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League of Legends

Fizz: change history

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6 changes across 3 patches (May 27, 2026 to Oct 6, 2026), newest first.

Nerf 4Adjust 1New 1
  1. Nerf
    League Classic Q - Urchin Strike · Ability Power Ratio
    Ability power ratio on Fizz's Urchin Strike (Q) decreases from 60% to 40%.
    60%→40%
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    Ability Power Ratio: 60% → 40%
    Nerf
    League Classic W - Seastone Trident · Active Ability Power Ratio
    Active ability power ratio on Fizz's Seastone Trident (W) decreases from 35% to 20%.
    35%→20%
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    Active Ability Power Ratio: 35% → 20%
  2. New
    League Classic
    Fizz joins League Classic.
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    NEW Fizz
    • Fizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
    • Passive - Nimble Fighter
    • Fizz can move through units and takes reduced damage from basic attacks.
    • Q - Urchin Strike
    • Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
    • W - Seastone Trident
    • Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
    • Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
    • E - Playful/Trickster
    • First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
    • Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
    • R - Chum the Waters
    • Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.
  3. Nerf
    ARAM: Mayhem Damage Dealt
    Fizz's damage dealt decreases from 105% to 100%.
    105%→100%
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    Damage Dealt: 105% → 100%
    Adjust
    ARAM: Mayhem Damage Taken
    Fizz's damage taken increases from 95% to 100%.
    95%→100%
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    Damage Taken: 95% → 100%
    Nerf
    ARAM: Mayhem Tenacity
    Fizz's tenacity decreases from 10% to 0%.
    10%→0%
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    Tenacity: 10% → 0%