removed 1Fix 4
Read the official notes ↗
TL;DRThis is a large balance update that reworks comeback rewards and global movement rules. Comeback bounties shrink and the Unstable Rift's comeback resist now scales over time, move slows are about 20% weaker globally but now also affect air drag, and parrying pauses reloading. Item and hero changes nerf Celeste, Lash, Viscous, Warden and Wraith, while Silver, Venator, Holliday and Paige get notable buffs.

Who this matters to

Teams that are behind

The fixed bonus souls for being slightly behind are gone, comeback bounties are slightly lower, and the Rift's comeback resist now starts at 10% and grows 1% per minute up to 40%.

Everyone

Move slows are about 20% weaker, ground dash slows about 10% weaker, slows now also affect air drag, stuns pause your reload instead of restarting it, and dashes no longer pause your gun's cycle time.

Silver and Venator players

Silver gains health and sprint speed and Weighted Bola now interrupts flying abilities, while Venator's Ira Domini now works with Ricochet and can split shot.

All 122 changes

Slows

Adjust
Slows now also affect air drag by 35% of the slow value; the citadel_enable_slows_affect_air_drag convar toggles this behavior.
Source line
Slows now also affect air drag by 35% of the slow value
  • citadel_enable_slows_affect_air_drag
  • to toggle the slow drag behavior on and off
Adjust
The Unstable Rift's maximum comeback resist now scales over the game: instead of a flat 35%, it is 10% + 1% per minute (around 20% for the first Rift), up to 40% at 30 minutes.
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Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.

Comeback bounties

Removed
Removed the fixed extra bonus souls you got for being even slightly behind in net worth, for both hero kill bounties and Unstable Rift bounties; this mattered most in the early to mid game.
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Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Adjust
Comeback bounties are slightly reduced in general, on top of the change above.
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Slightly reduced comeback bounties in general (this is in addition to the above change)
Adjust
Part of the comeback souls earned by players above the enemy team's average net worth now goes through the tick gold system to the lowest 2 players, who get 70% of the extra comeback value.
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A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)

Guardian

Adjust
Guardian bounty increases by 10%.
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Guardian bounty increased by 10%

Walker

Adjust
Walker bounty increases by 5%.
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Walker bounty increased by 5%
Adjust
The share of objective bounties given to nearby heroes drops from 30% to 25%; the rest is split between all 6 players.
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Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)

Respawn time

Adjust
Respawn time at 20 minutes rises from 35s to 38s; maximum respawn times later in the game are unchanged.
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Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)

Parry

Adjust
Using parry now pauses reloading.
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Using parry now pauses reloading
Adjust
Parrying during a regular dash now cancels the dash and its momentum, and you parry on the spot.
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Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot

Reload

Adjust
Getting stunned now pauses your reload instead of restarting it.
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Getting stunned now pauses your reload rather than restarting it

Breakables

Adjust
The initial spawn time of breakables in the underground tunnels rises from 3m to 5m.
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Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Adjust
Breakables in the underground tunnels now respawn every 5m instead of every 3m.
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Breakables in the underground tunnels respawn rate increased from 3m to 5m

Slows

Adjust
All move slow values are reduced by about 20% globally.
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All move slow values reduced by ~20% globally
Adjust
All ground dash slows are reduced by about 10% globally.
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All ground dash slows reduced by ~10% globally

Cycle time

Adjust
Dashes and light melees no longer pause your gun's cycle time; this affects high-cycle-time weapons, such as Silver's or Abrams', the most.
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Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Weakening Headshot

Nerf
Bullet Resist Reduction
The bullet resist reduction on Weakening Headshot decreases from -13% to -12%.
-13%→-12%
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Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%

Hollow Point

Buff
Bullet Resist Reduction
The bullet resist reduction on Hollow Point increases from 9% to 10%.
9%→10%
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Hollow Point: Bullet Resist Reduction increased from 9% to 10%

Toxic Bullets

Buff
Spirit scaling
Spirit scaling on Toxic Bullets increases from 0.005% to 0.006%.
0.005%→0.006%
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Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%

Shadow Weave

Adjust
Shadow Weave now builds from Sprint Boots.
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Shadow Weave: Now builds from Sprint Boots
Buff
Sprint speed
Sprint speed on Shadow Weave increases from 1.5 to 2.
1.5→2
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Shadow Weave: Sprint speed increased from 1.5 to 2
Buff
Cooldown
Shadow Weave's cooldown decreases from 45s to 37s.
45s→37s
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Shadow Weave: Cooldown reduced from 45s to 37s

Cultist Sacrifice

Nerf
Bounty
Cultist Sacrifice's bounty decreases from 180% to 170%.
180%→170%
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Cultist Sacrifice: Bounty reduced from 180% to 170%

Ballistic Enchantment

Buff
Duration
Ballistic Enchantment's duration increases from 14s to 20s.
14s→20s
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Ballistic Enchantment: Duration increased from 14s to 20s

Spiritual Overflow

History · 2 patches →
Nerf
Spiritual Overflow builds up 35% slower.
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Spiritual Overflow: Buildup is 35% slower
Nerf
Spirit Power on proc
Spirit Power on proc from Spiritual Overflow decreases from 40 to 30.
40→30
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Spiritual Overflow: Spirit Power on proc reduced from 40 to 30
Nerf
Fire Rate
The Fire Rate bonus on Spiritual Overflow decreases from 30% to 25%.
30%→25%
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Spiritual Overflow: Fire Rate reduced from 30% to 25%

Restorative Locket

History · 3 patches →
Nerf
Heal per boon
Restorative Locket's heal per boon decreases from 0.5 to 0.45.
0.5→0.45
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Restorative Locket: Heal per boon reduced from 0.5 to 0.45
Nerf
Stack range
The stack range on Restorative Locket decreases from 35m to 32m.
35m→32m
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Restorative Locket: Stack range reduced from 35m to 32m

Trophy Collector

Nerf
Souls per minute
Souls per minute from Trophy Collector decrease from 18 to 16.
18→16
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Trophy Collector: Souls per minute reduced from 18 to 16

Veil Walker

Adjust
Veil Walker no longer builds from Sprint Boots.
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Veil Walker: No longer builds from Sprint Boots
Nerf
Veil Walker no longer grants +2 Sprint and +2 Out of Combat Regen, because it lost that component.
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Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Nerf
Veil Walker's movement speed bonus is now removed when its invisibility is removed.
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Veil Walker: Movement speed bonus is now removed when the invisibility is removed
Nerf
Spirit Power
Spirit Power on Veil Walker decreases from 10 to 6.
10→6
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Veil Walker: Spirit Power reduced from 10 to 6

Fortitude

Buff
Max Health regen
Max health regen on Fortitude increases from 2% to 2.25%.
2%→2.25%
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Fortitude: Max Health regen increased from 2% to 2.25%
Buff
Heal on Melee hit
Lifestrike's heal on melee hit increases from 100 + 1.5 to 120 + 1.75.
100 + 1.5→120 + 1.75
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Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75
Buff
Melee hit heal
Lifestrike's melee hit heal increases from 30% to 35%.
30%→35%
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Lifestrike: Melee hit heal increased from 30% to 35%

Leech

Buff
Bullet and Spirit Lifesteal
Bullet and Spirit Lifesteal on Leech increases from 25% to 28%.
25%→28%
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Leech: Bullet and Spirit Lifesteal increased from 25% to 28%

Plated Armor

Fix
Fixed Plated Armor's on-hit damage prevention not blocking these on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets and Tesla Capacitor.
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Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Diviner's Kevlar

History · 2 patches →
Buff
Diviner's Kevlar now grants +10% Ultimate Ability Cooldown Reduction.
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Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction

Golden Goose Egg

Nerf
Damage Penalty
The damage penalty on Golden Goose Egg increases from -10% to -15%.
-10%→-15%
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Golden Goose Egg: Damage Penalty increased from -10% to -15%
Adjust
Souls stored in Golden Goose Egg now count toward net worth, which affects comeback reward calculations.
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Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)
Nerf
Souls per minute
Souls per minute from Golden Goose Egg decrease from 90 to 80.
90→80
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Golden Goose Egg: Souls per minute reduced from 90 to 80

Slowing Hex

Nerf
Cooldown
Slowing Hex's cooldown increases from 27s to 29s.
27s→29s
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Slowing Hex: Cooldown increased from 27s to 29s

Radiant Regeneration

History · 2 patches →
Nerf
Healing on Ability Cast per boon scaling
Healing on ability cast per boon on Radiant Regeneration decreases from 2 to 1.7.
2→1.7
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Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Nerf
Current Health Bonus damage
Current health bonus damage on Tankbuster decreases from 8% to 7.5%.
8%→7.5%
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Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%

Decay

Nerf
Decay's damage per second is reduced by 25%.
Source line
Decay: DPS reduced by 25%
Adjust
Decay's duration increases by 20%.
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Decay: Duration increased by 20%

Mercurial Magnum

Nerf
Base bullet damage scaling
Base bullet damage scaling on Mercurial Magnum decreases from 0.49 to 0.38.
0.49→0.38
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Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38
Nerf
Base bullet damage
Base bullet damage on Mercurial Magnum decreases from 25% to 20%.
25%→20%
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Mercurial Magnum: Base bullet damage reduced from 25% to 20%

Focus Lens

Buff
Damage
Damage on Focus Lens increases from 30% to 35%.
30%→35%
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Focus Lens: Damage increased from 30% to 35%
Buff
Cast range
Cast range on Focus Lens increases from 20m to 25m.
20m→25m
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Focus Lens: Cast range increased from 20m to 25m

Abrams

Buff
Infernal Resilience T3
The T3 bonus on Abrams' Infernal Resilience increases from +8% to +9%.
+8%→+9%
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Abrams: Infernal Resilience T3 increased from +8% to +9%
Nerf
Seismic Impact T3
The T3 Unstoppable duration on Abrams' Seismic Impact decreases from 6s to 5s.
6s Unstoppable→5s
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Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s
Nerf
Stamina cooldown
Celeste's Stamina cooldown increases from 5 to 5.3.
5→5.3
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Celeste: Stamina cooldown increased from 5 to 5.3
Nerf
Light Eater spirit lifesteal
Celeste's Light Eater spirit lifesteal decreases from 20% to 18%.
20%→18%
Source line
Celeste: Light Eater spirit lifesteal reduced from 20% to 18%
Nerf
Light Eater T3
The T3 bonus on Celeste's Light Eater decreases from +25 to +22.
+25→+22
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Celeste: Light Eater T3 decreased from +25 to +22
Nerf
Dazzling Trick cooldown
Celeste's Dazzling Trick cooldown increases from 34s to 38s.
34s→38s
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Celeste: Dazzling Trick cooldown increased from 34s to 38s
Nerf
Radiant Daggers T2
The T2 bonus on Celeste's Radiant Daggers decreases from +80 to +70.
+80→+70
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Celeste: Radiant Daggers T2 reduced from +80 to +70
Nerf
Shining Wonder radius
Celeste's Shining Wonder radius decreases from 16.5m to 15.5m.
16.5m→15.5m
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Celeste: Shining Wonder radius reduced from 16.5m to 15.5m
Nerf
Shining Wonder T3 Max Bounces
The T3 max bounces bonus on Celeste's Shining Wonder decreases from +8 to +6.
+8→+6
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Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6
Buff
Health per boon
Graves' health per boon increases from 33 to 35.
33→35
Source line
Graves: Health per boon increased from 33 to 35
Buff
Fixation headshot stack count
Headshot stacks for Haze's Fixation increase from +2 to +3.
+2→+3
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Haze: Fixation headshot stack count increased from +2 to +3
Buff
Fixation T3 weapon scaling
The T3 weapon scaling on Haze's Fixation increases from 0.0003 to 0.00035.
0.0003→0.00035
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Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035
Buff
Health per boon
Holliday's health per boon increases from 41 to 43.
41→43
Source line
Holliday: Health per boon increased from 41 to 43
Buff
The T2 upgrade for Holliday's Crackshot now also applies -6% Bullet Resistance for 5s.
Source line
Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s
Buff
Lasso duration extention by Bounce Pad
The Lasso duration extension from Holliday's Bounce Pad increases from +1s to +1.25s.
+1s→+1.25s
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Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Nerf
Stone Form radius
Ivy's Stone Form radius decreases from 6m to 5.75m.
6m→5.75m
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Ivy: Stone Form radius reduced from 6m to 5.75m
Nerf
Stone Form T1 max health heal
The T1 max health heal on Ivy's Stone Form decreases from 7% to 6%.
7%→6%
Source line
Ivy: Stone Form T1 max health heal reduced from 7% to 6%
Buff
The base health regen from Kelvin's Frozen Shelter now scales with Spirit Power (0.2).
Source line
Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)
Buff
Life Drain T3 spirit scaling
The T3 spirit scaling bonus on Lady Geist's Life Drain increases from +0.3 to +0.45.
+0.3→+0.45
Source line
Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45
Buff
Essence Bomb T3 damage
The T3 damage on Lady Geist's Essence Bomb increases from 26% to 30%.
26%→30%
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Lady Geist: Essence Bomb T3 damage increased from 26% to 30%
Nerf
Gun falloff range
Lash's gun falloff range decreases from 18m–54m to 16m–48m.
18m–54m→16m–48m
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Lash: Gun falloff range reduced from 18m->54m to 16m->48m
Buff
Ground Strike T3 spirit scaling
The T3 spirit scaling bonus on Lash's Ground Strike increases from +0.03 to +0.04.
+0.03→+0.04
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Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04
Buff
Ground Strike T3 damage per meter scaling
The T3 damage per meter scaling on Lash's Ground Strike increases from 110% to 120%.
110%→120%
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Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%
Nerf
Grapple T2 Weapon Damage buff duration
The T2 weapon damage buff duration on Lash's Grapple decreases from 10s to 6s.
10s→6s
Source line
Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
Nerf
Flog heal
Lash's Flog heal decreases from 50% to 40%.
50%→40%
Source line
Lash: Flog heal reduced from 50% to 40%
Buff
Flog angle
The angle of Lash's Flog increases from 38 to 40.
38→40
Source line
Lash: Flog angle increased from 38 to 40
Nerf
Flog T3
The T3 angle bonus on Lash's Flog decreases from +40 degrees to +25.
+40 degrees angle→+25
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Lash: Flog T3 reduced from +40 degrees angle to +25
Nerf
Flog T3
The T3 heal bonus on Lash's Flog decreases from +20% to +15%.
+20% heal→+15%
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Lash: Flog T3 reduced from +20% heal to +15%
Buff
Heavy Melee spirit scaling
Spirit scaling on Paige's Heavy Melee increases from 0.3 to 0.45.
0.3→0.45
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Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45
Buff
T1 cooldown reduction
The T1 cooldown reduction on Paige's Captivating Read increases from 11s to 14s.
-11s cooldown→-14s
Source line
Paige: Captivating Read T1 increased from -11s Cooldown to -14s
Buff
Captivating Read T3
The T3 bonus on Paige's Captivating Read increases from +1m to +2m.
+1m→+2m
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Paige: Captivating Read T3 increased from +1m to +2m
Fix
Fixed some collision issues with Paige's Rallying Charge.
Source line
Paige: Fixed some collision issues with Rallying Charge

Paradox

Nerf
Kinetic Carbine min damage multiplier
The minimum damage multiplier on Paradox's Kinetic Carbine decreases from 25% to 10%; the maximum damage multiplier is unaffected.
25%→10%
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Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
Nerf
The T3 upgrade for Paradox's Kinetic Carbine no longer increases its minimum damage multiplier.
Source line
Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3

Rem

Fix
Fixed a bug where Rem could send multiple helpers to follow a single player for no effect.
Source line
Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Adjust
Rem's Lil Helpers now show a target UI when instant cast mode is selected.
Source line
Rem: Lil Helpers now have a target UI when instant cast mode is selected
Buff
Shiv's alt fire base damage increases by 4%.
Source line
Shiv: Alt fire base damage increased by 4%
Buff
Alt fire damage per boon
Shiv's alt fire damage per boon increases from +0.2 to +0.24.
+0.2→+0.24
Source line
Shiv: Alt fire damage per boon increased from +0.2 to +0.24
Adjust
When Shiv's rage is full, Serrated Knives now deal 3.5% current HP damage on impact (0.01 spirit scaling) instead of ricocheting.
Source line
Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Buff
Health per boon
Silver's health per boon increases from 28 to 31.
28→31
Source line
Silver: Health per boon increased from 28 to 31
Buff
Sprint speed
Silver's sprint speed increases from 1.5 to 2.5.
1.5→2.5
Source line
Silver: Sprint speed increased from 1.5 to 2.5
Adjust
Silver's dashes and light melees no longer pause the cycle time of Silver's gun.
Source line
Silver: Dashes and light melee's no longer pause your gun's cycle time
Nerf
Silver's Boot Kick can now only target heroes and objectives.
Source line
Silver: Boot Kick can only target heroes and objectives now
Nerf
Silver's Entangling Bola can now only target heroes.
Source line
Silver: Entangling Bola can only target heroes now
Buff
Silver's Weighted Bola now increases gravity during the debuff and interrupts flying abilities, using the same rules as Phantom Strike.
Source line
Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Buff
Venator's Ira Domini now works with Ricochet, and all of its shots bounce.
Source line
Venator: Ira Domini now works with Ricochet, all the shots will bounce
Buff
Venator's Ira Domini can now split shot, releasing 1 extra bolt on each side for 3 in total.
Source line
Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
Nerf
Viscous' alt fire damage growth is reduced by 10%.
Source line
Viscous: Alt fire damage growth reduced by 10%
Buff
Splatter detonation cooldown
The detonation cooldown on Viscous' Splatter decreases from 0.15 to 0.12.
0.15→0.12
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Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12
Nerf
Splatter T1
The T1 bonus on Viscous' Splatter decreases from +2m to +1.5m.
+2m→+1.5m
Source line
Viscous: Splatter T1 reduced from +2m to +1.5m
Nerf
The Cube cast range
Cast range on Viscous' The Cube decreases from 26m to 20m.
26m→20m
Source line
Viscous: The Cube cast range reduced from 26m to 20m
Nerf
Puddle Punch cooldown
Viscous' Puddle Punch cooldown increases from 21s to 24s.
21s→24s
Source line
Viscous: Puddle Punch cooldown increased from 21s to 24s
Buff
The T3 upgrade for Viscous' Goo Ball now also increases its spirit scaling by 0.2.
Source line
Viscous: Goo Ball T3 now also increases spirit scaling by 0.2
Nerf
Slither T3 barrier duration
Vyper's Slither T3 barrier duration decreases from 5s to 4s.
5s→4s
Source line
Vyper: Slither T3 barrier duration reduced from 5s to 4s
Nerf
Petrifying Bola cooldown
Vyper's Petrifying Bola cooldown increases from 105s to 115s.
105s→115s
Source line
Vyper: Petrifying Bola cooldown increased from 105s to 115s

Warden

Nerf
Bullet damage per boon
Warden's bullet damage per boon decreases from 0.28 to 0.25.
0.28→0.25
Source line
Warden: Bullet damage per boon reduced from 0.28 to 0.25
Nerf
Fire Rate spirit scaling
Fire rate spirit scaling for Warden decreases from 0.25 to 0.21.
0.25→0.21
Source line
Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21
Nerf
Projectile range and speed on Warden's Alchemical Flask are reduced by 30%.
Source line
Warden: Alchemical Flask projectile range and speed reduced by 30%
Nerf
Willpower T3 spirit scaling
The T3 spirit scaling bonus on Warden's Willpower decreases from +2.7 to +2.1.
+2.7→+2.1
Source line
Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1
Nerf
Willpower T3 debuff resistance
The T3 debuff resistance on Warden's Willpower decreases from 40% to 30%.
40%→30%
Source line
Warden: Willpower T3 debuff resistance reduced from 40% to 30%
Nerf
Card Trick heart heal
The heart heal on Wraith's Card Trick decreases from 75 to 60.
75→60
Source line
Wraith: Card Trick heart heal reduced from 75 to 60
Nerf
Card Trick heart heal spirit scaling
Heart heal spirit scaling on Wraith's Card Trick decreases from 0.75 to 0.5.
0.75→0.5
Source line
Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
Nerf
Card Trick Diamond Bullet and Spirit Resist reduction
The Diamond bullet and spirit resist reduction on Wraith's Card Trick decreases from -8% to -7%.
-8%→-7%
Source line
Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
Nerf
Card Trick T3 Diamond Bullet and Spirit Resist reduction
The T3 Diamond bullet and spirit resist reduction on Wraith's Card Trick decreases from -5% to -4%.
-5%→-4%
Source line
Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
Nerf
The T3 Clubs slow on Wraith's Card Trick decreases from +20% to +15%.
Source line
Wraith: Card Trick T3 Clubs slow from +20% to +15%
Fix
Fixed Wraith's Project Mind getting caught on edges and corners when aiming past them.
Source line
Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it
Buff
Full Auto spirit damage per bullet scaling
Spirit damage per bullet scaling on Wraith's Full Auto increases from 0.03 to 0.045.
0.03→0.045
Source line
Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
Buff
The T3 upgrade for Yamato's Crimson Slash now also increases its heal spirit scaling by +0.4.
Source line
Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4
Buff
Flying Slash light melee scaling
Light melee scaling on Yamato's Flying Slash increases from 1.0 to 1.2.
1.0→1.2
Source line
Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Valve's lines that say a stat increased or was reduced from one value to another were parsed deterministically. Labels for spirit scaling, cooldown-reduction upgrades, penalties and new or removed effects were set by hand. One general line about slows runs onto a second line in the notes and was rebuilt by hand. Source: https://store.steampowered.com/news/app/1422450/view/1844115010490072 · fetched Oct 7, 2026.