Nerf Radar › VALORANT › History › Neon
Neon: change history
6 changes across 3 patches (Apr 28, 2026 to Jul 14, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for VALORANT, back to Apr 28, 2026.
Nerf 2Adjust 1Fix 3
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FixAll platformsFixed an issue where Neon could be unable to pick up the Spike while sliding over it.
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Fixed an issue where Neon could be unable to pick up the Spike while sliding over it.
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NerfAll platforms High GearJumping with Neon's High Gear active no longer gives a speed bonus while airborne; her air speed while sprinting now matches melee speed.
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Jumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon's air speed while sprinting will match melee speed.
NerfAll platforms High GearNeon's fuel now only regenerates with a kill while her ultimate is active; it still regenerates passively.Source line
Fuel will only regenerate with a kill when Neon's ultimate is active
- Fuel will still regenerate passively
AdjustAll platforms High GearHigh Gear's slide has improved VFX that show its direction and origin more clearly.Source line
Improved VFX to more clearly communicate the direction and origin of her slide
FixPC onlyFixed an exploit with Neon's Fast Lane where specific NVIDIA graphics settings affected competitive integrity; Neon has returned to the game.Source line
Fixed an exploit with her Fast Lane where using specific NVIDIA graphics settings impacted competitive integrity. Neon has returned to the game.
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FixAll platformsFixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
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Fixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
- These were fixed in Patch 12.07 but missed the notes.
Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.