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VALORANT bug fixes: is it fixed yet?

187 bug fixes listed in 15 official updates of VALORANT, from Mar 17, 2026 to Oct 27, 2026. Type your bug below (for example "voice chat", "crash" or a VAL name) to see whether a patch says it was fixed.

Not in the patch notes

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Hush's Flow "super dash" removed by a hotfix

Players found that Hush's Flow (C) could carry her much farther than normal. Riot's China-region notes listed it as a known issue ("Hush can travel farther than intended when casting Flow (C) in certain scenarios", fix expected October 30), and a hotfix around October 29 removed it. The English 13.09 patch notes do not mention the issue or the fix.

VALORANT Patch 13.09

· 24 fixes
  • Player CardsThe yellow notification icon on new Player Cards is back in the correct position.
  • MiksMiks' M-Pulse and Bassquake now provide controller vibration feedback when equipped or cast on console.
  • CloveFixed an issue where Clove's Ruse ability map could be visible to enemies positioned below Clove.
  • CloveFixed an issue where Clove's Pick-Me-Up timer could remain visible on the HUD after the ability was used.
  • CypherFixed an issue where Cypher's Cyber Cage could change orientation when placed on angled surfaces.
  • DeadlockFixed an issue where Deadlock's Annihilation capture voice line would not play for the captured enemy.
  • GekkoFixed an issue where Gekko's Mosh Pit could damage destructible objects outside its intended area of effect.
  • OmenFixed an issue where Omen's Shrouded Step arrival visual effects could end prematurely.
  • RazeFixed an issue where Raze's Boom Bot could continue tracking an enemy's location after they teleported.
  • SovaFixed an issue where Sova's Hunter's Fury could affect players positioned behind him.
  • TejoFixed an issue where Tejo's Special Delivery could persist into the next round, occasionally damaging or concussing players after the round transition.
  • TejoFixed an issue where Tejo's Guided Salvo could target an unintended location or failed to cast after a selected target moved out of range.
  • YoruFixed an issue where Yoru's Gatecrash sound effects could repeatedly play when attempting to use the ability while suppressed.
  • Multiple AgentsFixed an issue where Vulnerable visual effects were incorrectly positioned on Gekko's Wingman, Killjoy's Turret, and Raze's Boom Bot.
  • Multiple AgentsFixed an issue where Tejo's Guided Salvo and Brimstone's Orbital Strike placement indicators could initially appear offset from the player's position.
  • Multiple AgentsFixed an issue where Chamber's and Omen's locations could briefly be revealed to enemies on the minimap after teleporting.
  • Multiple AgentsFixed an issue where certain abilities belonging to Cypher, Vyse, Viper, and Killjoy could be visible to opponents through barriers during the Buy Phase.
  • GeneralFixed an issue where placing an ability using the ability map could unintentionally consume multiple charges or place abilities at unintended locations.
  • GeneralFixed an issue where ability map cursors and placement indicators could disappear while equipping or using certain abilities.
  • GeneralFixed an issue where enemies outside the affected vision range could appear on the minimap while a player was Nearsighted.
  • GeneralFixed an issue where ability maps could remain visible instead of being obscured by consecutive flashes.
  • GeneralFixed an issue where ability descriptions could be missing or display incorrect information while controlling certain Agent abilities.
  • SpectatorFixed an issue where Neon's Fast Lane visual effects could be invisible to spectators observing the Spike.
  • ClientFixed an issue where the mouse cursor could briefly disappear when moved outside the boundaries of certain ability maps.

VALORANT Patch 13.08

· 6 fixes
  • KilljoyAlarmbotAlarmbot projectile destruction VFX and audio feedback now trigger when the projectile is destroyed by moving doorways.
  • WardenFixed the Warden's scope reticle misaligning during full-auto fire.
  • CompetitiveFixed an issue where the threshold shown for the Masterful accolade was incorrect.
  • Gameplay SystemsFixed an issue where alternate footstep sounds would sometimes not play while a character was in Fog of War.
  • Gameplay SystemsFixed an issue where bodyfall audio events would fail to play at proper location when agents died while in Fog of War.
  • Gameplay SystemsFixed an issue where gun bounce audio events would sometimes not trigger as expected.

VALORANT Patch 13.06

· 4 fixes
  • FlexFixed a bug that let players jiggle peek with their Flex equipped; Riot notes it was actually fixed in Patch 13.02.
  • Agents (general)Fixed an issue where an Agent's Ultimate Ability voiceover was cut off when they cast a different ability immediately after.
  • Agents (general)Fixed an issue where Agents with possessable abilities (Tejo, Sova, Gekko, Cypher, Skye) were not being flashed when they exited a possessable ability at the exact same time an enemy activated a flash.
  • CypherFixed an issue where Cypher's Trapwire could look active after Cypher was killed or suppressed at the exact moment it was reactivating.

VALORANT Patch 13.05

· 15 fixes
  • Agents (general)Fixed an issue where Agent Ultimate voiceover could continue playing from an enemy's perspective after the Agent casting the Ultimate was killed.
  • Agents (general)Fixed an issue where the Combat Report incorrectly displayed "Enemies Blinded" for certain abilities that didn't apply Blind.
  • Agents (general)Fixed an issue where smokes from Astra, Brimstone, Clove, Miks and Omen could keep blocking flashes and other line-of-sight-dependent abilities while dissipating.
  • ChamberFixed an issue that could cause performance drops the first time Chamber equipped, aimed, or fired Headhunter during a round.
  • CypherFixed an issue where Cypher's Trapwire debuff could persist indefinitely on a new target if the initial target was killed just before the Trapwire triggered.
  • CypherFixed an issue where Cypher's Cyber Cage could incorrectly block flashes, detection, and other line-of-sight-dependent abilities.
  • DeadlockFixed an issue where casting Deadlock's GravNet could briefly display unintended VFX on screen.
  • FadeFixed an issue where Fade's Seize would not display its danger indicator to enemies in certain locations on Lotus.
  • KAY/OFixed an issue where KAY/O's NULL/cmd could cause client-side framerate drops with each pulse.
  • OmenFixed an issue where Omen's Dark Cover could obscure a player's vision after the smoke had dissipated.
  • SageFixed an issue where Sage's Healing Orb ability tooltips could be missing from the HUD when equipping the ability.
  • WaylayFixed an issue where vision-blocking abilities could prevent Waylay's Saturate from applying Hinder to players within its area of effect.
  • WaylayFixed an issue where Waylay's Refract could cause snapshots of dynamic map objects to remain visible after the ability ended.
  • WaylayFixed an issue where Waylay's Saturate could apply Hinder to Agents while they were intangible.
  • ClientFixed an issue where the close button was not functional after purchasing VALORANT Points.

VALORANT Patch 13.04

· 5 fixes
  • CypherFixed an issue where Cypher's Spycam minimap icon was rotated incorrectly.
  • ViperFixed an issue where Viper's Snake Bite equip animation appeared incorrectly from an enemy's point of view.
  • DeadlockFixed an issue where Deadlock's GravNet visual effects could disappear after a player disconnected and reconnected.
  • CloveFixed an issue where repeatedly switching between Clove's Meddle and Ruse could cause a player to freeze and disconnect.
  • CosmeticsFixed a bug where the animation on all transforming melee weapons (like Kuronami 2.0 and Nocturnum) would not transform during their inspect.

VALORANT Patch 13.02

· 21 fixes
  • OmenFixed an issue where Omen's Shrouded Step obstructed placement indicator was missing.
  • KAY/OFixed an issue where NULL/cmd's visual and death audio effects would not play when his downed timer expired.
  • KAY/OFixed an issue where NULL/cmd's death animation played incorrectly after being revived.
  • CypherFixed an issue where Cyber Cage displayed incorrect visual effects when cast.
  • CypherFixed a rare issue where Cypher disconnected while casting Neural Theft.
  • GekkoFixed an issue where the incorrect voiceover could play when Wingman planted the Spike.
  • GekkoFixed an issue where Wingman could unexpectedly die while planting or defusing the Spike under very low frame rate conditions.
  • MiksFixed an issue where the M Pulse ability icon and tooltip could be in the wrong place or missing on certain screens.
  • ReynaFixed an issue where the Dismiss icon remained grayed out after eliminating an enemy.
  • ChamberFixed an issue where Rendezvous could fail to teleport Chamber back to his anchor.
  • WaylayFixed an issue on Icebox where Lightspeed and Refract could allow Waylay to clip into the walls of B Tube.
  • JettFixed an issue where Tailwind and Updraft could experience an unintended delay after using Cloudburst.
  • RazeFixed an issue where Boom Bot could briefly travel through solid geometry while locking onto airborne enemies.
  • DeadlockFixed an issue where Deadlock's Annihilation could incorrectly capture Omen while he was using From the Shadows, dealing unintended damage.
  • VyseFixed an issue where Razorvine could become indestructible if it was deployed at the same moment Vyse was suppressed.
  • SummitFixed an issue where Agent utility could sometimes be crushed by the door when it was already closed.
  • GeneralFixed a cosmetic issue where Packets Received/Sent Rate graphs showed incorrect values when the game is running at extremely high framerates.
  • ChamberFixed an issue where Tour de Force missed haptic feedback when equipped and fired.
  • YoruFixed an issue where Fakeout was missing aim assistance functionality.
  • WaylayFixed an issue where using Lightspeed and immediately equipping the Spike or a Flex item could grant unintended dash speed and distance.
  • Gameplay SystemsFixed an issue in game modes with no abilities where selecting Agent Info from the Settings menu could close the menu instead of displaying ability information.

VALORANT Patch 13.01

· 29 fixes
  • AstraFixed an issue where Astra's ability cooldown timer could sometimes remain visible after the ability had already been used.
  • CloveFixed an issue where Clove could gain an extra charge of Ruse during the Buy Phase by purchasing and reselling ability charges.
  • CypherFixed an issue where Cyber Cage could incorrectly block line-of-sight interactions above the ability's visual effects.
  • CypherFixed an issue where Cyber Cage's trajectory indicator would not appear when throwing the ability into locations outside of Cypher's line of sight.
  • CypherFixed an issue where Cyber Cage would sometimes fail to play an audio cue when enemies entered through the lower portion of the cage.
  • CypherFixed an issue where certain Spycam voice lines would not play correctly during specific actions.
  • DeadlockFixed an issue where GravNet's third-person visual effects could disappear after a player disconnected and reconnected to the match.
  • GekkoFixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
  • IsoFixed an issue where Double Tap could incorrectly prevent the first instance of fall damage.
  • JettFixed an issue where Cloudburst could be activated during Updraft and Tailwind animations when multiple abilities were bound to the same key.
  • JettFixed an inconsistency where Jett could not pick up the Spike or weapons during Tailwind.
  • KAY/OFixed an issue where FLASH/drive was missing part of its visual effects.
  • KAY/OFixed an issue that could cause an animation skip when equipping FLASH/drive.
  • KilljoyFixed an issue on Split where Killjoy's Alarmbot could interact with players through certain wooden covers.
  • MiksFixed an issue where Miks could gain an extra charge of Waveform during the Buy Phase by purchasing and reselling ability charges.
  • NeonFixed an issue where Neon could be unable to pick up the Spike while sliding over it.
  • ReynaFixed an issue where Dismiss could occasionally leave Reyna unable to equip a weapon.
  • ReynaFixed an issue on Abyss where Leer could apply its blind effect in unintended locations near A Main.
  • SageFixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.
  • SkyeFixed an issue where Skye could gain an extra charge of Guiding Light during the Buy Phase by purchasing and reselling ability charges.
  • SkyeFixed an issue where Nearsight visual effects on some controllable creatures could persist after they had been destroyed by an enemy.
  • ViperFixed an issue where players using controllable abilities could briefly see through Viper's Pit.
  • ViperFixed an issue where players revived by Sage inside Viper's Pit or Poison Cloud would not correctly receive the nearsighted debuff.
  • VetoFixed an issue where the Evolution voice filter could persist on certain voice lines for the remainder of the match after activating the Ultimate.
  • YoruFixed an issue that allowed Yoru to gain unintended movement speed while in Dimensional Drift when interacting with Flex/Totems.
  • SplitFixed an issue where certain wall-based abilities could be cut off when used in the middle of B Garage.
  • SummitFixed an issue where Iso could survive the falling door crush.
  • SummitFixed an issue where Waylay could reach unintended locations using Refract and Lightspeed.
  • GeneralFixed a cosmetic issue where the Packets Received/Sent Rate graphs showed incorrect values when the game was running at extremely high framerates.

VALORANT Patch 13.00

· 9 fixes
  • GeneralFixed a bug where two different VOs could play when a player wins the round and game.
  • GeneralFixed a bug where if a player was spectating an ally who got an Ace or Clutch in the previous round, the pre-round commend VO could become directional for the spectator.
  • GeneralFixed a bug where the bottom HUD color for Signature and Ultimate abilities would be an incorrect color after Side Swap or Overtime.
  • HarborFixed a bug where Harbor's Reckoning debuff could linger briefly after the ability's VFX disappeared.
  • KilljoyFixed a bug where Killjoy's Nanoswarm cast VO line would not play.
  • ViperFixed a bug where Viper could crouch outside of Viper's Pit on Abyss without losing Smoke Integrity.
  • ViperFixed a bug where Viper's Pit could incorrectly spread through certain placements of Sage's Barrier Orb and Vyse's Shear, creating a divider inside the pit.
  • ViperFixed a bug where Viper's Pit VFX could fail to appear in Replays after scrubbing the timeline and switching to Free Cam.
  • ViperFixed a bug where Viper's Pit smoke could appear with artifacts or form incorrectly on Ascent, Abyss, Haven, Icebox, and Split.

VALORANT Patch 12.11

· 13 fixes
  • Agents (general)Fixed a bug where Agents would frequently repeat the Spike pickup line when it was dropped on the zipline in Fracture.
  • Agents (general)Fixed a bug where Skye's, Neon's and Fade's HUD VFX would sometimes appear shifted into the middle of the screen in left-handed mode.
  • MiksFixed a bug where Miks was getting assists for healing uninjured allies with M-Pulse.
  • ViperFixed a bug where Viper's Pit was getting stuck unable to expand in a few specific spots.
  • SageFixed a bug where Sage's Healing Orb was not usable during the buy phase.
  • MiksFixed a bug where Miks' M-Pulse could not be toggled after quickly swapping between abilities.
  • CloveFixed a bug where Clove's Not Dead Yet first person and third person SFX were not playing when the ability was available and when the ability timed out.
  • RazeFixed an issue where Raze's Blast Pack wasn't dealing damage to destructible enemy abilities.
  • GekkoFixed an issue where Gekko's reclaimable ability globules would disappear after using Thrash.
  • BreezeFixed a bug on Breeze that allowed multiple Agent abilities to lock onto enemies who were out of sight behind the large boxes on A Main.
  • StoreFixed an overlap issue on buy button prompts in Arabic while previewing bundles.
  • PremierFixed a bug where Premier team tags would not show up in the Buy menu during pre-round phase.
  • CypherFixed an issue where you couldn't see the Cypher camera model when placing the ability.

VALORANT Patch 12.10

· 8 fixes
  • SkirmishFixed a bug in Skirmish 2v2 where the timer was stuck at 0.5 seconds in overtime.
  • MiksFixed a bug where Miks' M-Pulse healing would persist briefly on enemies after they exit its range.
  • MiksFixed a bug where Miks' M-Pulse could cancel other ability and weapon equip animations.
  • MiksFixed a bug where spamming alt-fire with Miks' M-Pulse could cause it to be used in the wrong form.
  • HarborFixed a bug where Harbor's Reckoning could disappear early if the player spammed the cast button.
  • GameplayFixed a bug that let players inadvertently kill enemies from spawn during the buy phase; this fix already rolled out with a patch redeploy during 12.09.
  • StoreFixed an issue where bundle details were not displayed on the confirmation page when purchasing VCT bundles.
  • StoreFixed a clipping issue when confirming a gun buddy purchase from the battlepass.

VALORANT Patch 12.09

· 10 fixes
  • ChamberFixed a bug where aiming down sights while firing Chamber's Headhunter played an animation that covered too much of the screen.
  • JettFixed a visual bug where Jett's Tailwind was not playing the intended first-person animations when left-handed setting is enabled.
  • JettFixed a bug where using Jett's Drift caused performance drops.
  • MiksFixed a bug where the preview cone for Miks' ultimate would not show unless the ability was fully equipped.
  • SageFixed an issue where a full-health Sage could use Healing Orb on herself while affected by Decay, because she was not actually losing any health.
  • TejoFixed an issue where Tejo's Guided Salvo equip idle sound kept playing long after the cast.
  • ViperFixed a bug where Sova's Recon Bolt and Chamber's Trademark were not affected by nearsightedness in Viper's Pit.
  • VyseFixed a bug where possessable drones (Sova's Owl Drone, Skye's Trailblazer, Tejo's Stealth Drone) would trigger the arming audio of Vyse's wall.
  • NeonFixed an exploit with Neon's Fast Lane where specific NVIDIA graphics settings affected competitive integrity; Neon has returned to the game.
  • ProgressionFixed an issue where the dailies shown when hovering over the icon did not match the dailies on the End of Game screen.

VALORANT Patch 12.08

· 12 fixes
  • MiksFixed a bug where using Miks' Bassquake would cause the minimap cone to blink on use.
  • VetoFixed a bug where Veto's Chokehold could detect enemies behind rotating doors on Lotus.
  • KAY/OFixed a bug where KAY/O's ability VFX were not appearing if used right after KAY/O casts NULL/cmd.
  • NeonFixed a bug where Neon's High Gear slide was not playing SFX for moving across different surface types.
  • TejoFixed a bug where Tejo's agent select animation would sometimes cut off the smoke from the explosion.
  • GekkoFixed a bug where Gekko's Dizzy would only target an enemy if their head was visible.
  • YoruFixed a bug where Yoru could not see invisible abilities like Vyse's Shear or Cypher's Trapwire during Dimensional Drift, even when he was close enough.
  • ViperFixed a bug where Viper's Toxic Screen SFX would activate repeatedly when Veto walked into it with Evolution active.
  • SageFixed a bug where players resurrected by Sage inside of Viper's Decaying abilities would not gain Decay.
  • TejoFixed a bug where Tejo's Armageddon would sometimes cast targeting spawn instead of the intended location.
  • GeneralFixed an issue where audio sliders in the settings were not moving correctly.
  • GeneralFixed an issue where exiting the client while a replay was paused did not work.

VALORANT Patch 12.07

· 4 fixes
  • StoreFixed various clipping issues when at the purchase confirm step while purchasing a gun buddy.
  • StoreFixed header text coloring on purchase confirm screen.
  • StoreFixed various inconsistencies with bundle detail buttons.
  • StoreFixed issue that caused sprays to appear darkened when previewing in the purchase flow.

VALORANT Patch 12.06

· 16 fixes
  • Agents (general)Fixed a bug where Veto's Crosscut icon was missing on the minimap when the Enemy Highlight Color setting was set to red.
  • Agents (general)Fixed a bug where some of Miks' Harmonize 1P VFX were disappearing early.
  • Agents (general)Fixed a bug where Miks' Harmonize targeting UI could overlap with an ally's loadout.
  • Agents (general)Fixed a bug where Miks' Waveform ability placement UI would persist briefly in 3P after he placed a smoke.
  • Agents (general)Fixed a bug where Miks' M-pulse could be stuck in certain spots on the map and could not be destroyed.
  • Agents (general)Fixed a bug where Clove's post-death Ruse could not be unequipped without casting it.
  • Agents (general)Fixed a bug that allowed Tejo's Guided Salvo to be cast three times.
  • GeneralFixed the spacing between rows.
  • GeneralFixed alignment issues in the left buttons and dropdown.
  • StoreFixed a bug where skin names in the rotational store had clipped text in Japanese.
  • StoreFixed misaligned text on the accessories shop, rotational store tiles, radianite point store, and when selecting a gifting recipient.
  • StoreFixed misaligned subheader text when purchasing a skin.
  • StoreFixed an issue with squished bundle images in the gifting center.
  • StoreFixed an issue where weapons were too high on the purchase complete screen.
  • PremierFixed an issue where the View Team modal would sometimes incorrectly display the zone icon as a blank white box.
  • PremierFixed a bug where "Make Captain" and "Transfer Ownership" options were not disabled during a tournament.

VALORANT Patch 12.05

· 11 fixes
  • Agents (general)Fixed a bug where a floating gun may briefly appear when a suppression effect interrupts Gekko's Thrash, Sova's Owl Drone, or Astra's Astral Form.
  • Agents (general)Fixed a bug where Veto's Interceptor would detect a stealthed Cypher Spycam.
  • Agents (general)Fixed a bug where Harbor's relic was not glowing when equipping Storm Surge in Left Handed Mode.
  • Agents (general)Fixed a bug where picking up a dead player's weapon would cause you to auto-equip it when they were resurrected.
  • Agents (general)Fixed a bug where Brimstone's Sky Smoke equip pose was displaying unintended VFX when viewed far away.
  • Agents (general)Fixed a bug where Deadlock's Barrier Mesh could be used to float into the air by completely blocking the ziplines at Attacker spawn on Fracture.
  • GeneralFixed multiple localization issues on the End of Game (EOG) Scoreboard screen.
  • GeneralFixed an issue where a friend's most recent match was not always updating in the Career view.
  • GeneralFixed an issue where the progression bar could overlap with the top tabs in the EOG Progression tab.
  • GeneralFixed an issue where the focus highlight could be delayed on the EOG Timeline screen.
  • BattlepassFixed a bug that caused the scroll wheel to not work when navigating between the tiers on the battlepass and/or event pass.

Each line is a fix the official VALORANT notes list, as Nerf Radar recorded it. A fix being listed does not guarantee it works for everyone; if a bug is back, check the latest patch and the official known-issues page. Patches older than the VAL updates we track are not included. How Nerf Radar works.