Nerf Radar › VALORANT › 12.08
VALORANT · Published by Riot Games

VALORANT Patch 12.08: what changed

Adjust 3New 2Removed 1Fix 12
Read the official notes ↗
TL;DRPatch 12.08 introduces Skirmish: Ascension, a limited-time ranked 1v1 and 2v2 mode with its own leaderboard, and rotates the map pool so Ascent is in and Bind is out. Premier returns on PC with Stage V26A3, Knockout leaves, and Riot fixes Agent bugs, including some fixed in 12.07 that were missing from those notes.

Who this matters to

Skirmish players

Skirmish: Ascension gives 14 Agents one ability each, escalates weapons by stage with no economy, and ranks you on separate 1v1 and 2v2 ladders with titles and player cards.

Competitive and Deathmatch players

Ascent returns to the map pool and Bind leaves.

Premier teams (PC)

Stage V26A3 starts on May 6; Contender and Invite playoffs now run across multiple days, with the first round on June 20.

All 18 changes

Ascent

All platforms
Adjust
Ascent joins the Competitive and Deathmatch queues.
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ASCENT is IN the Competitive and Deathmatch queues.

Bind

All platforms
Adjust
Bind leaves the Competitive and Deathmatch queues.
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BIND is OUT of the Competitive and Deathmatch queues.

Skirmish: Ascension

All platformsHistory · 2 patches →
New
Skirmish: Ascension is a new limited-time ranked Skirmish mode: pick one of 14 Agents with a single ability, fight through staged weapon rounds with no economy in 1v1 or 2v2, and climb separate FTW ranked ladders; first to 10 rounds wins.
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Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish.
  • Choose from 14 Agents, each with one ability from their kit
  • No economy. Weapons escalate through stages as the match progresses
  • 1v1 and 2v2 with separate matchmaking
  • First to 10 rounds wins
  • Separate leaderboards for 1v1 and 2v2, tracked independently
New
Skirmish: Ascension rewards include the Combat Ready player card for 3 matches, the Trade Me player card for 15 matches, and titles based on your highest rank on either ladder.
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Combat Ready player card: Complete 3 Skirmish: Ascension matches
  • Trade Me player card: Complete 15 Skirmish: Ascension matches
  • Titles awarded by highest rank achieved on either ladder

Knockout

All platforms
Removed
The Knockout limited-time mode is leaving.
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Knockout is heading out. Thanks for playing!
Adjust
Premier returns with Stage V26A3, starting May 6; Contender and Invite Divisions get only 6 weeks of matches (Saturdays, May 9 to June 13), and their playoffs now run across multiple days, starting June 20 with the next matchups on June 21.
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Welcome to Stage V26A3! Matches start on May 6.
  • There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13.
  • The first round of playoffs takes place on June 20.
  • Teams that advance from the first round return on June 21 for their next matchup.

Miks

All platformsHistory · 6 patches →
Fix
Fixed a bug where using Miks' Bassquake would cause the minimap cone to blink on use.
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Fixed a bug where using Miks' Bassquake would cause the minimap cone to blink on use.
  • These were fixed in Patch 12.07 but missed the notes.

Veto

All platformsHistory · 3 patches →
Fix
Fixed a bug where Veto's Chokehold could detect enemies behind rotating doors on Lotus.
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Fixed a bug where Veto's Chokehold could detect enemies behind rotating doors on Lotus.
  • These were fixed in Patch 12.07 but missed the notes.

KAY/O

All platformsHistory · 5 patches →
Fix
Fixed a bug where KAY/O's ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
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Fixed a bug where KAY/O's ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
  • These were fixed in Patch 12.07 but missed the notes.

Neon

All platformsHistory · 3 patches →
Fix
Fixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
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Fixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
  • These were fixed in Patch 12.07 but missed the notes.

Tejo

All platformsHistory · 2 patches →
Fix
Fixed a bug where Tejo's agent select animation would sometimes cut off the smoke from the explosion.
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Fixed a bug where Tejo's agent select animation would sometimes cut off the smoke from the explosion.
  • These were fixed in Patch 12.07 but missed the notes.

Gekko

All platformsHistory · 5 patches →
Fix
Fixed a bug where Gekko's Dizzy would only target an enemy if their head was visible.
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Fixed a bug where Gekko's Dizzy would only target an enemy if their head was visible.
  • These were fixed in Patch 12.07 but missed the notes.

Yoru

All platformsHistory · 3 patches →
Fix
Fixed a bug where Yoru could not see invisible abilities like Vyse's Shear or Cypher's Trapwire during Dimensional Drift, even when he was close enough.
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Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse's Shear or Cypher's Trapwire even if he was close enough to them.
  • These were fixed in Patch 12.07 but missed the notes.

Viper

All platformsHistory · 6 patches →
Fix
Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active.
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Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active

Sage

All platformsHistory · 6 patches →
Fix
Fixed a bug where players resurrected by Sage inside of Viper's Decaying abilities would not gain Decay.
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Fixed a bug where players resurrected by Sage inside of Viper's Decaying abilities would not gain Decay.

Tejo

All platformsHistory · 2 patches →
Fix
Fixed a bug where Tejo's Armageddon would sometimes cast targeting spawn instead of the intended location.
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Fixed a bug where Tejo's Armageddon would sometimes cast targeting spawn instead of the intended location.

General

PC only
Fix
Fixed an issue where audio sliders in the settings were not moving correctly.
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Fixed an issue in settings where audio sliders weren't moving correctly
Fix
Fixed an issue where exiting the client while a replay was paused did not work.
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Fixed an issue where trying to exit the client while a replay was paused wasn't working

Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's bug-fix lists were parsed deterministically; feature, balance and mode notes were curated by hand. Seven fixes that Riot says shipped in Patch 12.07 but were missing from those notes are listed here, where Riot published them. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-08/ · fetched Oct 7, 2026.