Apex Legends bug fixes: is it fixed yet?

112 bug fixes listed in 14 official updates of Apex Legends, from Feb 10, 2025 to Oct 27, 2026. Type your bug below (for example "voice chat", "crash" or a Apex name) to see whether a patch says it was fixed.

Not in the patch notes

All unlisted changes →
reportedRelated patch →

Lifeline's Battpack and Enhanced Radio upgrades swapped levels

A player reported (with a screenshot) that Lifeline's Battpack upgrade moved from level 2 to level 3 and Enhanced Radio moved from level 3 to level 2, and that this was not in the patch notes. Lifeline is not mentioned in the official notes for the mid-season update that week.

  • RankedRemoved an exploit some players were using to enter Ranked matches without paying entry costs.
  • LegendsFixed console movement issues: Ash's dash and double jump, Sparrow's double jump, Revenant's climb and mantle, and Lifeline's run animation.
  • Broken MoonFixed missing floor geometry in Terraformer that let players clip into the ground.
  • GibraltarFixed the skydive emote audio persisting after landing.
  • SteamFixed settings resetting after every relaunch for some Steam users, mostly with unusual install locations (commonly seen in APAC).
  • AlterFixed unreliable Tactical and Ultimate usage near large moving structures.
  • Respawn from DeathboxFixed an issue where players could get persistent Infinite Ammo after being respawned.
  • Respawn from DeathboxFixed an issue where players could activate Respawn from Deathbox from behind a wall.
  • Respawn from DeathboxFixed an issue where Locked Hop-Ups would not always grant the correct point value after respawning.
  • BloodhoundFixed a bug with True Predator where the timer UI would not show up in certain situations where you were uncloaked but eligible to re-cloak.
  • BloodhoundFixed some issues where the Allies Cloaked stat tracker was counting improperly.
  • CatalystFixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core.
  • CatalystFixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated.
  • CatalystFixed several Friendly Fire interactions in the Firing Range.
  • CatalystFixed Piercing Spikes not affecting Firing Range Dummies.
  • ConduitFixed Energy Barricade repeatedly applying overlapping third-person VFX to enemies who took successive damage hits.
  • FuseFixed Fuse being able to Knuckle Jump while in phase.
  • FuseFixed Knuckle Jumping toward the end of the jump window causing a loss of momentum.
  • FuseFixed The Motherlode not dispersing smoke and gas.
  • FuseFixed Pyro Techniques not dealing damage to enemies that stood still in the center flames.
  • FuseFixed Pyro Techniques not dealing damage to Mirage decoys.
  • FuseFixed The Motherlode's initial projectile passing through enemies when fired at a breachable surface while in breach mode.
  • WattsonFixed Fuse's The Motherlode not being intercepted by Interception Pylon.
  • P2020Fixed a bug where the Tactical Laser sight would not properly reduce the recoil control.
  • East VillageFixed a hole in terrain where players could hide.
  • Sorting FactoryFixed a bug where players could clip into the moving crates using an Alter portal.
  • Maps Bug FixesFixed inconsistent behavior with vertical ziplines at East Village, Tree Settlement and Sorting Factory.
  • EngineFixed bug with cloak rendering on consoles and PC with TSAA enabled, making it consistent for all visual options.
  • EngineFixed bug where joining another player's party could sometimes fail and leave you stuck in a zero-player party.
  • Audio Bug FixesFixed missing footstep audio during 3rd person movement when using Sparrow's Hunt Target upgrade.
  • Audio Bug FixesFixed overly loud interior spaces in Olympus and District.
  • World's EdgeFixed a large amount of bugs, rat spots and navigational issues.
  • Bug FixesFixed an issue with Ranked Auras always being marked as new if it wasn't equipped.
  • Bug FixesFixed an issue with random favorite skins showing different skins in lobby, Legend Locker, and game.
  • Bug FixesFixed an issue where Alter portal could put the player inside a box on one of the control points on Caustic Treatment.
  • Bug FixesFixed an issue where the text on Skippy's Mythic Alternator skin was reversed for Switch 2 users.
  • Legend Bug FixesFixed issues with Caustic's "Clear the Air" skydive animation.
  • Legend Bug FixesFixed Vantage's Ultimate sometimes not properly multiplying damage on successive shots.
  • Legend Bug FixesFixed an issue where Crypto's drone could not use mobile respawn beacons.
  • World's EdgeFixed unintended rat spots across popular POIs.
  • World's EdgeFixed multiple Alter and Loba exploit locations.
  • OlympusFixed multiple Alter exploit locations.
  • Storm PointFixed unintended rat spots.
  • E-DistrictFixed unintended rat spots.
  • Bug FixesFixed issue where bots would never loot weapons. Bots will now loot weapons a few seconds after landing.
  • Bug FixesFixed the Beam Saber being partially visible while cloaked from Mirage revive.
  • Weapon Bug FixesFixed issue where the Bocek, Rampage and Sentinel could sometimes not be energized while Infinite Ammo was active.
  • Weapon Bug FixesFixed issue where gold shotgun bolts did not properly apply fire rate increase when Double Tap Trigger was enabled.
  • Legend Bug FixesFixed Ballistic Tactical not affecting an enemy if they were hit while healing.
  • Legend Bug FixesFixed an issue with Mad Maggie's Wrecking Ball bouncing off cloaked enemies without knockback or damage.
  • Legend Bug FixesFixed a bug causing a crash on startup for some PlayStation and Nintendo players, when loading local save data.
  • World's EdgeFixed exploits that allowed Alter to access unintended areas using her abilities.
  • Bug FixesFixed rare "SignifierName: 'Player' — is not expected entity type "player" for remote function" client error.
  • Bug FixesFixed some Low/No Ammo notifications incorrectly displaying.
  • Bug FixesFixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.
  • Bug FixesFixed an issue with the Volt's "Death Enhancer" skin having visible elements when the player is cloaked.
  • Bug FixesFixed an issue where the akimbo Mozambique's could sometimes merge and fire as a single weapon.
  • Bug FixesFixed an issue where weapons in control could sometimes drop a level.
  • Bug FixesFixed a crash when trying to sort random favorite skins.
  • NewcastleFixed the ultimate slam not destroying Catalyst's reinforcements on an empty door frame.
  • RevenantFixed sometimes being able to cancel your tactical early and ready your guns sooner than intended.
  • LifelineFixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.
  • VantageFixed bug where Vantage could equip weapons in fight night.
  • VantageFixed how Spotter's Lens gave decoys a low priority so the real Mirage is less obvious to find.
  • LobaFixed an issue where black market could steal banners crafted by an enemy squad.
  • Mad MaggieFixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.
  • FuseFixed Motherload not properly penetrating some Legend abilities.
  • GibraltarFixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.
  • Firing RangeFixed thermite interactions.
  • AudioFixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.
  • GraphicsFixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
  • Bug FixesFixed issue where the Power Booster Amp UI would be present even when you did not have the Amp equipped.
  • Bug FixesFixed issue where Crate Weapons could lose their infinite ammo when using the Infinite Ammo Amp.
  • Bug FixesFixed controller Legends not being able to remotely pick up their tactical in Wildcard.
  • Bug FixesFixed some effects not playing correctly on the reactive EVA-8 skin "Heart of Brimstone".
  • OctaneFixed FOV scaling issues with Stim Surge.
  • OctaneFixed Stim Surge sometimes lowering your speed.
  • OctaneFixed Stim Surge being used first if it was previously canceled with a mantle.
  • OctaneFixed a bug where Stim Surge would trigger automatically in a multitude of contexts.
  • OctaneFixed a bug where Daredevil could grant Battle Surge movement speed buff in addition to fast reloads.
  • ValkyrieFixed the ultimate being blocked by a Trident and leaving the scan on permanently.
  • WildcardFixed players being able to revive each other to stay alive in the ring longer than intended.
  • Locked Hop-UpsFixed Locked Hop-Ups not working properly in the Firing Range.
  • Locked Hop-UpsFixed some issues with Ballistic's sling and Locked Hop-Up weapons.
  • Locked Hop-UpsFixed some issues with the Locked Hop-Up UI.
  • RankedFixed issue where you could not remove map pings in the prematch preview.
  • MiscFixed the infinite ammo amp sometimes causing the player to respawn with locked inventory slots.
  • MiscFixed retro packs in the store not updating the amount of packs already opened.
  • MiscFixed skydive emotes leaving a breadcrumb on the legend tab but not the specific legend which had the new unlock.
  • MiscFixed health bars sometimes not displaying properly when firing through windows.
  • MiscFixed a wall that could be seen through around Artillery.
  • ValkyrieFixed green color correction when skydiving being oversaturated.
  • RampartFixed issue where camera could jump around when walking into Amped Cover.
  • GibraltarFixed incorrect damage flyout UI when shooting his passive arm shield.
  • NewcastleFixed Castle Wall sometimes hitting enemies through floors and walls.
  • ValkyrieFixed green color correction when skydiving being oversaturated.
  • Bug FixesFixed inconsistent behavior when picking up some weapon attachments.
  • Bug FixesFixed intermittent issues when predicting aim punches from ring damage.
  • Firing RangeFixed a few bugs that allowed other players in the server to impact your game.
  • Bug FixesFixed an issue with the 2x-4x sight on the G7 scout Reactive skins.
  • Storm PointFixed some issues with the ring VFX sometimes disappearing.
  • AlterFixed rare issue where you could shoot while phased after using a Void Siphon.
  • ConduitFixed crash with Passive when allies disconnected in certain states.
  • AudioFixed rare cases where "Gameplay Volume when Spectating" would be applied during regular gameplay.
  • AudioFixed a rare issue where players situated uphill would briefly have occlusion filtering applied.
  • PcFixed an issue that could cause freezes or black screens for some players.
  • PcFixed an issue that could lead to incorrect GPU timings for a small number of players, which would cause blurry resolutions when "Adaptive Resolution FPS Target" is enabled.
  • Bug FixesFixed an issue where the Mythic Bin could become merged with a Gold Bin.
  • Bug FixesFixed more firing range realm spawning issues.
  • Bug FixesFixed rare issue that could prevent the ring VFX and other particles from spawning.
  • MirageFixed a crash that could occur when using Mirage's Ult near Gravity Cannons.
  • WattsonFixed upgrade that was allowing the placement of two interception pylons.

Each line is a fix the official Apex Legends notes list, as Nerf Radar recorded it. A fix being listed does not guarantee it works for everyone; if a bug is back, check the latest patch and the official known-issues page. Patches older than the Apex updates we track are not included. How Nerf Radar works.