Nerf Radar › VALORANT › 13.01
VALORANT · Published by Riot Games

VALORANT Patch 13.01: what changed

Buff 2Nerf 3Adjust 1New 2Fix 29
Read the official notes ↗
TL;DRPatch 13.01 buffs Iso and Yoru and makes the Outlaw harder to control after its first shot, with more recovery time, spread and recoil. Riot also begins penalizing confirmed rank manipulation, launches a Discord account link on PC, and fixes many Agent and map bugs.

Who this matters to

Outlaw players

After the first shot, recovery rises from 0.1 to 0.15, spread from 0 to 2.25 and recoil from 0 to 4.0.

Iso and Yoru players

Iso's weapon equip after Double Tap is now instant, Yoru's Gatecrash beacon lasts 20s instead of 15s, and Fakeout clones hold Yoru's last equipped weapon.

Ranked players

Confirmed rank manipulation can bring suspensions and rank or reward reversions, and you will get feedback when a player in your match is penalized.

All 37 changes

Iso

All platforms
Buff
Double Tap
Equipping your weapon after unequipping Iso's Double Tap is now instant.
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The speed of equipping your weapon after unequipping Double Tap is now instant.

Yoru

All platformsHistory · 3 patches →
Buff
Gatecrash
The active beacon duration on Yoru's Gatecrash increases from 15s to 20s.
15s→20s
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Active Beacon Duration increased from 15s >>> 20s
Adjust
Fakeout
Clones from Yoru's Fakeout now hold his last equipped weapon instead of his strongest weapon.
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To further satisfy his deception fantasy, clones from Fakeout will now hold Yoru's last equipped weapon, instead of defaulting to his strongest weapon.

Rank manipulation

All platforms
New
Riot begins issuing penalties for confirmed rank manipulation, which may include account suspensions, rank reversions and ranked reward reversions, and players get feedback when someone in their match is penalized.
Source line
We've rolled out new tools to better detect rank manipulation in VALORANT, building on systems we successfully introduced in League of Legends last year. Combined with the data we've gathered since adding the Rank Manipulation category in-game late last year, we will begin issuing penalties for confirmed rank manipulation.
  • Penalties may include account suspensions, rank reversions, and ranked reward reversions.
  • As part of this, players will begin to receive reporter and bystander feedback in game when a player in their matches is penalized for rank manipulation.

Outlaw

All platforms
Nerf
Recovery after first shot
Recovery on the Outlaw after the first shot increases from 0.1 to 0.15.
0.1→0.15
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Recovery from 0.1 >>> 0.15 after first shot
Nerf
Spread after first shot
Spread on the Outlaw after the first shot increases from 0 to 2.25.
0→2.25
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Spread from 0 >>> 2.25 after first shot
Nerf
Recoil after first shot
Recoil on the Outlaw after the first shot increases from 0 to 4.0.
0→4.0
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Recoil from 0 >>> 4.0 after first shot

Discord

PC only
New
VALORANT now links with Discord: you can invite Discord friends to your party from the client, share a lobby link, and see which Discord friends play VALORANT. It launches globally on July 21 wherever Discord is available.
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VALORANT is partnering with Discord to make getting into your next game with your friends easier. You can now link your accounts to unlock new social features!
  • Invite friends in Discord straight to your party from within VALORANT. No alt-tabbing needed.
  • Copy a lobby link and share it directly on your server or anywhere your friends are.
  • See which of your Discord friends play VALORANT and jump into parties faster.
  • This rolled out as a beta in Brazil first and is launching globally wherever Discord is available on July 21.

Astra

All platforms
Fix
Fixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used.
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Fixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used.

Clove

All platformsHistory · 3 patches →
Fix
Fixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges.
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Fixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges.

Cypher

All platformsHistory · 7 patches →
Fix
Fixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects.
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Fixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects.
Fix
Fixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight.
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Fixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight.
Fix
Fixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage.
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Fixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage.
Fix
Fixed an issue where certain Spycam voice lines would not play correctly during specific actions.
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Fixed an issue where certain Spycam voice lines would not play correctly during specific actions.

Deadlock

All platformsHistory · 5 patches →
Fix
Fixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match.
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Fixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match.

Gekko

All platformsHistory · 5 patches →
Fix
Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
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Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.

Iso

All platforms
Fix
Fixed an issue where Double Tap could incorrectly prevent the first instance of fall damage.
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Fixed an issue where Double Tap could incorrectly prevent the first instance of fall damage.

Jett

All platformsHistory · 3 patches →
Fix
Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
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Fixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
Fix
Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.
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Fixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.

KAY/O

All platformsHistory · 5 patches →
Fix
Fixed an issue where FLASH/drive was missing part of its visual effects.
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Fixed an issue where FLASH/drive was missing part of its visual effects.
Fix
Fixed an issue that could cause an animation skip when equipping FLASH/drive.
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Fixed an issue that could cause an animation skip when equipping FLASH/drive.

Killjoy

All platformsHistory · 2 patches →
Fix
Fixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers.
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Fixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers.

Miks

All platformsHistory · 6 patches →
Fix
Fixed an issue where Miks could gain an extra charge of Waveform during the Buy Phase by purchasing and reselling ability charges.
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Fixed an issue where Miks could gain an extra charge of Waveform during the Buy Phase by purchasing and reselling ability charges.

Neon

All platformsHistory · 3 patches →
Fix
Fixed an issue where Neon could be unable to pick up the Spike while sliding over it.
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Fixed an issue where Neon could be unable to pick up the Spike while sliding over it.

Reyna

All platformsHistory · 2 patches →
Fix
Fixed an issue where Dismiss could occasionally leave Reyna unable to equip a weapon.
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Fixed an issue where Dismiss could occasionally leave Reyna unable to equip a weapon.
Fix
Fixed an issue on Abyss where Leer could apply its blind effect in unintended locations near A Main.
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Fixed an issue on Abyss where Leer could apply its blind effect in unintended locations near A Main.

Sage

All platformsHistory · 6 patches →
Fix
Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.
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Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.

Skye

All platformsHistory · 2 patches →
Fix
Fixed an issue where Skye could gain an extra charge of Guiding Light during the Buy Phase by purchasing and reselling ability charges.
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Fixed an issue where Skye could gain an extra charge of Guiding Light during the Buy Phase by purchasing and reselling ability charges.
Fix
Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
Source line
Fixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.

Viper

All platformsHistory · 6 patches →
Fix
Fixed an issue where players using controllable abilities could briefly see through Viper's Pit.
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Fixed an issue where players using controllable abilities could briefly see through Viper's Pit.
Fix
Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.
Source line
Fixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the Nearsighted debuff.

Veto

All platformsHistory · 3 patches →
Fix
Fixed an issue where the Evolution voice filter could persist on certain voice lines for the remainder of the match after activating the Ultimate.
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Fixed an issue where the Evolution voice filter could persist on certain voice lines for the remainder of the match after activating the Ultimate.

Yoru

All platformsHistory · 3 patches →
Fix
Fixed an issue that allowed Yoru to gain unintended movement speed while in Dimensional Drift when interacting with Flex/Totems.
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Fixed an issue that allowed Yoru to gain unintended movement speed while in Dimensional Drift when interacting with Flex/Totems.

Split

All platforms
Fix
Fixed an issue where certain wall-based abilities could be cut off when used in the middle of B Garage.
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Fixed an issue where certain wall-based abilities could be cut off when used in the middle of B Garage.

Summit

All platformsHistory · 3 patches →
Fix
Fixed an issue where Iso could survive the falling door crush.
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Fixed an issue where Iso could survive the falling door crush.
Fix
Fixed an issue where Waylay could reach unintended locations using Refract and Lightspeed.
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Fixed an issue where Waylay could reach unintended locations using Refract and Lightspeed.

General

All platforms
Fix
Fixed a cosmetic issue where the Packets Received/Sent Rate graphs showed incorrect values when the game was running at extremely high framerates.
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Fixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's bug-fix lists were parsed deterministically; feature, balance and mode notes were curated by hand. Riot's notes nest several Cypher fixes at the wrong level; they were assigned to Cypher by hand. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-13-01/ · fetched Oct 7, 2026.