TL;DRA chunky Worlds-era patch that nerfs Caitlyn, Jinx, Lee Sin, Rammus and Viktor, buffs Sion, Azir, Orianna, Ryze and Taliyah, and reworks top-lane Varus. Gluttonous Greaves and Hubris are nerfed for ranged champions, Dawncore gets more AP, and replay downloads are limited to 10 per hour. ARAM: Mayhem adds Headliners and a large batch of new augments, Classic adds Mordekaiser, Yorick, Hecarim and Lucian, and Arena gets a broad balance pass.
Who this matters to
Bot lane marksman players
Caitlyn's late-game Headshot damage and Jinx's attack damage and health go down, while Hubris and Gluttonous Greaves are nerfed for ranged users.
Junglers and top laners
Lee Sin, Rammus, Nidalee and Wukong are nerfed, while Sion, Darius, Nunu & Willump, Taliyah and Xin Zhao get buffs.
Mid lane mages
Azir, Orianna, Ryze and Vel'Koz get buffs, while Viktor's Siphon Power shield and move speed are cut.
Varus players
Q Piercing Arrow gets stronger scaling and W Blighted Quiver is toned down, aimed at top lane W-max Varus.
ARAM, Arena and Classic players
ARAM: Mayhem adds Headliners plus many new and removed augments, Arena retunes champions, items and augments, and Classic adds four returning champions and reverts Kassadin's nerfs.
All 228 changes
Replays
All modes
Adjust
Replay downloads are limited to 10 per hour starting during Patch 26.21; you can still download your own replays and replays from friends and other players.
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Starting during Patch 26.21, replay downloads will be limited to 10 per hour. You will still be able to download your own replays, as well as replays from your friends and other players.
Minimum system requirements
All modes
Adjust
The patch launcher now requires SSE 4.2, which raises the AMD minimum spec by one version.
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This improvement uses a software library that requires SSE 4.2, which results in us increasing our AMD minspec by one version.
Damage on Caitlyn's Headshot (Passive) decreases from 60–100% AD (+1% AD per 1% per crit chance) (+1% AD per 1% bonus crit damage) to 60–80% AD (+0.8% AD per 1% per crit chance) (+0.8% AD per 1% bonus crit damage).
60–100% AD (+1% AD per 1% per crit chance) (+1% AD per 1% bonus crit damage)→60–80% AD (+0.8% AD per 1% per crit chance) (+0.8% AD per 1% bonus crit damage)
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Damage: 60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) → 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
Buff
Q - Piltover Peacemaker · Base Damage
Base damage on Caitlyn's Piltover Peacemaker (Q) increases from 50 / 90 / 130 / 170 / 210 to 50 / 95 / 140 / 185 / 230.
Base Damage50 / 90 / 130 / 170 / 210→50 / 95 / 140 / 185 / 230This is a buff
Critical Strike damage on Miss Fortune's Bullet Time (R) increases from 130% (+0.3% per 1% bonus crit damage) to 145% (+0.45% per 1% bonus crit damage).
130% (+0.3% per 1% bonus crit damage)→145% (+0.45% per 1% bonus crit damage)
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Critical Strike Damage: 130% (+0.3% per 1% Bonus Crit Damage) → 145% (+0.45% per 1% Bonus Crit Damage)
Sion's health increases from 655 + 87 per level to 655 + 95 per level.
655 + 87 per level→655 + 95 per level
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Health: 655 + 87/Level → 655 + 95/Level
Buff
R - Unstoppable Onslaught · Damage Increase over the First 3s of Channeling
Damage Increase over the first 3s of Channeling on Sion's Unstoppable Onslaught (R) increases from +0–166.67% base damage, 0–100% ratio damage to +0–200%.
+0–166.67% base damage, 0–100% ratio damage→+0–200%
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Damage Increase over the First 3s of Channeling: +0 - 166.67% Base Damage, 0 - 100% Ratio Damage → +0 - 200%
Fix
R - Unstoppable Onslaught · Bugfix
Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
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Bugfix: Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
Damage Calculation on Varus' Piercing Arrow (Q) changes from Max damage scaling, 53.33–240 (+80% bonus AD) to 80–360 (+120% bonus AD) to Min damage scaling, 50–230 (+80% bonus AD) to 85–391 (+136% bonus AD).
Max damage scaling, 53.33–240 (+80% bonus AD) to 80–360 (+120% bonus AD)→Min damage scaling, 50–230 (+80% bonus AD) to 85–391 (+136% bonus AD)
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Damage Calculation: Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) → Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
Buff
Q - Piercing Arrow · Damage Increase over Channel Time
Damage Increase over Channel time on Varus' Piercing Arrow (Q) increases from up to 50% to up to 70%.
Up to 50%→Up to 70%
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Damage Increase over Channel Time: Up to 50% → Up to 70%
Per stack damage on Varus' Blighted Quiver (W) changes from 3–5% (+1.3% per 100 AP) target maximum health to 2.5–4.5% (+1.4% per 100 AP) target maximum health.
3–5% (+1.3% per 100 AP) target maximum health→2.5–4.5% (+1.4% per 100 AP) target maximum health
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Per Stack Damage: 3 - 5% (+1.3% per 100 AP) Target Maximum Health → 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
Adjust
W - Blighted Quiver · Active Missing Health Damage
Active missing health damage on Varus' Blighted Quiver (W) changes from 6–14%, increased by up to 50% based on Q Channel to 6–10%, increased by up to 70% based on Q Channel.
6–14%, increased by up to 50% based on Q Channel→6–10%, increased by up to 70% based on Q Channel
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Active Missing Health Damage: 6 - 14%, increased by up to 50% based on Q Channel → 6 - 10%, increased by up to 70% based on Q Channel
Adjust
W - Blighted Quiver · Basic Ability Cooldown Refund
Basic ability cooldown refund on Varus' Blighted Quiver (W) changes from 13% per stack, increased by up to 50% based on Q Channel to 11%, increased by up to 70% based on Q Channel.
13% per stack, increased by up to 50% based on Q Channel→11%, increased by up to 70% based on Q Channel
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Basic Ability Cooldown Refund: 13% per stack, increased by up to 50% based on Q Channel → 11%, increased by up to 70% based on Q Channel
New ARAM: Mayhem Headliner K/DA: Collect 4 K/DA Cards to earn an extra Augment!
Collect 4 K/DA Cards to earn an extra Augment!
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K/DA: Collect 4 K/DA Cards to earn an extra Augment!
New
HEARTSTEEL
New ARAM: Mayhem Headliner HEARTSTEEL: Augments can come with unique modifiers making them extra strong.
Augments can come with unique modifiers making them extra strong
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HEARTSTEEL: Augments can come with unique modifiers making them extra strong.
New
True Damage
New ARAM: Mayhem Headliner True Damage: Takedowns and destroying towers can drop Anvils for your team.
Takedowns and destroying towers can drop Anvils for your team
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True Damage: Takedowns and destroying towers can drop Anvils for your team.
New
Pentakill
New ARAM: Mayhem Headliner Pentakill: Increase the power of one of your abilities at the start of the game and at level 18.
Increase the power of one of your abilities at the start of the game and at level 18
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Pentakill: Increase the power of one of your abilities at the start of the game and at level 18.
New
Disco
New ARAM: Mayhem Headliner Disco: Dance under the disco ball to earn Gold for everyone.
Dance under the disco ball to earn gold for everyone
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Disco: Dance under the disco ball to earn Gold for everyone.
New
Cafe Cuties
New ARAM: Mayhem Headliner Cafe Cuties: Health relics are especially powerful.
Health relics are especially powerful
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Cafe Cuties: Health relics are especially powerful.
New
Bees
New ARAM: Mayhem Headliner Bees: Collect the honey pots and avoid the bees that fly across the map.
Collect the honey pots and avoid the bees that fly across the map
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Bees: Collect the honey pots and avoid the bees that fly across the map.
New
Command Line
New ARAM: Mayhem Headliner Command Line: Reroll one of your augments to be a higher tier in every selection.
Reroll one of your augments to be a higher tier in every selection
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Command Line: Reroll one of your augments to be a higher tier in every selection.
Silver Blue Barrier
ARAM: Mayhem
New
New ARAM: Mayhem augment Silver Blue Barrier: Gain a Shield whenever you cast an Ability based on the mana cost.
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Gain a Shield whenever you cast an Ability based on the mana cost.
Flow of Spirit
ARAM: Mayhem
New
New ARAM: Mayhem augment Flow of Spirit: Using a specific ability grants you stacking Attack Speed.
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Using a specific ability grants you stacking Attack Speed.
Fruitify
ARAM: Mayhem
New
New ARAM: Mayhem augment Fruitify: Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.
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Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.
Gift of the Drowned
ARAM: Mayhem
New
New ARAM: Mayhem augment Gift of the Drowned: All Bonus Health from your items is converted to Lethality.
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All Bonus Health from your items is converted to Lethality.
Hands Off The Talent
ARAM: Mayhem
New
New ARAM: Mayhem augment Hands Off The Talent: Your Attacks deal extra damage if fired from max range.
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Your Attacks deal extra damage if fired from max range.
Lich Brain
ARAM: Mayhem
New
New ARAM: Mayhem augment Lich Brain: Gain Ability Power based on your Bonus Health.
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Gain Ability Power based on your Bonus Health.
Lonely Warrior
ARAM: Mayhem
New
New ARAM: Mayhem augment Lonely Warrior: Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.
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Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.
No Mana, No Problem
ARAM: Mayhem
New
New ARAM: Mayhem augment No Mana, No Problem: All mana from your items is converted to Ability Power.
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All mana from your items is converted to Ability Power.
Sound Barrier
ARAM: Mayhem
New
New ARAM: Mayhem augment Sound Barrier: Your shields grant Move Speed.
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Your shields grant Move Speed.
Ultimate Recursion
ARAM: Mayhem
New
New ARAM: Mayhem augment Ultimate Recursion: Gain 50 Ultimate Ability Haste.
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Gain 50 Ultimate Ability Haste.
Gold Arcane Axiom
ARAM: Mayhem
New
New ARAM: Mayhem augment Gold Arcane Axiom: Takedowns refund a portion of your Ultimate Cooldown.
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Takedowns refund a portion of your Ultimate Cooldown.
Armored Impact
ARAM: Mayhem
New
New ARAM: Mayhem augment Armored Impact: Using an Ability causes your next Attack to deal additional damage based on your Armor.
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Using an Ability causes your next Attack to deal additional damage based on your Armor.
BEES!!!
ARAM: Mayhem
New
New ARAM: Mayhem augment BEES!!!: Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.
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Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.
Brass Blast
ARAM: Mayhem
New
New ARAM: Mayhem augment Brass Blast: Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.
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Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.
CRIMSON COBALT
ARAM: Mayhem
New
New ARAM: Mayhem augment CRIMSON COBALT: One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.
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One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.
Double Time
ARAM: Mayhem
New
New ARAM: Mayhem augment Double Time: Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.
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Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.
Enchanting Butterflies
ARAM: Mayhem
New
New ARAM: Mayhem augment Enchanting Butterflies: Healing and Shielding allies summons butterflies. Once you have enough butterflies, they'll fly at enemies you damage, dealing additional damage.
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Healing and Shielding allies summons butterflies. Once you have enough butterflies, they'll fly at enemies you damage, dealing additional damage.
Get Jinxed
ARAM: Mayhem
New
New ARAM: Mayhem augment Get Jinxed: Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.
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Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.
Heavy Is The Crown
ARAM: Mayhem
New
New ARAM: Mayhem augment Heavy Is The Crown: Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.
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Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.
Jeweled Bracelet
ARAM: Mayhem
New
New ARAM: Mayhem augment Jeweled Bracelet: Your Ultimate Ability can now critically strike.
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Your Ultimate Ability can now critically strike.
Recoil
ARAM: Mayhem
New
New ARAM: Mayhem augment Recoil: One of your abilities will launch you backwards when you fire it.
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One of your abilities will launch you backwards when you fire it.
Salvation
ARAM: Mayhem
New
New ARAM: Mayhem augment Salvation: Falling to low Health pushes back enemies and heals allies.
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Falling to low Health pushes back enemies and heals allies.
Sap Magic
ARAM: Mayhem
New
New ARAM: Mayhem augment Sap Magic: Every 10 seconds, your next Attack deals additional damage and heals you.
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Every 10 seconds, your next Attack deals additional damage and heals you.
Still Here
ARAM: Mayhem
New
New ARAM: Mayhem augment Still Here: Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.
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Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.
The Boom and the Bass
ARAM: Mayhem
New
New ARAM: Mayhem augment The Boom and the Bass: After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.
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After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.
Tickle Monster
ARAM: Mayhem
New
New ARAM: Mayhem augment Tickle Monster: All Attack Damage from your items is converted to Attack Speed.
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All Attack Damage from your items is converted to Attack Speed.
Upgrade: Stormsurge
ARAM: Mayhem
New
New ARAM: Mayhem augment Upgrade: Stormsurge: When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.
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When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.
Weapon Of Destiny
ARAM: Mayhem
New
New ARAM: Mayhem augment Weapon Of Destiny: The first Legendary Item you buy gets stronger stats with every takedown.
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The first Legendary Item you buy gets stronger stats with every takedown.
Prismatic Big Shot
ARAM: Mayhem
New
New ARAM: Mayhem augment Prismatic Big Shot: A large percent of your Attack Speed is converted to Critical Strike Damage.
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A large percent of your Attack Speed is converted to Critical Strike Damage.
Bouncing Bees
ARAM: Mayhem
New
New ARAM: Mayhem augment Bouncing Bees: After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.
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After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.
Group Hug
ARAM: Mayhem
New
New ARAM: Mayhem augment Group Hug: One of your Abilities that heals or shields also heals or shields nearby allies.
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One of your Abilities that heals or shields also heals or shields nearby allies.
Mosh Monster
ARAM: Mayhem
New
New ARAM: Mayhem augment Mosh Monster: Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.
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Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.
Third Times The Harm
ARAM: Mayhem
New
New ARAM: Mayhem augment Third Times The Harm: Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.
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Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.
Totentanz
ARAM: Mayhem
New
New ARAM: Mayhem augment Totentanz: Gain a Summoner Spell that lets you "Dance with Death", granting you immortality for 5 seconds, but if you don't get a takedown during that time, you'll get dragged to the underworld.
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Gain a Summoner Spell that lets you "Dance with Death", granting you immortality for 5 seconds, but if you don't get a takedown during that time, you'll get dragged to the underworld.
Mordekaiser joins League Classic with an old version of his kit.
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NEW - Mordekaiser
Mordekaiser is back with his kit from 2010-2015! Would you like to eat every single possible minion wave, plus both your and your enemy's Wraith camps? Mordekaiser is the champion for you. All his abilities cost health, but damaging enemies generates a shield, so you can keep fighting no matter how low you go. And when it's time to win a fight, your ultimate can turn it into a 6v4. Beat them with their own AD Carry!
Mordekaiser converts damage dealt by his abilities into a decaying shield.
Mordekaiser's next attack damages multiple nearby enemies. If his target is isolated, he deals extra damage to them.
Mordekaiser buffs an ally with a swarm of shrapnel that grants bonus armor and MR and damages nearby enemies over time.
Mordekaiser deals magic damage to enemies in a cone. That's it. That's the tooltip.
Mordekaiser curses an enemy champion, dealing damage over time and stealing their stats. If the target dies while cursed, Mordekaiser raises their spirit as a controllable ghost.
Yorick joins League Classic with an old version of his kit.
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NEW - Yorick
Ghostman yannik cannot compete to mojo style master yu, but he can do the babushka trick to make him double the champion and unleash omen of smell and omen of battle. If that didn't make any sense to you, you missed out on an all-timer of a forum post.
Yorick is back to his original version from 2011-2016, summoning ghouls with every ability he casts and cloning or temporarily reviving his teammates. If you want a quick jumpstart to playing Yorick to his frustratingly immovable best, consider maxing Omen of Famine and getting an early Chalice of Harmony so that you'll never run out of mana as you constantly drain your opponents and heal while doing so.
Yorick takes reduced damage and his attacks deal bonus damage for every summon he has active. This counts his Q, W, E, and R.
Yorick's next attack deals bonus damage and summons a Spectral Ghoul. Spectral Ghouls have bonus attack damage and movement speed, and give Yorick bonus movement speed while they live.
Yorick summons a Decaying Ghoul in an explosion that damages and slows all nearby enemies. Decaying Ghouls continue to slow enemies around them.
Yorick summons a Ravenous Ghoul, damaging an enemy and healing himself in the process. Ravenous Ghouls heal Yorick every time they attack an enemy.
Yorick conjured the revenant of an allied champion, who can attack for a portion of their total attack damage. If the ally dies while the revenant is active, they are temporarily revived to fight at full power.
Hecarim
League Classic
New
Hecarim joins League Classic with an old version of his kit.
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NEW - Hecarim
Hecarim was released in 2012 and hasn't changed that much over the years, only undergoing some minor mechanical updates to his Q and W. Overall, he goes fast, dives in, and has strong sustained damage while galloping alongside his foes.
Hecarim is ghosted and gains Attack Damage based on his bonus Move Speed.
Hecarim cleaves nearby enemies. If he hits an enemy with it, the cooldown of the next cast will be reduced.
Hecarim damages nearby enemies over time and heals based on damage dealt to enemies in the area.
Hecarim gains Move Speed and causes his next attack to deal bonus damage and knock the target back.
Hecarim charges forward, summoning spectral riders that damage enemies they hit. Hecarim inflicts fear on all nearby enemies when ending his charge.
Lucian joins League Classic with an old version of his kit.
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NEW - Lucian
Lucian is the newest champion to grace League Classic, as he was released in the back half of 2013, but we couldn't release a bunch of Shadow Isles champions without having our old pal back to keep them in check. There are a few small differences to Lucian here compared to the one you may have played recently. Most notably, he has 550 attack range, which makes him an extremely potent laner.
After casting an ability, Lucian's next attack fires twice.
Lucian fires a piercing shot that damages enemies in a line.
Lucian fires a cross-shaped missile that damages and marks enemies. Damaging marked enemies gives Lucian bonus move speed.
Lucian dashes and removes all slows affecting him. Unlike the modern version of this spell, it doesn't reset his attack timer and its cooldown is only refreshed by champion kills during his R.
Lucian rapidly fires shots in a straight line. He can move and cast Relentless Pursuit while firing.
Ability power ratio on Kassadin's Riftwalk (R) increases from 70% to 80%.
Ability Power Ratio70%→80%This is a buff
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Ability Power Ratio: 70% → 80%
Atma's Impaler
League Classic
Buff
Critical Strike Chance
Critical Strike chance on Atma's Impaler increases from 15% to 18%.
Critical Strike Chance15%→18%Direction not stated
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Critical Strike Chance: 15% → 18%
Buff
Maximum Health to Bonus Attack Damage Conversion
Maximum health to bonus attack damage Conversion on Atma's Impaler increases from 1.5% to 2%.
Maximum Health to Bonus Attack Damage Conversion1.5%→2%Direction not stated
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Maximum Health to Bonus Attack Damage Conversion: 1.5% → 2%
Bug fixes
League Classic
Fix
Fixed a bug where Rammus' Powerball (Q) trail VFX remained visible beyond its intended duration after hitting an enemy unit or after the ability ended.
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Fixed a bug where Rammus' Powerball (Q) trail VFX remained visible beyond its intended duration after hitting an enemy unit or after the ability ended.
Fix
Fixed a bug where Force of Nature used its modern item icon in-game instead of its Classic icon.
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Fixed a bug where Force of Nature used its modern item icon in-game instead of its Classic icon.
Fix
Fixed a bug where Quinn's Valor Form (R) wasn't tagged as a champion.
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Fixed a bug where Quinn's Valor Form (R) wasn't tagged as a champion.
Fix
Fixed a bug where Aatrox's model outlines did not cover his entire model.
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Fixed a bug where Aatrox's model outlines did not cover his entire model.
Fix
Fixed bugs where The Brutalizer's Onslaught (P) cooldown reduction stacked when multiple copies of The Brutalizer were owned.
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Fixed bugs where The Brutalizer's Onslaught (P) cooldown reduction stacked when multiple copies of The Brutalizer were owned.
Fix
Fixed a bug where Zilean's Chronoshift (R) removed the Hand of Baron buff when reviving a champion.
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Fixed a bug where Zilean's Chronoshift (R) removed the Hand of Baron buff when reviving a champion.
Fix
Fixed a bug where Sivir's Spell Shield (E) did not block Ezreal's Mystic Shot (Q).
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Fixed a bug where Sivir's Spell Shield (E) did not block Ezreal's Mystic Shot (Q).
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's official League of Legends patch notes as fetched; ARAM: Mayhem augment names that sit on their own line are matched to the description below them by hand, and skins, chromas and the upcoming Mythic Shop change are left out. Source: leagueoflegends.com · fetched Oct 20, 2026.