VALORANT Patch 12.08: what changed
Who this matters to
Skirmish players
Skirmish: Ascension gives 14 Agents one ability each, escalates weapons by stage with no economy, and ranks you on separate 1v1 and 2v2 ladders with titles and player cards.
Competitive and Deathmatch players
Ascent returns to the map pool and Bind leaves.
Premier teams (PC)
Stage V26A3 starts on May 6; Contender and Invite playoffs now run across multiple days, with the first round on June 20.
All 18 changes
Ascent
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ASCENT is IN the Competitive and Deathmatch queues.
Bind
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BIND is OUT of the Competitive and Deathmatch queues.
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Introducing Skirmish: Ascension, a new limited ranked experience for Skirmish.
- Choose from 14 Agents, each with one ability from their kit
- No economy. Weapons escalate through stages as the match progresses
- 1v1 and 2v2 with separate matchmaking
- First to 10 rounds wins
- Separate leaderboards for 1v1 and 2v2, tracked independently
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Combat Ready player card: Complete 3 Skirmish: Ascension matches
- Trade Me player card: Complete 15 Skirmish: Ascension matches
- Titles awarded by highest rank achieved on either ladder
Knockout
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Knockout is heading out. Thanks for playing!
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Welcome to Stage V26A3! Matches start on May 6.
- There are only 6 weeks of matches this stage – the matches are still each Saturday from May 9 - June 13.
- The first round of playoffs takes place on June 20.
- Teams that advance from the first round return on June 21 for their next matchup.
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Fixed a bug where using Miks' Bassquake would cause the minimap cone to blink on use.
- These were fixed in Patch 12.07 but missed the notes.
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Fixed a bug where Veto's Chokehold could detect enemies behind rotating doors on Lotus.
- These were fixed in Patch 12.07 but missed the notes.
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Fixed a bug where KAY/O's ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
- These were fixed in Patch 12.07 but missed the notes.
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Fixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
- These were fixed in Patch 12.07 but missed the notes.
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Fixed a bug where Tejo's agent select animation would sometimes cut off the smoke from the explosion.
- These were fixed in Patch 12.07 but missed the notes.
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Fixed a bug where Gekko's Dizzy would only target an enemy if their head was visible.
- These were fixed in Patch 12.07 but missed the notes.
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Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse's Shear or Cypher's Trapwire even if he was close enough to them.
- These were fixed in Patch 12.07 but missed the notes.
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Fixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active
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Fixed a bug where players resurrected by Sage inside of Viper's Decaying abilities would not gain Decay.
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Fixed a bug where Tejo's Armageddon would sometimes cast targeting spawn instead of the intended location.
General
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Fixed an issue in settings where audio sliders weren't moving correctly
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Fixed an issue where trying to exit the client while a replay was paused wasn't working
Structured by Nerf Radar from the official notes (parsed automatically and reviewed by hand). Riot's bug-fix lists were parsed deterministically; feature, balance and mode notes were curated by hand. Seven fixes that Riot says shipped in Patch 12.07 but were missing from those notes are listed here, where Riot published them. Source: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-08/ · fetched Oct 7, 2026.