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World of Warcraft: Forever

Warrior: change history

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37 changes across 2 patches (Sep 24, 2026 to Oct 1, 2026), newest first.

Buff 5Nerf 6Adjust 17New 3Removed 3Fix 3
  1. BetaWoW Forever Beta Development Notes (Oct 1, 2026)Buff 4Nerf 5Adjust 14New 3Removed 3Fix 2Official notes ↗
    Buff
    Rage from critical strikes
    Warriors now generate 75% more Rage when landing a critical strike with a basic attack.
    Source line
    Players now generate 75% increased Rage when landing a critical strike with a basic attack.
    Adjust
    Rend and Sunder Armor
    Rend and Sunder Armor now instantly tag enemies to the Warrior.
    Source line
    Rend and Sunder Armor will now instantly tap enemies to the Warrior.
    Nerf
    Heroic Strike
    Queueing Heroic Strike will no longer increase off-hand hit chance.
    Source line
    Queueing Heroic Strike will no longer increase off-hand hit chance.
    Buff
    Rage from critical strikes
    The extra Rage from landing critical strikes increased to 100% (was 75%).
    75%→100%
    Source line
    Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
    Fix
    Dual Wield Specialization
    Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
    Source line
    Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
    • Developers' notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
    Adjust
    Arms Spearing Strike
    Spearing Strike no longer requires a two-handed weapon; it now requires Battle Stance.
    Source line
    Spearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
    25 more changes in this patch →
  2. Fix
    Sunder Armor
    Corrected Sunder Armor's threat values on all ranks, including a small increase to the threat it generates from Attack Power.
    Source line
    Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
    Adjust
    Protection Bastion
    Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
    Source line
    Swapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.
    • Developers' notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.
    Buff
    Arms Bloodthrill · Chance to activate
    Bloodthrill's chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
    2/4/6/8/10%→4/8/12/16/20%
    Source line
    Bloodthrill's chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
    Adjust
    Arms Bloodthrill
    Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
    Source line
    Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
    Nerf
    Arms Slam · Cooldown
    Slam's cooldown has been increased to 18 seconds (was 15 seconds).
    15s→18s
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    Slam's cooldown has been increased to 18 seconds (was 15 seconds).
    Adjust
    Arms Improved Slam
    Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
    Source line
    Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.

Other matches

1 more change in 1 patch, newest first.

Adjust
Cooldown Manager
Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
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Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.