Nerf Radar › Search
What changed for Fizz?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
6 changes across 3 patches (May 27, 2026 to Oct 6, 2026), newest first.
Nerf 4Adjust 1New 1
-
NerfLeague Classic Q - Urchin Strike · Ability Power RatioAbility power ratio on Fizz's Urchin Strike (Q) decreases from 60% to 40%.60%→40%
Source line
Ability Power Ratio: 60% → 40%
NerfLeague Classic W - Seastone Trident · Active Ability Power RatioActive ability power ratio on Fizz's Seastone Trident (W) decreases from 35% to 20%.35%→20%Source line
Active Ability Power Ratio: 35% → 20%
-
NewLeague ClassicFizz joins League Classic.
Source line
NEW Fizz
- Fizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
- Passive - Nimble Fighter
- Fizz can move through units and takes reduced damage from basic attacks.
- Q - Urchin Strike
- Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
- W - Seastone Trident
- Passive: Fizz's basic attacks deal additional damage over time, scaling with his target's missing health.
- Active: For the next few seconds, Fizz's basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
- E - Playful/Trickster
- First cast: Fizz hops up on his trident, becoming untargetable. After a short delay, he will crash down, damaging and slowing enemies around him.
- Second cast: Fizz can hop off the trident early to dash farther but deal damage in a smaller area and doesn't slow.
- R - Chum the Waters
- Fizz throws out bait that clings onto the first enemy champion it hits. After a short delay, a mighty shark stalks its prey, dealing tons of damage, knocking up, and slowing enemies in the area.
-
NerfARAM: Mayhem Damage DealtFizz's damage dealt decreases from 105% to 100%.105%→100%
Source line
Damage Dealt: 105% → 100%
AdjustARAM: Mayhem Damage TakenFizz's damage taken increases from 95% to 100%.95%→100%Source line
Damage Taken: 95% → 100%
NerfARAM: Mayhem TenacityFizz's tenacity decreases from 10% to 0%.10%→0%Source line
Tenacity: 10% → 0%