TL;DRThis patch nerfs AP Xin Zhao, Lee Sin, Nocturne, Orianna, Ryze and pro-favorite Varus, and buffs Aatrox, Gwen, Hwei, Jax, Sylas, Syndra, Tristana and Yuumi. Teleport's shield is bigger but much shorter, ARAM: Mayhem adds Ability and multi-tier Quest Augments while removing the Trait System, and Arena buffs AD assassins and many item cooldowns.
Who this matters to
Mid laners
Orianna and Ryze lose early health, AP Xin Zhao's sustain and mana are cut, and Syndra, Hwei, Sylas and Tristana get buffs.
Junglers
Lee Sin's AD growth and Q damage go down, Nocturne's Q hits less hard, and Jax and Aatrox get buffs.
Top laners
Enhanced Teleport's shield is now 35% max health for 10 seconds instead of 30% for 30 seconds.
ARAM: Mayhem players
Ability Augments and multi-tier Quest Augments arrive, the Trait System is gone, and many older augments are replaced with new ones.
Arena players
Akali, Nocturne, Pyke, Quinn and Talon get buffs, many item cooldowns drop, and several augments are disabled.
QW damage on Hwei's Subject: Disaster (Q) now scales with 30% AP instead of 25%, and its maximum AP ratio rises from 50 / 59.375 / 68.75 / 78.125 / 87.5% to 60 / 71.25 / 82.5 / 93.75 / 105%.
AP ratio on the healing from Sylas' Kingslayer (W) increases from 20% to 30%.
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Heal Amount: 20 / 40 / 60 / 80 / 100 (+20% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health → 20 / 40 / 60 / 80 / 100 (+30% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health
Cooldown on Banshee's Veil decreases from 40s to 20s.
40s→20s
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Cooldown: 40s → 20s
Decapitator
Arena
Adjust
Decapitator's stack generation now has a melee/ranged split: basic attacks generate 2 for melee and 1 for ranged, and spell casts generate 4 for melee and 3 for ranged.
Stackosaurus Rex now works on permanent augments and item effects, including Phenomenal Evil, Infinite Recursion, Tank Engine, Heart Steel, Hubris and Yun Tal Wild Arrows.
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Now works on permanent Augments and item effects, including:
Max-level execution threshold on Upgrade Collector decreases from 2% to 1.5%.
2%→1.5%
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Max Level Execution Threshold: 2% → 1.5%
Disabled Augments
Arena
Removed
Adamant, Bounce of the Poro King, Devil on Your Shoulder, Donation, Upgrade Hubris and Wind Beneath Blade are disabled, along with one augment Riot lists only as '???'.
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Adamant
Petricite Grove
Arena
Adjust
The blast cone in the center left of Petricite Grove is removed.
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Removed the blast cone in the center left of the map
Adjust
Petricite Grove bombs are now untargetable while rolling.
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Bombs are now untargetable while rolling
Revives
Arena
Adjust
In a last-player-standing situation (1v3), you now revive allies slightly quicker.
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If you are in a last player standing situation (1v3), you revive allies slightly quicker.
Vote Phase
Arena
Adjust
Reduced the time it takes before the game checks if all players have voted from
The game now checks whether all players have voted after 5s instead of 7s.
7s→5s
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Reduced the time it takes before the game checks if all players have voted from: 7s → 5s
Fixed a bug that was preventing certain on-hit items from hurting the Bulwark Blossom.
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Fixed a bug that was preventing certain on-hit items from hurting the Bulwark Blossom
Fix
Fixed a bug where Jeweled Gauntlet was not converting Ability Power from Adaptive Force into Crit Chance.
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Fixed a bug where Jeweled Gauntlet was not converting Ability Power from Adaptive Force into Crit Chance
Fix
Fixed a bug where abilities with dashes were still retaining the bonus Ability Haste after Dashing was removed.
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Fixed a bug where abilities with dashes were still retaining the bonus Ability Haste after Dashing is removed
Fix
Fixed a bug where Trickster Demon was not being triggered on Jhin's Lotus Trap (E).
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Fixed a bug where Trickster Demon was not being triggered on Jhin's Lotus Trap (E)
Fix
Fixed a bug where Bel'Veth attack speed cap was being erroneously set when equipped with augments that were supposed to uncap attack speed.
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Fixed a bug where Bel'Veth attack speed cap was being erroneously set when equipped with augments that are supposed to uncap attack speed
Fix
Fixed a bug where Jinx's attack speed was being erroneously set when equipped with augments that were supposed to uncap attack speed when she triggered her Get Excited! Passive.
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Fixed a bug where Jinx's attack speed was being erroneously set when equipped with augments that are supposed to uncap attack speed when she triggers her Get Excited! Passive
Fix
Fixed a bug where players could still purchase Sunfire Aegis and Hollow Radiance after completing Quest: Icathia's Fall.
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Fixed a bug where players could still purchase Sunfire Aegis and Hollow Radiance after completing Quest: Icathia's Fall
Fix
Contract Killer now correctly displays its capstone effect (marking an additional target) and its gold increase when leveled.
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Contract Killer Now correctly displays its capstone effect (mark an additional target) and gold increased when leveling this up.
Bug fixes
All modes
Fix
Fixed a bug where the Helping Hand buff from certain starting items wasn't removed when sold or undone.
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Fixed a bug where the Helping Hand buff from certain starting items wasn't removed when sold or undone.
Fix
Fixed a bug where dying before Smite upgraded at 45 seconds would keep Smite at one charge.
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Fixed a bug where dying before smite upgraded at 45 seconds would keep Smite at one charge.
Fix
Fixed a bug where Rift Herald would deal magic damage to turrets instead of true damage if the champion driving it had more AP than AD.
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Fixed a bug where Rift Herald would deal magic damage to turrets instead of true damage if the champion driving it had more AP than AD.
Fix
Fixed a bug where abilities that didn't CC but swapped to CC spells (Elise E, LeBlanc R, etc.) gained Ability Haste from Imperial Mandate's Control passive.
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Fixed a bug where abilities that don't CC but swapped to CC spells (Elise E, Leblanc R, etc.) gained Ability Haste from Imperial Mandate's Control passive.
Fix
Fixed a bug where Practice Tool keybinds would fail to save when using WASD Inputs in the Options Menu.
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Fixed a bug where Practice Tool keybinds would fail to save when using WASD Inputs in the Options Menu.
Fix
Fixed a bug where Elise's human form death animation was played when she died in Spider form.
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Fixed a bug where Elise's human form death animation was played when she died in Spider form.
Fix
Fixed several cases where Neeko would not play the proper homeguard run animation when disguised as Wukong with various skins.
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Fixed several cases where Neeko would not play the proper homeguard run animation when disguised as Wukong with various skins.
Normal Draft
Summoner's Rift
Adjust
Normal Draft is now available 24/7 in ME, OC and SG instead of only during set windows.
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We are happy to open up Normal Draft availability for ME, OC and SG from windowed time to 24/7, as we've seen meaningful queue time improvement across regions since late 2025.
Honor
All modes
New
Your social panel now shows your current Honor, any active penalties or restrictions, and the actions needed to restore your standing.
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We are introducing Honor and active penalty information to your social panel so you can easily track your standing, view your progress towards redemption, and see how your behavior impacts your games. The panel will display current Honor, restrictions, and actions you must take to restore standing, serving as a constant reminder of the positive community we are building together.
We are introducing Honor and active penalty information to your social panel so you can easily track your standing, view your progress towards redemption, and see how your behavior impacts your games. The panel will display current Honor, restrictions, and actions you must take to restore standing, serving as a constant reminder of the positive community we are building together.
Ability Augments
ARAM: Mayhem
New
ARAM: Mayhem adds Ability Augments, which directly upgrade one of your champion's abilities and are only offered when usable for your champion.
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Ability Augments are Augments that directly upgrade one of your champion's abilities. You'll only ever receive Ability Augments that are usable for your champion.
Ability Augments are Augments that directly upgrade one of your champion's abilities. You'll only ever receive Ability Augments that are usable for your champion.
Quest Augments
ARAM: Mayhem
Adjust
Quest Augments can now have multiple tiers that evolve into stronger versions, and older ones like Quest: Steel Your Heart get clearer visuals and requirement tracking.
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Previously, Quest Augments only had a single unlock threshold, but in this update we're introducing multi-tier Quest Augments that can evolve multiple times into even stronger versions. Older Quest Augments, like Quest: Steel Your Heart, have also been updated with clearer visuals and requirement tracking in the UI.
Trait System
ARAM: Mayhem
Removed
The augment Trait System is removed for this season. Some trait bonuses become standalone augments: Archmage (Gold), High Roller (Prismatic), Snowday (Silver), Yowch, My Coins! (Gold, replacing Make it Rain), Wee Woo Wee Woo (Gold) and Stackosaurus Rex (Silver).
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We're removing the Trait System for this season.
Earlier this year, we explored how Traits affected player choice and build variety. While some Trait effects, like High Roller and Archmage were very popular, the system also reduced variety in Augment decisions. To preserve the fun parts, we've converted some Trait bonuses into standalone Augments so you can still enjoy their fantasies without being locked into a full Trait.
Removed Augments
ARAM: Mayhem
Removed
A long list of older augments is removed, including Cerberus, Executioner, Feel the Burn, Hat on a Hat, Poro King, Tormentor, Upgrade Thornmail and Void Rift.
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We've also removed some older Augments that no longer delivered on their gameplay fantasy. Our goal is to rotate the pool to focus more on champion abilities, and make sure every Augment feels exciting to select.
New Augments
ARAM: Mayhem
New
New Silver, Gold and Prismatic augments arrive, with extra combat-focused Prismatic options for fighters and tanks such as Hellbent, which can revive you if stacked high enough, and Rite of Ascension, which refreshes your cooldowns and heals you on takedowns.
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This time around, we're giving extra attention to fighters and tanks. We've added more combat-focused Prismatic Augments to help them survive longer and move through fights more aggressively.
Having trouble surviving after getting a kill? HellBent lets you revive if you stack it high enough. Looking for a Bel'Veth-style reset fantasy? Rite of Ascension refreshes your cooldowns and heals you on takedowns.
Blade Waltz
ARAM: Mayhem
Adjust
Blade Waltz now tries to re-target the initial target for the final attack, so you land near that target.
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Will now attempt to re-target the initial target for the final attack so player will be able to land near the initial target
Guardian Angel
Arena
Adjust
Guardian Angel, Zhonya's Hourglass and Wooglet's Witchcap no longer share a lockout, so you can buy Guardian Angel with a Stasis item.
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These no longer share a lockout, allowing you to buy Guardian Angel with a Stasis item.
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Stat lines were parsed deterministically from Riot's notes; buff and nerf labels follow the numbers (for cooldowns and costs, lower is better) or Riot's own designer notes. The ARAM: Mayhem augment lists (removed, new and converted trait augments) are summarized rather than listed one by one. Riot's duplicate Jeweled Gauntlet bugfix line is listed once. Cosmetics (skins and chromas) and the Apex duo restriction update, which makes no change, are omitted. Source: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-12-notes/ · fetched Oct 7, 2026.