Nerf Radar › League of Legends › History › Critical Missile
Critical Missile: change history
3 changes across 3 patches (Jul 28, 2026 to Aug 25, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for League of Legends, back to May 27, 2026.
Nerf 3
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NerfARAM: Mayhem Missile AmountCritical Missile now fires up to 3 missiles based on crit chance instead of up to 4.1 / 2 / 3 / 4 based on crit chance→1 / 2 / 3 based on crit chance
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Missile Amount: 1 / 2 / 3 / 4 based on crit chance → 1 / 2 / 3 based on crit chance
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NerfARAM: Mayhem Per Missile DamagePer missile damage on Critical Missile decreases from 15–85 to 15–65.15–85→15–65
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Per Missile Damage: 15-85 → 15-65
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NerfARAM: Mayhem Damage per MissileDamage per missile on Critical Missile decreases from 20 / 40 / 60 / 80 / 100 to 15 / 32.5 / 50 / 67.5 / 85.20 / 40 / 60 / 80 / 100→15 / 32.5 / 50 / 67.5 / 85
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Damage per Missile: 20 / 40 / 60 / 80 / 100 → 15 / 32.5 / 50 / 67.5 / 85
Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.