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What changed for Paladin?
Search every recorded change across recent official patches: classes, champions, agents, heroes, weapons, items, maps and systems.
17 changes across 2 patches (Sep 24, 2026 to Oct 1, 2026), newest first.
Buff 6Nerf 4Adjust 3Removed 1Fix 3
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NerfProtection Redoubt · Block chanceRedoubt's chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).6/12/18/24/30%→4/8/12/16/20%
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Redoubt's chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
BuffProtection Holy Shield · Block chanceHoly Shield's chance to Block changed to 30% (was 20%).20%→30%Source line
Holy Shield's chance to Block changed to 30% (was 20%).
NerfRetribution Champion of the Light · Intellect to Spell Damage ratioChampion of the Light's Intellect to Spell Damage ratio changed to 20/40/60% (was 33/66/100%).33/66/100%→20/40/60%Source line
Champion of the Light's Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
- Developers' notes: Champion of the Light had a tooltip issue saying it increased Healing; it did not. This tooltip has been removed.
- BetaWoW Forever Beta Development Notes (Sep 24, 2026)Buff 5Nerf 2Adjust 3Removed 1Fix 3Official notes ↗AdjustRetribution AuraRetribution Aura will now dynamically update its values based on the caster's spell power.
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Retribution Aura will now dynamically update its values based on the caster's spell power.
FixFlash of LightFixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.Source line
Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
FixConsecrationFixed various issues with Consecration.Source line
Fixed various issues with Consecration.
- Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
- Fixed an issue where Consecration's Z axis wasn't functioning consistently.
- Fixed an issue where Consecration could pull targets vertically above or below the caster.
BuffHoly Strike · Weapon damage per rankHoly Strike's weapon damage per rank is now 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).25%/25%/30%/30%/35%/35%/40%/40%→25%/29%/32%/36%/39%/43%/46%/50%Source line
Holy Strike's % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
- Developers' notes: This increases Holy Strike's damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn't always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
FixEcho of JusticeFixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.Source line
Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
8 more changes in this patch →BuffHoly Holy Strike · CooldownHoly Strike's cooldown lowered to 10 seconds (was 12 seconds).12s→10sSource line
Holy Strike's cooldown lowered to 10 seconds (was 12 seconds).