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VALORANT

Jett: change history

5 changes across 3 patches (May 12, 2026 to Jul 28, 2026), newest first. Nerf Radar tracks the 10 most recent official updates for VALORANT, back to Apr 28, 2026.
Fix 5
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  1. Fix
    All platforms
    Fixed an issue where Tailwind and Updraft could experience an unintended delay after using Cloudburst.
    Source line
    Fixed an issue where Tailwind and Updraft could experience an unintended delay after using Cloudburst.
  2. Fix
    All platforms
    Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
    Source line
    Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
    Fix
    All platforms
    Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.
    Source line
    Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.
  3. Fix
    All platforms
    Fixed a visual bug where Jett's Tailwind was not playing the intended first-person animations when left-handed setting is enabled.
    Source line
    Fixed a visual bug where Jett's Tailwind was not playing the intended first-person animations when left-handed setting is enabled
    Fix
    All platforms
    Fixed a bug where using Jett's Drift caused performance drops.
    Source line
    Fixed a bug where using Jett's Drift caused performance drops

Each step links to the full patch breakdown and to Riot Games's official notes. Changes listed under a general heading such as "Bug fixes" are not included here; search to find every mention.