VALORANT Patch 13.01: what changed
Who this matters to
Outlaw players
After the first shot, recovery rises from 0.1 to 0.15, spread from 0 to 2.25 and recoil from 0 to 4.0.
Iso and Yoru players
Iso's weapon equip after Double Tap is now instant, Yoru's Gatecrash beacon lasts 20s instead of 15s, and Fakeout clones hold Yoru's last equipped weapon.
Ranked players
Confirmed rank manipulation can bring suspensions and rank or reward reversions, and you will get feedback when a player in your match is penalized.
All 37 changes
Iso
All platformsSource line
The speed of equipping your weapon after unequipping Double Tap is now instant.
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Active Beacon Duration increased from 15s >>> 20s
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To further satisfy his deception fantasy, clones from Fakeout will now hold Yoru's last equipped weapon, instead of defaulting to his strongest weapon.
Rank manipulation
All platformsSource line
We've rolled out new tools to better detect rank manipulation in VALORANT, building on systems we successfully introduced in League of Legends last year. Combined with the data we've gathered since adding the Rank Manipulation category in-game late last year, we will begin issuing penalties for confirmed rank manipulation.
- Penalties may include account suspensions, rank reversions, and ranked reward reversions.
- As part of this, players will begin to receive reporter and bystander feedback in game when a player in their matches is penalized for rank manipulation.
Outlaw
All platformsSource line
Recovery from 0.1 >>> 0.15 after first shot
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Spread from 0 >>> 2.25 after first shot
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Recoil from 0 >>> 4.0 after first shot
Discord
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VALORANT is partnering with Discord to make getting into your next game with your friends easier. You can now link your accounts to unlock new social features!
- Invite friends in Discord straight to your party from within VALORANT. No alt-tabbing needed.
- Copy a lobby link and share it directly on your server or anywhere your friends are.
- See which of your Discord friends play VALORANT and jump into parties faster.
- This rolled out as a beta in Brazil first and is launching globally wherever Discord is available on July 21.
Astra
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Fixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used.
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Fixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges.
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Fixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects.
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Fixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight.
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Fixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage.
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Fixed an issue where certain Spycam voice lines would not play correctly during specific actions.
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Fixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match.
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Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
Iso
All platformsSource line
Fixed an issue where Double Tap could incorrectly prevent the first instance of fall damage.
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Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
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Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.
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Fixed an issue where FLASH/drive was missing part of its visual effects.
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Fixed an issue that could cause an animation skip when equipping FLASH/drive.
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Fixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers.
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Fixed an issue where Miks could gain an extra charge of Waveform during the Buy Phase by purchasing and reselling ability charges.
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Fixed an issue where Neon could be unable to pick up the Spike while sliding over it.
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Fixed an issue where Dismiss could occasionally leave Reyna unable to equip a weapon.
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Fixed an issue on Abyss where Leer could apply its blind effect in unintended locations near A Main.
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Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.
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Fixed an issue where Skye could gain an extra charge of Guiding Light during the Buy Phase by purchasing and reselling ability charges.
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Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
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Fixed an issue where players using controllable abilities could briefly see through Viper's Pit.
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Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the Nearsighted debuff.
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Fixed an issue where the Evolution voice filter could persist on certain voice lines for the remainder of the match after activating the Ultimate.
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Fixed an issue that allowed Yoru to gain unintended movement speed while in Dimensional Drift when interacting with Flex/Totems.
Split
All platformsSource line
Fixed an issue where certain wall-based abilities could be cut off when used in the middle of B Garage.
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Fixed an issue where Iso could survive the falling door crush.
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Fixed an issue where Waylay could reach unintended locations using Refract and Lightspeed.
General
All platformsSource line
Fixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's bug-fix lists were parsed deterministically; feature, balance and mode notes were curated by hand. Riot's notes nest several Cypher fixes at the wrong level; they were assigned to Cypher by hand. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-01/ · fetched Oct 7, 2026.